mystara wrote:
Definitely not!
As the maintainer of the BBK website, I see all the comments that get sent in for the petition.
Almost every single one is a strong opinion of what a new season of Knightmare should be like. Very few of them agree and fewer still actually provide a sensible reason for the justification.
The problem is that you just cannot isolate individual facets of the show. For example:
1) Due to the level of technology used in season 8, combined with the 'medieval' perspective of the show, you could make a season 9 of Knightmare identical in style to season 8.
But because technology has moved on so far, you could just as easily make an even more technologically advanced, better graphics version.
2) The idea of a dungeoneer wearing a helmet is classic to Knightmare. But let's not forget that it was mostly accidental. The original requirement of the helmet was because the dungeoneer could not see the dungeon. But with VR helmets, advanced computer systems and FPS games, that's no longer the case. The dungeoneer COULD see the environment.
So do you keep it 'retro' or do you advance the technology? Does that decision change if you consider your answer to question 1, above?
3) If your dungeoneer can see the dungeon, does that affect the number of advisors? After all, you don't need anyone to guide you if you can navigate around yourself.
The questions really go on. Whatever your answer to one question, another three spring up. Unless you were to keep things exactly as they were (which, let's face it, you wouldn't), the tree of possibilities just becomes far too difficult to manage.
The questions go on whatever method. Now... I'm not saying we should, in general I seem to find shows that the creators have a certain distance from the fandoms tend to come off better (which isn't to say that audience reactions are a bad thing, or that creators should never communicate/etc with fans, but... Look at the mess that 'listening to the fans' made of Heroes, for example)
Saying that:
I'd go with a combination of 3d environments and handdrawn ones. I believe the term is '2.5d matte paintings', where a matte painting is overlayed onto a simple 3d model, allowing dynamic camera movement within a matte painting - Thus getting the hand drawn goodness of the first three seasons combined with the ability to do dynamic camera angles which I believe has been stated was the reason for the shift to CGI environments. Also - A dungeoneer that can see the dungeon seems to not quite work 'right', based on the KMVR pilot, in my view.
Keep the three level rolling structure, and don't go for live I think. Either reinstate the life force to its dominance in the first three seasons or drop it and come up with other methods of hurrying teams along. And there shouldn't be any filler rooms (And I think I'd include dwarf tunnels as in S3 in that category, if you want to go for the more varied vista, just call them 'magic portals connecting there to here, sometimes there is is a single room away from here, othertimes a continent', and I'd certainly include Eye Shield segments in that.)