Thanks for these room lists, Glenn. They're not nonsense! They form a useful insight and add to our understanding, and I wouldn't have thought to compile them myself.
Fidjit wrote:It came to me that Julie's team were two rooms away from getting to the minecart room. So what do you think that gem was for?? What too was the password "Goodnight Jack" all about??
These are important questions about Team 10/Julie's quest, and I have two more:
I. What spell would Merlin have given them? Treguard may have noted that Merlin hands out "a rather useful little anti-goblin spell ... on these occasions" (being surrounded by goblins) but that doesn't definitively mean that that's what he would have given Julie.
II. How much of what unfolded after they failed Merlin's test was the result of the team being in losing status (which they almost certainly were) and how much would have happened anyway?
However humiliating it appeared to the watchers, I don't think it was crazy of the team to offer the gemstone to the goblins, especially given how Velda had described it ("Highly valued by all denizens of the Dungeon and catacombs beyond" - why should that exclude goblins?).
That does raise other questions though. If, under different circumstances, the elvenstone would have been welcomed by the goblins, then why didn't they take it from Velda when they overpowered her? Couldn't they find it, and if so, where was she hiding it? That's as far down that road as I'm going to go.
The overriding question is: if the spell, password and elvenstone were all loose ends that needed to be tied up, what would have been squeezed into the last two Level 2 rooms to tie up all three of them? Because neither David Verrey nor Paul Valentine had been seen in this quest, here's a wild, vague theory involving both of them: the spell would have summoned McGrew to help Julie out of a jam; they would have continued together and encountered Motley; there would have been friction between Motley and McGrew; Julie would have defused the tension by 'paying' McGrew with the elvenstone to thank him for his help, prompting him to leave; Motley would have pushed the minecart out of Level 2 in exchange for the password. I'm afraid that hasn't even convinced me, but it's the best I can come up with.
Fidjit wrote:And Simon's quest. We know he had two step clues, and based on some evidence as we can quite clearly see above (circumstantial evidence of course) we can deduce that the next chamber had to have had either a character or the Ravens chamber to provide the final step clue (which after getting CAT and DOG I can only assume the last one might have been a BIRD.
Though reliably informed from sources outside Knightmare that the bird is the word, I don't know if it applies in this case. Maybe, in reference to the Knightmare intro, horse was the word.
Team 3/Simon's Level 2 is odd in that they were the only team to encounter the caverns (or 'Death Valley 2' as David Rowe's Art of Knightmare calls them) before they would have met Merlin. Also, I'm going to theorise that their Hordriss-face encounter would have been followed by the Hordriss introduction scene that we saw post-Merlin in the following (Team 4/Leo's) quest. Series 3 seems to be when Tim Child & co got wise to 'wastage' (prewritten quest material not being filmed because a team died too soon) and started looking solutions to it. There's a more obvious example earlier in Series 3: Team 1/Gavin picked up a bone but never got to use it; Team 2/Cliff picked up a bone and then used it in a scene introducing Mrs. Grimwold and Festus.