I was watching another episode on Challenge last evening with a friend round. We got talking about various aspects of the game and some of the things in retrospect that seemed funny now, such as how the life force warning came on whenever you they were doddering/stalling around and Tregard should really have been saying "Bad TV Warning!" so they knew why they were being hurried up.
The thing that made me laugh most though - probably because of our particular humour - was our talk about the 'Floating white skulls'. We guessed how they were probably controlled by someone using a trackball or something who often had to work hard to make sure the dungeoneers didn't actually quite walk into it! (anyone know for sure how they were controlled?) and we also so flickery in that way like a videoed tv screen. I suggested that the computer that generated the skulls was possibly out of signal sync with the main picture but when they saw it they decided not to fix it as it made it appear even more 'spooky' :)
A few moments later the floating skull re-appeared and my friend commented "It's the 'Refresh Rate Wraith' again". I don't know, it's probably just me but I just found it really funny and just somehow so apt!
I think 'Refresh Rate Wraith' should be the new official name of this monster! ;)
I would have you know that us Floating Skulls are PROUD to be skulls, an' calling us 'Refresh Rate Wraiths' only makes us feel like some technically created pieces of computer trickery...
JUST for that...
Now, may THAT be a lesson to anyone who wants to rename us...
Last edited by WhiteFloatingSkull on 01 Aug 2003, 16:12, edited 1 time in total.
WoOOo, I am the floating Skull - bite my shiny cranium!!! It still waits.
Yes sorry Tregaurd, Tregar was what I thought he was called for many years only realising with the recent re-shows - I guess the old names just to burned in !
The whole energy thing is a bit suspect I think, also back on floating white skulls again have you noticed sometimes if they're taking too long, even while life force is draining, it stops before they lose too much energy and off flies the life force meter and up pops a white floating skull to hurry them instead!
Last edited by alexhighnumber on 01 Aug 2003, 19:32, edited 1 time in total.
that because there tends to be food aorund after the team incounter a nasty.
after all in a normal room the life force goes down at a stedy rate.. u can see the difference when their is a danger or if the team get hit... and i;m pretty sure it comes up once evey 2 rooms.. if not every room.. its not like they can keep it up all the time.. i have notice the way it slows up just before it dies as a team its trying to put food in the bag..
I don't see why they can't keep the food until they need it (life force red) many of them use the food like in the clude room where they are almost full energy.what a waste
My life is an endless purgatory interruped by profound moments of misery
That's a very interesting idea, actually. Perhaps in the new series, saving food for later could be done in level three; there could be two food items on the table, and the team would have to be savvy enough (following an earlier hint that food is scarce in level three) to put one in the knapsack there and then, and take the other one as a clue object for use later on.
the idea i had concerning level three was that the "big bad" whoever it is casts and unreversable "blind" spell on the dungeoneer at the start of level three hence needing it to go back to basics! and have the advsors guiding again a nod to the old ways so to speak.
maybe not for every quest..maybe for some who were on losing status or somthing anyway?
A Knightmare movie.... now thats a movie that I'd go see (I went to see a certain mivie 9 times.... I'd go see a Knightmare movie 921 times)
I once thought up a commercial for a Knightmare movie..... it turned out too ridiculous to write down... so I wont talk about that *blushes*
You guys have enough great ideas to make a knew Knightmare yourself