 
 http://youtu.be/74r-EbIqt9s


 
 


 I thought the advisors were alright, a bit silly but not overbearingly so. And, of course, Hugo and Mark were as brilliant as ever.
 I thought the advisors were alright, a bit silly but not overbearingly so. And, of course, Hugo and Mark were as brilliant as ever.  The only complaint I have is that there was some erratic cutting at the end, which gives me the impression they were trying to fit a time constraint. Still, for the most part I rather liked what was produced as we got to see a good-old game of Knightmare, and hopefully the exposure this video will get the show will lead to greater things.
 The only complaint I have is that there was some erratic cutting at the end, which gives me the impression they were trying to fit a time constraint. Still, for the most part I rather liked what was produced as we got to see a good-old game of Knightmare, and hopefully the exposure this video will get the show will lead to greater things. 




Agreed with all of the above, especially Treguard's Theoden moment.Granitas Is Cute wrote:Overall, I have mixed feelings from this one-off special. It shows that a modern-day Knightmare could work, but at times the tone of the original show seems to be lost and it comes across a bit spoofy at times.
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The episode didn’t get off to the best of starts, to be honest. I didn’t really like the introduction at all and the pantomime-type behaviour made it appear ‘spoofy’ from the offset, which didn’t really encourage us to take the whole thing seriously! Getting the team members to act beyond the capacity of just being a dungeoneer and advisors does not come across well. The whole situation also meant that we didn’t get the classic ‘Enter Stranger’ moment. The REFRESH thing with Treguard was also unnecessary, pantomime and rather stupid.
Also, I can kind of see why they put the head straight on the dungeon background, but it meant there was no green/amber/red indicator to go with it.Granitas Is Cute wrote:It’s good to see the old life force clock back in a similar form, but it seems less prominent than it was in Knightmare’s early years – the heartbeat has been removed and we don’t see it being replenished when food is put in the knapsack.
I wonder about that a touch... they'd been told to take the bauble by Sylvester in the Olgarth room, so it was between the "downer" and the key... and if they got to the lift with the "downer", what price there'd have been no keyhole, and they would have been told to sprinkle it around to make the lift go down?Granitas Is Cute wrote:I don’t know how the team decided to take the bauble and the key – they didn’t seem to reject the Downer at all! There didn’t seem to be any clue to do so either.
There were two jump-cuts - one in the Lord Fear scene, and one with the advisors shortly afterward. The latter was particularly jarring - surely they could have cut to the dungeon view for a moment to cover it?Granitas Is Cute wrote:The film seems to jump suddenly at 22:53 – a blatant editing error!
Verucca and Emma both said the word after spelling REFRESH and IGNITE earlier, ja? Perhaps it's connected to not having the letters appear on-screen.Granitas Is Cute wrote:Why did Treguard feel the need to say ‘Dismiss’ after spelling out its letters?
It felt like Red Dwarf: Back to Earth to me - the pieces were there, but mixed up and in with stuff that wasn't a great idea. Hopefully, if there's a series to follow, then as with RDX they'd work on the tone more.Granitas Is Cute wrote:Overall, I think it’s not a bad job at all at paying homage to the original show...


 (I sound like some little kid wanting to be chosen to go on stage in a pantomime XDDD)
 (I sound like some little kid wanting to be chosen to go on stage in a pantomime XDDD)





She didn't? Then who did? I don't think Emma did, so was it someone on the crew?Mystara wrote:For the record, Isy Suttie does not swear in the episode.

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