Re:Knew KM VR Pictures

A place to discuss Knightmare-VR, a planned revivial of Knightmare
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Madmogsue
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Re:Knew KM VR Pictures

Post by Madmogsue » Fri May 21, 2004 6:36 pm

Grimaldine Grimwold wrote: See http://www.televirtual.com/news2.htm .

The first sign of a floor puzzle. Yay.
I was having a look at this site as i had heard a few of you and snowcat aswell mention it. as i was having a look at the pictures here i knoticed the last picture, No.7.

Anybody any idea what the thing near the front if the table is? it looks obsene!!!
Kupo? kupopo?!?

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Re:Knew KM VR Pictures

Post by keke » Fri May 21, 2004 9:32 pm

i was thinking that. i still think just knightmare as it was would be better than knightmare VR
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Lowebo
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Re:Knew KM VR Pictures

Post by Lowebo » Sat May 22, 2004 5:47 pm

Yesterday was the day that KM v4 (1-3, 4-6. 7-8, 9+) was displayed to a selection of people - Basically, bVa, How Did It Go?!
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Grave_Heart
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Re:Knew KM VR Pictures

Post by Grave_Heart » Mon Jun 07, 2004 8:05 pm

I read that KM VR players can see where they are going and dont need advisors. Correct me if I'm wrong, but doesn't that take out an integral part of the game? :o

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Re:Knew KM VR Pictures

Post by HStorm » Mon Jun 07, 2004 8:37 pm

Well although it'll probably be consistent with the old series, it'll be effectively a brand new game. Chromakey for this sort of programme is way out of date now, as is blindfolded contestants, so they had to try something radically different to get it to work in the modern era.
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Re:Knew KM VR Pictures

Post by Grave_Heart » Tue Jun 08, 2004 10:23 am

I'm not saying they shouldn't change some things. As great as the show is there are sre still alot of problems with it, but I don't think they should get rid of the helmet.

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Re:Knew KM VR Pictures

Post by Fidjit » Tue Jun 08, 2004 10:33 am

It is not going to be the same without it... Or the other items... :'(
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Re:Knew KM VR Pictures

Post by WillsOfDoom » Tue Jun 08, 2004 10:50 am

I don't mind that a dungeoneer will be able to see, it's a necessity. But a helmet in a similar style to the original (horns) that allows the victim to see would be a nice touch, and would be in-keeping with a retro appearance.
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Re:Knew KM VR Pictures

Post by HStorm » Tue Jun 08, 2004 11:24 am

Well, the helmet was already replaced in the original series, so I guess we've left it about twelve years too late to complain about that.

We should try to remember that if it had been possible to allow the dungeoneers to see in the original version, it wouldn't have occurred to the makers to blindfold them in the first place. Perhaps this is just taking the game nearer to the original vision.

I disagree with most of the changes that took place over the years while the series was still running, but one thing I and many others always agreed on was that all action in the show looked very slow, clumsy and stilted because of the lack of outside vision for the dungeoneer. The VR goggles in the second helmet didn't help at all because the technology available at the time wasn't adequate for the task. Now that they can input avatars into the game to replace the old chromakey method, they can provide vision that helps rather than confuses the dungeoneer. In the end, that has to be a positive thing.
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Re:Knew KM VR Pictures

Post by WillsOfDoom » Tue Jun 08, 2004 12:06 pm

At the end of the day, Knightmare has to evolve. There are loads of things that Knightmare 'isn't going to be Knightmare' without:
Same theme tune, original life-force, original helmet, Treguard, three advisors, death-knells, corridor of blades etc, etc.
No doubt many of these aspects will be dropped/changed, and this has to be accepted by Knightmare purists, myself included. The real basic gameplay (apart from dungeoneer's sight) seems quite loyal to the original.
I like my telly scary, and very dungeonish.

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Re:Knew KM VR Pictures

Post by Fidjit » Tue Jun 08, 2004 12:32 pm

Hugo Myatt is coming back, plonker! ::)
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Re:Knew KM VR Pictures

Post by HStorm » Tue Jun 08, 2004 12:33 pm

What was that outburst in aid of, Glenn?
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Re:Knew KM VR Pictures

Post by Fidjit » Tue Jun 08, 2004 12:44 pm

Hehe sorry, being a plonker myself... Treguard is coming back though isn't he? That's what I've heard...
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Re:Knew KM VR Pictures

Post by HStorm » Tue Jun 08, 2004 12:48 pm

Probably, although we don't know whether he'll still be played by Hugo Myatt.
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Re:Knew KM VR Pictures

Post by WillsOfDoom » Tue Jun 08, 2004 1:34 pm

Yeah I know Hugo is rumoured to be coming back. I listed him as an example of what might upset Knightmare fans if changed.
I like my telly scary, and very dungeonish.

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