Re:Reach Wand

Post Reply
djoska
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 194
Joined: Tue Mar 07, 2006 1:05 pm
Location: Norfolk / London
Contact:

Reach Wand

Post by djoska » Thu Mar 16, 2006 8:25 am

What a load of *pigeon droppings*!!!!!

Gets me angry it does- The guy behind the mouse pointer needs to get sacked!!!!!!

It does not correspond to the direction of the wand!
Not at all!!!!

Ruined series 8 for me!
Keep a look out for my Knew Knightmare PC game!!
V1.0 coming soon!!!!

TuragaNuju
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 199
Joined: Thu Apr 28, 2005 10:31 am
Location: Level 3 - Corridor Of Death
Contact:

Re:Reach Wand

Post by TuragaNuju » Thu Mar 16, 2006 10:09 am

I agree, I reckon it added a level of artificialness (So I just made that word up..) that was not required. Getting them to touch the symbols in order by hand would be hard enough :p
Treguard: "Ooh.. nasty. Still, We Can Have A Toilet Break Now - I'm Bursting!"

Kieran
Fright Knight
Fright Knight
Posts: 1028
Joined: Tue Nov 19, 2002 2:54 am
Location: Blackpool
Contact:

Re:Reach Wand

Post by Kieran » Thu Mar 16, 2006 11:13 am

I feel the wand itself would have been a great deal better if the curser had actually matched the dungeoneer's movements. Nice idea, but perhaps a little too far ahead of its time.
'He's NOT a Dungeoneer, he's a VERY naughty boy!'

djoska
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 194
Joined: Tue Mar 07, 2006 1:05 pm
Location: Norfolk / London
Contact:

Re:Reach Wand

Post by djoska » Thu Mar 16, 2006 8:44 pm

not ahead of it's time- how about a waste of time??!

7 series (better ones) before managed without one- why can't this???

If I was a dungeoneer, I'd trade the wand for something better- Sly hands could even have that bit of tat!!!
Keep a look out for my Knew Knightmare PC game!!
V1.0 coming soon!!!!

Mykell
Dungeoneer
Dungeoneer
Posts: 41
Joined: Fri Feb 10, 2006 9:33 pm

Re:Reach Wand

Post by Mykell » Thu Mar 16, 2006 11:38 pm

And he can have the Eye Shield too while 'e's out thievin'.

User avatar
Skarkill
Fright Knight
Fright Knight
Posts: 1180
Joined: Mon Nov 17, 2003 1:00 am
Location: Carlisle, Cumbria, Uk

Re:Reach Wand

Post by Skarkill » Fri Mar 17, 2006 12:23 am

Mykell wrote:And he can have the Eye Shield too while 'e's out thievin'.
Bit harsh there I think Mykell. The Eye sheild may be controvershail but compering it the saem class as thr reeach wand is going a bit far I feel. :)

The wand was bad though. As Kiren said though if the graphics had been a bit better it might have been liveabale.
It's The Irons For You. LOVELY

djoska
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 194
Joined: Tue Mar 07, 2006 1:05 pm
Location: Norfolk / London
Contact:

Re:Reach Wand

Post by djoska » Fri Mar 17, 2006 8:24 am

Eyeshield?- nice pretty videos to watch!!!

Reach wand?- frustrating to watch!!!!!

It's laziness- why can't the dungeoneer use proper magic???

I didn't mind the eyeshield occasionally but in series 5- they used it wayyyyyy to much!

And they didn't even have to exit the room and the clip would play.

Who would walk that slow???

...but the occasional bit of eyeshield is nice.
especially when a pooka appears for a second!
Keep a look out for my Knew Knightmare PC game!!
V1.0 coming soon!!!!

Naitch
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 159
Joined: Tue Aug 23, 2005 10:53 pm
Location: London

Re:Reach Wand

Post by Naitch » Fri Mar 17, 2006 9:44 pm

Hello everyone. Just thought I'd post something seeing as I haven't posted in a while.

Hmm. Reach Wand.

I have mixed feelings about this.

I think it was an amazing idea, and it helped modernise Knightmare a bit. Not a bad thing.

However, most of the time the curser operator wasn't in sync with the Dungeoneer.

That was a great shame, as it really could have been a good idea.

I wouldn't say it ruined series 8 for me, but it did make me shout at the TV a few times...

djoska
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 194
Joined: Tue Mar 07, 2006 1:05 pm
Location: Norfolk / London
Contact:

Re:Reach Wand

Post by djoska » Sat Mar 18, 2006 10:31 am

The reach wand should have been one of them items you pick up and use once.
it doesnt seem to get used much.

The light inside it is a bit dull and tacky.
Treguard's like "here you go little kidsie- here's a light up toy to wave about when they tell ya!"

Not me fave piece of knightmare but it's only opinion.
Keep a look out for my Knew Knightmare PC game!!
V1.0 coming soon!!!!

Ironlord
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 184
Joined: Sat Jul 09, 2005 6:58 am
Location: Castle Rock
Contact:

Re:Reach Wand

Post by Ironlord » Sun Mar 19, 2006 3:23 pm

djoska wrote: I didn't mind the eyeshield occasionally but in series 5- they used it wayyyyyy to much!
And they didn't even have to exit the room and the clip would play.
Who would walk that slow???
If there was a particular problem with the Eye Shield, it was during some of the sequences in series 8. If I remember rightly, the Sewers of Goth was a particular offender. It would feature a jerky walking sequence followed by a v..e..r..y... s..l..o..w... t..u..r..n... r..i..g..h..t...

Unrealistic. It looked like Doom played on a computer that was far too slow to handle it.
I am Granitas of legend. MY NAME IS NOT AMUSING!

djoska
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 194
Joined: Tue Mar 07, 2006 1:05 pm
Location: Norfolk / London
Contact:

Re:Reach Wand

Post by djoska » Sun Mar 19, 2006 3:26 pm

also, smirkies newer flight sequence was a complete dissapointment-
It started flying over the sea, next shot- a hexagonal mountain range that has a 12FPS rate and a dragon with about the standard FPS.

And he never landed in Sync!!!!

The real fly seqs were much better!!
Keep a look out for my Knew Knightmare PC game!!
V1.0 coming soon!!!!

natnut
Dungeoneer
Dungeoneer
Posts: 45
Joined: Sat Feb 22, 2003 9:12 pm
Location: Portsmouth

Re:Reach Wand

Post by natnut » Wed Mar 22, 2006 11:22 pm

personally i thought the reach wand was making it easier for dungeoneers. In the earlier series they would have used a spell or password which they got from someone,but using the reach wand was a bit pointless. as for the eye shield,i think it was overused too much but i think it was worse for series 4, the first series it was used in! and Tregaurd wound me up a little by constantly telling the teams to "look into the eyeshield "every 30 secs. lol
"Remember, play fair, or fear play foul, the game resumes on the witching hour."

djoska
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 194
Joined: Tue Mar 07, 2006 1:05 pm
Location: Norfolk / London
Contact:

Re:Reach Wand

Post by djoska » Fri Mar 24, 2006 8:40 am

Also- the stupid advisors tried directing the dungeoneer whilst the video clip was playing!!

What, did they think Anglia Studios had it's own forest and Open Air Museum just outside the studio???

That's what annoyed me, combined with it's walking speed!!!

but the reach wand- pure LAZINESS!!!!
:'(
Keep a look out for my Knew Knightmare PC game!!
V1.0 coming soon!!!!

GranitasIsCute
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 202
Joined: Wed Sep 14, 2005 6:52 pm

Re:Reach Wand

Post by GranitasIsCute » Tue Apr 04, 2006 8:17 am

The reach wand isn't too bad but sometimes slowed the quest down when the dungeoneer kept moving it up and down and all around...
AKA Ross 'Raven's Eye' Thompson
Knightmare Audio Series

User avatar
Pooka
Fright Knight
Fright Knight
Posts: 1046
Joined: Sun Nov 17, 2002 10:55 pm
Location: London
Contact:

Re:Reach Wand

Post by Pooka » Tue Apr 11, 2006 5:23 pm

Reach was fine, a good innovation. In fact, the Reach for Runes puzzles were very tense, especially with Troll footsteps in the background and so forth.

I think most people dislike Reach because its target was so clearly a mouse pointer. If there is more Knightmare, Reach's inclusion would be improved with updated CGI effects to make it more like a laser gun (if that makes sense).
Pooka - teacher, writer, comedian, musician, geek, and full-time Knightmarian.

Post Reply