A frenetic series finale!
Team 7 made solid progress of the chaos of cards. Quickly worked out the critical choice on the penultimate row. Either both cards were an acceptable choice on the final row (which makes no sense) or they got yet another reprieve, coz Julie's team chose the other card and survived.
Hilarious moment when they dumped the goblin into the abyss, just in time.
Confronted by the brollachan again and handled it much more easily this time.
Novel use of the dripping water to restore life-force. Corny use of the "shell-phone" to replace a spyglass for info.
Risked the left-hand exit marked "short-cut", which led them into a faster corridor of blades.
Fortunately it wasn't a particularly long sequence and Barry didn't actually have to move too many times, as their directions were less than convincing. That penultimate blade quite clearly went thru his legs!
(You could hear an "ooooh!" which i think was actually from Treguard.
) Another reprieve....
Encountered Brother Strange again, who offered them useful info.
Next-up was Romahna in the stocks (it was obviously her turn this week) captured by Sly Hands. (Great improvising by Paul Valentine with too many things going-on at once!) They tricked him into drinking the "freeze" potion so they could release Romahna. She led him thru to a chamber where there were two objects in force fields: the Shield and a troll hammer. Summoned Queen Greystagg, who instructed them that she could only release one. They made the noble decision to sacrifice their quest to save Knightmare Castle and released the troll-hammer.
Used the "fast-backward" potion which rewound his quest to the ante-room. Treguard used the troll-hammer to destroy the troll just in time. Yay!
The eye-shield had been mysteriously replaced with the quest Shield, meaning victory for team 7 after all.
Team 7 were a likeable team. Barry was the most proactive dungeoneer ever and his advisors were a good group. Even so, i reckon team 6 were a more competent team overall, whereas team 7 had several very blatant reprieves during their quest.