Re:Series 2 - Episode 13

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Re: Re:Series 2 - Episode 13

Post by Mystara » Mon Sep 30, 2013 7:58 pm

Ah, sorry, I misinterpreted your last post then :)

I think the issue of an "easy ride" is a separate one to the whole winning/losing status, to be honest. I think, just because of how the dice fell, some teams just got it easier than others.

But honestly, I don't know what the background is. Maybe there were much harder rooms cut, or maybe there were other considerations that lead to the quest appearing easier than it actually was.
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Re: Re:Series 2 - Episode 13

Post by pjmlfc05 » Mon Sep 30, 2013 8:13 pm

No worries! I should have made myself more clear! :)

Yeah there was always going to be quests that were harder than others and I do appreciate they have to differ from time to time! I guess it's down to how the team deals with situations presented to them.
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Re: Re:Series 2 - Episode 13

Post by HobGoblin » Mon Sep 30, 2013 8:16 pm

Watching the repeats with a critical adult eye I've found the tension between 'good TV' and fair gameplay to be absolutely key. I've started making notes for an article on the subject but real life keeps getting the way of any actual writing. It's also a topic that leads to some difficult conclusions. I wouldn't go as far as to say I think it was all a fix but it's not easy to say that all teams were treated fairly - the episode threads over the last few months give plenty of examples of where teams perhaps got a rough ride or weren't really challenged (though a team being allowed to get a bit further to suit the production schedule is a bit more understandable than an unfair death).

As for 'losing status' my interpretation was that this was always gameplay related i.e. a spell wasn't earned or the wrong item picked up. I have no problem with teams fluking their way through the dungeon or not knowing left from right when it doesn't matter - luck is after all part of gaming and ideally a challenge would eventually be presented which sheer incompetence cannot deal with - but I have a problem with the idea of artificially killing teams off just because they are dithering idiots.

I do think, perhaps more so in later series, that teams were rewarded for being entertaining. Barry is perhaps the strongest example - he was a superb dungeoneer but should have been killed by goblins when his advisors messed up and missed a bit of staff. A willingness to role play and engage charismatically with characters, coupled with generally excellent advisors, were rewarded with a short cut and a winning quest. Many (perhaps most) viewers may think this is perfectly reasonable but to me they made a mistake and should have died. It's particularly galling when you think of some of the unfair deaths.

This doesn't explain Julian's win of course. Perhaps they just wanted another win for variety.

Ultimately, when two winning quests happened on the last episode of a series thanks to some form of short cut, it's hard to think of KM's gameplay as being an exemplar of fairness.

A more positive conclusion is that Mr Child achieved his primary objective of making fantastic television so who cares about fairness? But I'm glad my seven year old self didn't see the show with these cynical adult eyes!
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Re: Re:Series 2 - Episode 13

Post by pjmlfc05 » Mon Sep 30, 2013 9:04 pm

Without going off topic too much, I agree with everything you have mentioned and I'm looking forward to the article!

One thing, Julian himself was a good dungoneer. The advisers I felt could have been better. Julian did everything right that was asked of him, it's just I felt him and the team could have come across more challenges. Maybe then, their victory might have been more justified.
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Re: Re:Series 2 - Episode 13

Post by wombstar » Mon Sep 30, 2013 11:10 pm

Both winners in series 2 were pretty much spoon-fed.
It's not that they didn't anything wrong but they were never giving the chance to either.

Also, getting left and right wrong is no reason the force a kill, I don't expect a team to be absolutely perfect, it just means they might step off the edge or fall down a hole of their not careful.. luckily for this team they didn't.
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Re: Re:Series 2 - Episode 13

Post by dugeoneerborne » Sun Oct 06, 2013 3:59 pm

I didn't like this win (especially the teams reacton when they won) they didn't seem very enthusiastic or even remotely happy they won, just meh, I also think they won the quest far too easily (the medusa room was good with treguard telling the team when to look and direct the dungeoneer though), km was and still is a gameshow that a lot of people would give their right arm for and I hated that this team just didn't seem to care that much period, the first team were atleast happy and really excited about it.

If that was Me on km then I would've been over the bloody moon if I won.
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Re: Re:Series 2 - Episode 13

Post by Kieran » Mon Oct 07, 2013 10:32 am

Yes, the winning team here never seemed particularly enthusiastic to me. I didn't find them to be a particularly competent team; their direction of the Dungeoneer wasn't exactly ace.


And that cap was silly.

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Re: Series 2 - Episode 13

Post by Canadanne » Tue Oct 15, 2013 2:01 pm

This episode made the weekly top 10 on Challenge + 1:

1 CLASSIC WHO WANTS TO BE A MILLIONAIRE (TUE 2200) 44,000
2 CLASSIC WHO WANTS TO BE A MILLIONAIRE (MON 2200) 32,000
3 PRICE IS RIGHT (FRI 1330) 23,000
4 FAMILY FORTUNES (SUN 1730) 20,000
5 DEAL OR NO DEAL (MON 0702) 20,000
6 TOTAL WIPEOUT USA (WED 1901) 20,000
7 TNA IMPACT (SUN 2203) 19,000
8 KNIGHTMARE (FRI 2329) 18,000
9 NOEL'S ARE YOU SMARTER THAN A 10 YEAR OLD? (MON 0830) 18,000
10 CLASSIC WHO WANTS TO BE A MILLIONAIRE (WED 2200) 18,000

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Re: Re:Series 2 - Episode 13

Post by pjmlfc05 » Tue Oct 15, 2013 3:46 pm

Considering the timeslot, it's a good effort.
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