That damned life force....

Series, Teams, History, Behind the scenes etc. - all discussed here.
Arcengal
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 124
Joined: Thu Feb 06, 2003 12:41 am

That damned life force....

Post by Arcengal » Sun Mar 02, 2003 12:30 am

Right.

I've got to get rid of this fear of the series 1-5 life force. Knightmare is an awesome program, but after watching it again I've starting having (K)nightmares about it. I have to sleep with the light on.

Yes, this is depressing.

Does anyone have ANY ideas how to get it out of my head?
4 line sigs yada yada yada

Trial_by_Spikes
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 244
Joined: Wed Feb 12, 2003 3:51 am
Location: Lancashire/Warwick

Re: That damned life force....

Post by Trial_by_Spikes » Sun Mar 02, 2003 5:19 am

Hypnosis?
Oh look there's J.G. Ballard in a burnt-out fridge with a spitfire pilot.

GrimaldineGrimwold
Fright Knight
Fright Knight
Posts: 1993
Joined: Sun Nov 17, 2002 11:02 pm
Location: Level 1 Wellway Room
Contact:

Re: That damned life force....

Post by GrimaldineGrimwold » Sun Mar 02, 2003 9:00 pm

I think it says something for that life force icon that so many people still feel a little edgy when they see it on screen. I know it used to scare me as a kidsie.
"Sometimes of the Grey, but always of the Green, dearie. Shurrup Brollachan! Have you seen Festus, my dear? I need to take him back to Cornwall. " [cackle]

Emii
Fright Knight
Fright Knight
Posts: 1556
Joined: Wed Nov 27, 2002 5:07 pm
Location: Aberystwyth
Contact:

Re: That damned life force....

Post by Emii » Sun Mar 02, 2003 10:10 pm

Deal with it. I had a reoccuring dream when I was about 6 about Knightmare. That came back recently too. Kinda fun really, feeling as scared as you used to be.
"The alarm, Master! The opposition's tracked them! Oh good grief...look - Lord Fear's frozen Christopher!"

Whiteknight
Level 1 Dungeoneer
Level 1 Dungeoneer
Posts: 57
Joined: Mon Jan 20, 2003 11:29 pm

Re: That damned life force....

Post by Whiteknight » Mon Mar 03, 2003 1:26 am

Why is everyone so scared about the lifeforce sequence from series 1-5?  It was FASCINATING!!  I was only 6 when I first saw it and it never scared me.  In fact, when I was watching some of my old recordings as I was growing up, I sometimes deliberately watched an episode or a sequence with a lifeforce sequence in it just to get as much of it as possible.

I personally think that the saddest day of knightmare was when they got rid of the original lifeforce sequence, probably because so many kids watching the show were scared of it.

Don't be scared of it, enjoy it!!
'Join us again soon for Knightmare, it's well worth waiting for.'

Arcengal
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 124
Joined: Thu Feb 06, 2003 12:41 am

Re: That damned life force....

Post by Arcengal » Mon Mar 03, 2003 1:33 am

Did you become a biology major or something?

I personally do not enjoy seeing skin peeling off skulls. I don't know whether you have some kind of kick out of it, or you thought it was "cool" because it was gross, but I don't like it. Especially the bit where the camera passes through the eye of the skull.
4 line sigs yada yada yada

Whiteknight
Level 1 Dungeoneer
Level 1 Dungeoneer
Posts: 57
Joined: Mon Jan 20, 2003 11:29 pm

Re: That damned life force....

Post by Whiteknight » Mon Mar 03, 2003 1:59 am

Obviously I phrased that last post pretty badly.

No I don't get a 'kick' out of the lifeforce sequence.  If it was a real skull discintegrating I wouldn't find it cool at all, it would be purely sickening.

The fact is that the creators must have put an awful lot of thought into the creation of the sequence and I find it fascinating that this was the product of their creation.

Take the pie/quiche/cake from series 8.  This was not scary at all but it was soooo boring!  Slices of a cake disappear in a set order of segments at a time, [wow].  The skull was interesting because it was not a predictable sequence of effects.  I'm not denying that it could be perceived as gross but it was only a cartoonish graphic so it was harmless.  Do you think that the walking man lifeforce sequence was gross as well?
'Join us again soon for Knightmare, it's well worth waiting for.'

Kawaii_Catgirl
Level 1 Dungeoneer
Level 1 Dungeoneer
Posts: 88
Joined: Tue Jan 28, 2003 4:10 pm

Re: That damned life force....

Post by Kawaii_Catgirl » Mon Mar 03, 2003 12:40 pm

But the skull *is* a set pattern of images...

I last saw Series 8 nine years ago (or thereabouts), and my memories of anything pre-Secondary School are hazy, so I don't really haven an opinion on the cake. The walking man is my fave, though.

I guess you'll be staying away from the end credits of Series 3 Episode (12-14, can't remember which) - full life force sequence over the ending theme!
"When you were born, you cried and the world rejoiced. Live your life so that when you die, the world cries and you rejoice."

Trial_by_Spikes
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 244
Joined: Wed Feb 12, 2003 3:51 am
Location: Lancashire/Warwick

Re: That damned life force....

Post by Trial_by_Spikes » Mon Mar 03, 2003 12:50 pm

I'd say the walking man was just as scary - really good sound effects.
Oh look there's J.G. Ballard in a burnt-out fridge with a spitfire pilot.

Arcengal
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 124
Joined: Thu Feb 06, 2003 12:41 am

Re: That damned life force....

Post by Arcengal » Mon Mar 03, 2003 1:22 pm

I thought the walking man was the best life force. It gave a good show of how low life force was, so you could panic about it, while at the same time it in itself wasn't scary.

And I usually turn the channel at the temporal distortion anyway...no chance of seeing THOSE end credits then... :)
4 line sigs yada yada yada

Malefact
Fright Knight
Fright Knight
Posts: 1556
Joined: Tue Nov 19, 2002 11:59 am
Location: Manchester

Re: That damned life force....

Post by Malefact » Mon Mar 03, 2003 2:14 pm

I love the original clock! I think they ditched it in order to tone things down a bit. But the clock never bothered me - I loved it! I found it so enthralling and hypnotic to look at. I did find it scary when it was used in death scenes - but isn't that the point?

I REALLY hope the new series has a life force clock just like the original.

The skeleton was ok, but time-wise it was a bit disjointed - 10 minutes would go by without anything happening, then it would appear half-expired as the dungeoneer gets the food, and would be almost completely expired in about twenty seconds. It was a similar story with the original in series 1 and 2 when it was played full-speed as opposed to half-speed in series 3,4 and 5.
Subject to change.

Whiteknight
Level 1 Dungeoneer
Level 1 Dungeoneer
Posts: 57
Joined: Mon Jan 20, 2003 11:29 pm

Re: That damned life force....

Post by Whiteknight » Mon Mar 03, 2003 11:02 pm

I take the point that the lifeforce only seemed to be timed realistically during series 3-5.  The skull had 21 pieces coming off it and when it was slowed down, progress could be monitored easily in dwarf tunnels for example.  I think the man only had 15 pieces falling off it before it crumpled into green mush at the end (although I have never seen the whole sequence from start to finish so I can't say for definite).  The transformation from a full lifeforce to an empty lifeforce seemed too hurried as well.  The walking man seemed to be full of energy until the armour on the legs disappeared then it could arguably be depicted as being low on energy.
'Join us again soon for Knightmare, it's well worth waiting for.'

Whiteknight
Level 1 Dungeoneer
Level 1 Dungeoneer
Posts: 57
Joined: Mon Jan 20, 2003 11:29 pm

Re: That damned life force....

Post by Whiteknight » Mon Mar 03, 2003 11:47 pm

I guess you'll be staying away from the end credits of Series 3 Episode (12-14, can't remember which) - full life force sequence over the ending theme!
I think that the end credits that showed the full sequence (many thanks to the production team ;D) was at the end of episode 13.
'Join us again soon for Knightmare, it's well worth waiting for.'

Gerz
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 106
Joined: Sun Jan 05, 2003 11:11 pm
Contact:

Re: That damned life force....

Post by Gerz » Tue Mar 04, 2003 1:21 am

I Loved the oringal life force, how come people find it scary? It was just a computer graphic!

There are a lot more scary things out therem even more scary then a non scary computer graphic imo.
I Love Goblins

Malefact
Fright Knight
Fright Knight
Posts: 1556
Joined: Tue Nov 19, 2002 11:59 am
Location: Manchester

Re: That damned life force....

Post by Malefact » Tue Mar 04, 2003 12:09 pm

Does anyone know how the life force clock was done? I can't begin to think how the computers of the day could have been able to cope with such a high-fidelity animation.

Who's face is it, anyway?
Subject to change.

Post Reply