First new Knightmare VR Test pic

A place to discuss Knightmare-VR, a planned revivial of Knightmare
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Re: First new Knightmare VR Test pic

Post by Malefact » Thu Jan 16, 2003 3:57 pm

Great minds think alike, GG  ;)

All this brilliant new technology will allow fully animated nasties, as opposed to superimposed film sequences which will make things very interesting indeed!

I always find the life force clock functions much the same as the incidental music. On the first episode of series 2, when Mildread throws the team out of the room, the clock appears and starts to decay as she does so. It's like a kind of warning - Something's Gonna Happen And It Ain't Pleasant!
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Re: First new Knightmare VR Test pic

Post by JamesA » Thu Jan 16, 2003 11:00 pm

The one with the knight in it? Very good looking  ;D , and very f***ing scary  :o :o :o :o
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Re: First new Knightmare VR Test pic

Post by Malefact » Fri Jan 17, 2003 2:05 pm

I can't wait to see an animated scenario.
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Re: First new Knightmare VR Test pic

Post by Kieran » Sat Jan 18, 2003 12:12 am

I got an annimated face sent to me by Tim Child.  The face was Tims and it looked like it could hold many expressions.  Thats the only moving image I have seen so far of series 9
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Re: First new Knightmare VR Test pic

Post by Ark » Sun Jan 19, 2003 7:15 pm

I like the Dwarf Tunnel look! Wonder if the red colour means it's a Level 2 Tunnel, a la Series 3...
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Re: First new Knightmare VR Test pic

Post by beveryafraid » Mon Feb 03, 2003 7:56 pm

First isometric viewpoint and new encounter posted to www.televirtual.com

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Post by WhiteFloatingSkull » Mon Feb 03, 2003 8:22 pm

Just wanna ask if the 'Televirtual' series will have the floating skulls in, and the other floating phantasms...

It'd be a shame to see them not included, as they were such a tension-inducing set piece and really added to an already-exciting series.

So, any chance of that? {Crosses, uhh, eyesockets.  ;D }

{BTW - This is lookin' SO damned funky-good it's scary!!! }
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Re: First new Knightmare VR Test pic

Post by Malefact » Tue Feb 04, 2003 12:10 pm

Excellent! Thanks for that. This is getting quite exciting!

Will this new series play out like series 1/2/3? I always think that those series had the most tension because of the constant feeling that the dungeoneer was only JUST surviving.

Do you have plans to reintroduce nasties like Catacombites, Skeletrons etc? With this brilliant new technology they could be fully animated and dynamic, as opposed to a filmed sequence. Just imagine: the dungeoneer trying to solve a puzzle on the wall (say, a Tower of Hanoi lock) to open a door, with a Catacombite slowly clunking towards them.
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Re: First new Knightmare VR Test pic

Post by GrimaldineGrimwold » Tue Feb 04, 2003 2:33 pm

It is really starting to look fabulous. In all the pictures so far, the lighting has been just fantastic- very realistic and atmospheric.
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Re: First new Knightmare VR Test pic

Post by DavidNewton » Fri Feb 07, 2003 11:30 pm

I'm not denying that it looks fantastic (and I use that word carefully), but is it really necessary to include "audience polling decisions"? It just makes it seem too trendy if you ask me.

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Re: First new Knightmare VR Test pic

Post by Malefact » Sat Feb 08, 2003 6:10 pm

You won't be saying that when a duff team is playing and you're given the option of voting in a bomb room!  :D
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Re: First new Knightmare VR Test pic

Post by DavidNewton » Sat Feb 08, 2003 6:58 pm

Perhaps you're right.
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Re: First new Knightmare VR Test pic

Post by Jericho6 » Sat Feb 08, 2003 7:47 pm

Well, interesting ideas all around.

There are only three pictures on the Televirtual site though, do they only like you to be able to see three at a time?  :P
If 'exclude' is the opposite of 'include', then what's the opposite of 'increment'?

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