Great Knightmare Mysteries

Series, Teams, History, Behind the scenes etc. - all discussed here.
User avatar
Skarkill
Fright Knight
Fright Knight
Posts: 1180
Joined: Mon Nov 17, 2003 1:00 am
Location: Carlisle, Cumbria, Uk

Re: Great Knightmare Mysteries

Post by Skarkill » Tue Mar 16, 2004 2:50 am

"YOU WOLDN'T DARE."  >:( >:(

"Would You?  :o
It's The Irons For You. LOVELY

Elita
Level 3 Dungeoneer
Level 3 Dungeoneer
Posts: 275
Joined: Sat Jan 18, 2003 3:54 am
Location: Deepest Glasgow
Contact:

Re: Great Knightmare Mysteries

Post by Elita » Tue Mar 16, 2004 2:52 am

"YOU WOLDN'T DARE."  >:( >:(
Would, can, and indeed have. How's the leg?
;D
"Gentlemen! Please! You can fight like itsy bitsy babies later. Right now we have adult name-calling and mud-slinging to attend to."
- Dr. Nightmare, Attorney at Law

User avatar
Skarkill
Fright Knight
Fright Knight
Posts: 1180
Joined: Mon Nov 17, 2003 1:00 am
Location: Carlisle, Cumbria, Uk

Re: Great Knightmare Mysteries

Post by Skarkill » Tue Mar 16, 2004 2:54 am

"You Little...."

*Makes to strike Elita.*

"A lot better then your mouths goner be in a second."
It's The Irons For You. LOVELY

Willowherb
Level 1 Dungeoneer
Level 1 Dungeoneer
Posts: 95
Joined: Sun Mar 14, 2004 8:05 pm
Location: The heart of the Wilderness

Re: Great Knightmare Mysteries

Post by Willowherb » Tue Mar 16, 2004 2:56 am

Has the rod been recharged? You know what these things are like - you've got a Red Death to get rid of and the dratted thing won't fire. Then you give it a shake and shoot yourself in the foot.

Hey, maybe it'd make a good present for Sly Hands (or someone equally stupid).

Elita
Level 3 Dungeoneer
Level 3 Dungeoneer
Posts: 275
Joined: Sat Jan 18, 2003 3:54 am
Location: Deepest Glasgow
Contact:

Re: Great Knightmare Mysteries

Post by Elita » Tue Mar 16, 2004 3:00 am

Has the rod been recharged? You know what these things are like - you've got a Red Death to get rid of and the dratted thing won't fire. Then you give it a shake and shoot yourself in the foot. .
A very good point my friend! This calls for a change in tactics. *and whacks Skarkill in the head with the rod instead* I call it pre-emptive self-defence.
"Gentlemen! Please! You can fight like itsy bitsy babies later. Right now we have adult name-calling and mud-slinging to attend to."
- Dr. Nightmare, Attorney at Law

User avatar
Skarkill
Fright Knight
Fright Knight
Posts: 1180
Joined: Mon Nov 17, 2003 1:00 am
Location: Carlisle, Cumbria, Uk

Re: Great Knightmare Mysteries

Post by Skarkill » Tue Mar 16, 2004 3:04 am

"OWWW."

"That was very UN-LOVELY."


*Falls unconcius on the floor.*



I'll tell you what always puzzaled me about Knightmare.

How did Ariandne's Lair keep shifting.

I meen if one lair was destroyed in a phase shift then surely Ariadne was as well.
It's The Irons For You. LOVELY

Willowherb
Level 1 Dungeoneer
Level 1 Dungeoneer
Posts: 95
Joined: Sun Mar 14, 2004 8:05 pm
Location: The heart of the Wilderness

Re: Great Knightmare Mysteries

Post by Willowherb » Tue Mar 16, 2004 3:08 am

Hmm, perhaps they brought out Ariadne mk. 2,3,4 etc. and just let on that it was the same spider (after all, I'm sure no-one looked too closely at her!)

How on Earth do the Powers That Be afford the ransom to get back defeated dungeoneers when they lose 9 out of 10 of them?

Elita
Level 3 Dungeoneer
Level 3 Dungeoneer
Posts: 275
Joined: Sat Jan 18, 2003 3:54 am
Location: Deepest Glasgow
Contact:

Re: Great Knightmare Mysteries

Post by Elita » Tue Mar 16, 2004 3:09 am

"OWWW."

"That was very UN-LOVELY."


*Falls unconcius on the floor.*
Right, I believe that's me 3, Skarkers nil. I can see why that scumpot Cedric liked quarterstaffs so much...

And I want to know how the hell I'm supposed to tell a Bloodstone from a Firestone, since they're the same bloody stone! Same goes for an Elfstone and an Arkenstone. Do you need to be a jewller or what?
"Gentlemen! Please! You can fight like itsy bitsy babies later. Right now we have adult name-calling and mud-slinging to attend to."
- Dr. Nightmare, Attorney at Law

User avatar
Skarkill
Fright Knight
Fright Knight
Posts: 1180
Joined: Mon Nov 17, 2003 1:00 am
Location: Carlisle, Cumbria, Uk

Re: Great Knightmare Mysteries

Post by Skarkill » Tue Mar 16, 2004 3:11 am

They only had to pay ransomes for Dungeoneers who were caught NOT killed.

So they would have had to pay for:

Richard S5: (HEHEHEHEHEHEHEHE.........LOVELY.)

January S6: (Good Old Sly gets one at last.)
It's The Irons For You. LOVELY

Willowherb
Level 1 Dungeoneer
Level 1 Dungeoneer
Posts: 95
Joined: Sun Mar 14, 2004 8:05 pm
Location: The heart of the Wilderness

Re: Great Knightmare Mysteries

Post by Willowherb » Tue Mar 16, 2004 3:17 am

That's true... So, you personally had a capture rate of one. Can't imagine old Lord F was too happy about that! Better sack Grippa and his chums.  

User avatar
Skarkill
Fright Knight
Fright Knight
Posts: 1180
Joined: Mon Nov 17, 2003 1:00 am
Location: Carlisle, Cumbria, Uk

Re: Great Knightmare Mysteries

Post by Skarkill » Tue Mar 16, 2004 3:19 am

"I Did better then that wanner Be Raptor that Lissard brought into replace me."

"He didn't even catch one of those medaling dungoneers."
It's The Irons For You. LOVELY

Willowherb
Level 1 Dungeoneer
Level 1 Dungeoneer
Posts: 95
Joined: Sun Mar 14, 2004 8:05 pm
Location: The heart of the Wilderness

Re: Great Knightmare Mysteries

Post by Willowherb » Tue Mar 16, 2004 3:40 am

The dungeoneers in the last couple of series were usually younger as well, so you'd think they'd be easier to catch. You just can't get the staff these days, as I believe the evil one himself said.

Ah well - back to the Tree House I suppose. Night-night everyone. :)

User avatar
Eldarad
Dungeoneer
Dungeoneer
Posts: 23
Joined: Mon Mar 15, 2004 2:19 pm
Location: Lancashire, UK
Contact:

Re: Great Knightmare Mysteries

Post by Eldarad » Tue Mar 16, 2004 1:56 pm

I always thought that it was daft that the dungeoneer didn't just use the eye-shield right the way through. It would have made things so much easier...
Bearers of Light need fear no darkness

Fidjit
Fright Knight
Fright Knight
Posts: 1913
Joined: Thu Mar 06, 2003 10:27 am
Location: Isle of Wight

Re: Great Knightmare Mysteries

Post by Fidjit » Tue Mar 16, 2004 5:05 pm

As for causeways... Why didn't they just run across!!!
If the only way is onward how would you get home for tea?? :-/

HStorm
Fright Knight
Fright Knight
Posts: 2769
Joined: Sun Nov 30, 2003 1:12 pm
Location: Salford, UK
Contact:

Re: Great Knightmare Mysteries

Post by HStorm » Tue Mar 16, 2004 5:15 pm

I imagine there was a destruct key on the computer that allowed BVA to trigger every slab on the causeway the moment they tried it.
Last edited by HStorm on Tue Mar 16, 2004 5:17 pm, edited 1 time in total.
Knightmare Audio Plays from The Dunshelm Players.

Post Reply