The decks of the ship, the Cloudwalker, from Series 6 (1992).

Cloudwalker

By David Goldstein

A seaborne galleon, with a hostile but helpful captain, that could help dungeoneers progress to Level 3 and the last dungeon.


Opposition minions weren't allowed on board the Cloudwalker, sparing dungeoneer passengers from imminent danger.

Although dwarf tunnels brought dungeoneers to and from the Cloudwalker, Captain Nemanor was himself cursed never to leave it.

The vessel itself was cursed never to find land, unless the astrolabe Nemanor acquired from Team 5 helped to break that curse.

Team 3 met Elita onboard, then went below decks and through a hatch to proceed with their quest. Team 7 visited to collect the ship's lightning rod.

The decks of the Cloudwalker, as seen in Series 6 of Knightmare (1992).

Rowing boats continued to feature in Knightmare, but we didn't see a galleon again until the CGI Golden Galleon in Series 8.

While the name Cloudwalker owes something to Skywalkers and Dawn Treaders, its real-world location is unconfirmed - so if you recognise it, please get in touch!

This vessel, unless I'm mistaken, can cross more than just oceans.

Treguard

You Might Also Like...

Cavernwight Cavern

The Cavernwight Chamber from the early series of Knightmare.

This stone cavern was inhabited by creatures that could hunt by smell. Teams had to negotiate this danger to escape.

Combat Room

The 'Combat Room', found in Level 2 during the first and second seasons of Knightmare.

This room is styled as the scene of a battle, complete with battle axes and bloodied floor. It often hosted an encounter with a guard.

Playing the Corridor of Blades

The new Corridor of Blades sequence, as played at the Knightmare Convention, 2014.

Fans at the Knightmare Convention got a once-in-a-lifetime opportunity to play a room of the dungeon using the original blue screen technology.

See Also