Series 2, Quest 8. Stuart encounters a scorpion.

Series 2 Quest 8

By Keith McDonald

Team 8: Stuart, Neil, Greg and Neal from Leicester.


The eighth quest of Series 2 was for the Chalice and lasted 24 minutes.

Knightmare Series 2 Team 8. Stuart, the dungeoneer.

Level 1

Stuart emerges into the Combat Chess board from the Wheel of Fortune. It takes some manoeuvring, but they eventually conquer the room after around four minutes.

Knightmare Series 2 Team 8. Treguard issues a warning about the fire in the Scarab Room.

Stuart emerges at the base of the Scarab Room, so only needs to bypass one line of fire.

The Level 1 clue room is guarded by Igneous (Score: 2).

Igneous: "She will not wear a man's glove."

Knightmare Series 2 Team 8. The clues in the Level 1 clue room include a white glove and a gauntlet.

Stuart takes a white glove and a key, leaving behind a gauntlet.

Into the Scorpion Chamber, but it's easy to negotiate.

Knightmare Series 2 Team 8. Stuart takes a wide path to avoid the scorpion's sting.

They reach Lillith's Domain, but she is not there! Stuart uses a lever to summon the causeway and she storms in.

Lillith: "Treguard! I hold you responsible for this outrage. If it should ever happen again, I shall have words with you..."

Knightmare Series 2 Team 8. Stuart finds only a lever in Lillith's domain.

She is angered, so Stuart offers her the white glove for passage.

The Corridor of Spears has a new peril - a huge swinging pendulum. (This was only used once.)

Knightmare Series 2 Team 8. A large pendulum swings down the corridor.

Stuart must run the width of the corridor to avoid a collision with the sphere.

Into a room with three doors, which is usually used for a card puzzle. The right-hand exit is locked. Stuart must unlock it whilst avoiding the automatum.

Knightmare Series 2 Team 8. Stuart rushes to unlock a door while chased by the automatum.

Treguard: "Beware the mindless threat of the mechanical warrior!"

Stuart is pursued through the wellway room. He climbs into the well before the automatum can strike with its ball and chain.


Level 2

A character in a monk's habit is waiting in the opening chamber. Treguard assumes it is Cedric, but gets caught in a trance as Mogdred reveals himself.

Knightmare Series 2 Team 8. Treguard is caught in a trance by the monk.

Forget them, Stuart. They cannot help you against the dark magic I command...

Mogdred

Mogdred gives Stuart a limitless POWER spell and declares himself the new master.

Knightmare Series 2 Team 8. Mogdred appears in Level 2.

Treguard recovers once Mogdred departs and recommends the team consider carefully the use of their new gift.

Treguard: "You're obviously very lucky to survive. However, this is your adventure, and the use of gifts and spells is a matter of your choice."

Knightmare Series 2 Team 8. The clues in Level 2 include a knife and a divining rod.

The Level 2 clue room: Stuart takes a knife and a jar of honey (after the team hear it humming with the sound of bees). He leaves behind a divining rod.

Into the Combat Room, where Olaf determines he will rob Stuart and then hurt him. He takes the honey but gets attacked by the bees.

Knightmare Series 2 Team 8. Stuart encounters Olaf the Viking.

In the option room with four doors and no clue as to which way to go.

Death

Treguard: "Choices, choices. The trouble is - no clues at all, and no way of divining them. What a pity you didn't bring the divining rod instead of that silly dagger."

Knightmare Series 2 Team 8. Stuart's quest ends when he cannot escape from the four-door room.

They end up in the same room until life force runs out.

Treguard: "You're out I'm afraid, boys. But at least you are off this dungeon roundabout."


Hear from the team

In February 1999, dungeoneer Stuart signed the Guestbook:

Having been a contestant on Knightmare in 1988, I can honestly say that this is a great page.

Stuart Leatherland

In 2021, Stuart revealed on Twitter:

%%BLOCKQUOTE After spending 5mins going nowhere in [the Combat Chess] room, the producers stopped us, told us how the knight moves and let us start again. No excuses [for taking the dagger] but I was not aware of the weapon rule at the time ... None of us could remember being told this ... I never saw [the Adventurer's Code, which cautioned against picking up an enemy's weapon]. I was the one who received all correspondence and still have it all. We were asked to get there for [filming on] the Friday morning but I had tickets for Dolphins/49ers at Wembley that weekend. So they let us go on Monday. % Stuart Leatherland%%

Stuart can be heard discussing his quest in Series 2 Episode 10 of Knightmare fan podcast Temporal Discussion in 2021.

Stuart's acceptance letter

Knightmare Series 2 Team 8. Stuart's acceptance letter from Broadsword in 1988.

Stuart's certificate

Knightmare Series 2 Team 8. Stuart Leatherland's certificate with a black Knightmare sweater.

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Olaf, the Viking

Olaf the Viking. Played by Tom Karol.

Olaf the Dead was a freelance Viking guard and raider who demanded loot or pillage to allow teams to continue.

Series 2 Quest 3

Series 2, Quest 3. Christopher is intimidated by Mogdred as he examines clues.

Team 3: Christopher, Kenneth, Paul and Christopher from St Helens.

The Troll

The troll. Played by Guy Standeven.

The troll occupied a ledge in Level 1 and hoped to feast on passing dungeoneers.

See Also