Post apocolyptic KNightmare could work
Posted: 28 Sep 2019, 21:20
I'd like to see a new season where lord fear has 'won', castle Treyguard lies in ruins, and by and large, the entire land is under his control.
The castle lair could be replaced with broken rubble and mist, along with a dark purple night 'sky', or something with dark red storm clouds. Treyguard, visibly battered, bruised and weary, along with Majida provide the resistance still, sending out dungeoneers from their ruins to try regain each quest item, the narrative being that the crown, cup, sword and shield are needed to restore balance.
Lord Fear ruling the land would mean much more guards around, but some members of townsfolk are part of the resistance.
Would make it a little bit more interesting, perhaps smirkenorff is slaving for the opposition, so for each flight he asks you to wear a disguise. Or maybe he is a rebel, and as you ride on him, you can direct him to fire at the enemy.
No need for the spyglass as such, instead make the dungeoneers carry a powder that they can sprinkle into pools to show them what Fear is up to.
Skits could involve having to march like fears soldiers to avoid detection, sticking up for Sylvester when he is about to be punished, identifying the witch queen in disguise, etc...
Whether or not the teams aquire all the items, Fear is defeated (temporarily) at the end. Perhaps the next season HE goes into hiding, or you take part in a war for control perhaps....
I'd even like to shake things up even more, perhaps Treyguard has to keep on the move constantly, along with the advisors, moving from set to set, keeping still, or even having some of Lord Fears slower soldiers confront the advisors and they have to outwit them and send them on the wrong path. Perhaps the dungeoneer can use items to save the advisors for a change....
The castle lair could be replaced with broken rubble and mist, along with a dark purple night 'sky', or something with dark red storm clouds. Treyguard, visibly battered, bruised and weary, along with Majida provide the resistance still, sending out dungeoneers from their ruins to try regain each quest item, the narrative being that the crown, cup, sword and shield are needed to restore balance.
Lord Fear ruling the land would mean much more guards around, but some members of townsfolk are part of the resistance.
Would make it a little bit more interesting, perhaps smirkenorff is slaving for the opposition, so for each flight he asks you to wear a disguise. Or maybe he is a rebel, and as you ride on him, you can direct him to fire at the enemy.
No need for the spyglass as such, instead make the dungeoneers carry a powder that they can sprinkle into pools to show them what Fear is up to.
Skits could involve having to march like fears soldiers to avoid detection, sticking up for Sylvester when he is about to be punished, identifying the witch queen in disguise, etc...
Whether or not the teams aquire all the items, Fear is defeated (temporarily) at the end. Perhaps the next season HE goes into hiding, or you take part in a war for control perhaps....
I'd even like to shake things up even more, perhaps Treyguard has to keep on the move constantly, along with the advisors, moving from set to set, keeping still, or even having some of Lord Fears slower soldiers confront the advisors and they have to outwit them and send them on the wrong path. Perhaps the dungeoneer can use items to save the advisors for a change....