Hey everyone
I appreciate it's been many, many years - not just since this episode but even since the last replies. How time flies and now we're into 2019.
Lately I've been enjoying some nostalgia - returning to much of the great stuff that happened in my younger years. Let's call it pre-middleage crisis.
Anyway, I have read through this thread numerous times and it seems I might be able to fill in a bit of detail in the gaps Mystara hasn't been able to, as well as share my own take on events. At this stage I should probably introduce myself as Oliver, the final dungeoneer.
The issue of the shortcut is pervasive on here and Mystara has done a great job at explaining his understanding - I'd like to add a few points, too. In doing this, I will quote parts of others' posts and respond as I go. This might take us via the scenic route, so I apologise if this becomes an essay, but well. What else is there to do on New Year's Day!
STRIKE said:
Dont understand the Dunstan cheat comments they only did what Knightmare crew set them to do, would have been better to see them do more challenges at the end, rather than chuck on a team that would only be on for about 5 minutes or so!
We had earned the right to contest. I honestly do not mean to blow any trumpets but we were told our audition was one of the best Tim had come across since they first beefed up the process back in Series 5. An unfortunate schedule clash (more on this below) meant that we filmed last and I'm not sure how fair it would've been on a team of excited 12/13 year-olds to have come all that way, only to be told,
Sorry kids, no deal. Safe home. Remember - when a team was in play, the following team HAD to be called in on standby as there was no way of knowing whether the team in play, in this case Dunstan's, would last or lose, and when.
NAITCH said:
I have no feelings of annoyance towards Dunstan or Oliver and their teams as some have over the last 11 years, though I do wonder what the point of having the final quest (Oliver) was if it only lasted 8 minutes and had no chance of being a winning quest.
Harbouring annoyance at either Dunstan's team or my own would be unfair. As others have already noted, the production crew laid out our options, just like they always do. It is the team's decision as to how to proceed. The real injustice was that Series 8 had only 10 episodes as opposed to the usual 15 or 16. Still, if anything was not so much unfair, but unfortunate, it's events in the background that played out re: the teams' scheduling (as above, more on this below).
OLDBOY said:
The teams got off way too easy and very obviously too. I don't know why they skipped level two with the previous team when they could have ended the series with a winning team. The next team again should have been fire balled or died in the corridor of blades. It's a far cry from the earlier seasons that showed little mercy for annoying teams giving poor directions.
I am not sure either Dunstan's team or mine were guilty of giving poor directions. There was one moment where Matthew (one of my advisors) tried telling me to take the wrong thing, but I had no intention of listening to him.
Otherwise, my advisors did a good job at navigating me, especially Anthony in the Corridor of Blades. I'm not sure why my team (or any) should have been killed off when we were doing alright.
Neither of the final two teams were forced to take the shortcut, but the option was there. As
Mystara points out,
the production team were never entirely sure how much game time was remaining (this is largely dependent on editing of the filmed episodes) and we were repeatedly told that we might only be running for fun (playing without having a chance of winning)...the shortcut was there because they wanted the idea of a gamble. It wasn't (AFAIK) there to enable a series finale to take place.
At this stage, regarding my team's short tenure - a little history might help understanding. When we passed the audition, we were advised the approximate weeks (across a couple of months, July and August I recall) that we may be called upon. We were also told we would hear back sooner than that as to what order we would film in. When we got that call, we were advised that our team was scheduled to film second (out of the seven in all). Unfortunately, Matthew (advisor in the middle on the show) was booked to be abroad on holiday at the time we got the call. Tim was cool about it, but said we'd have to go to the back of the queue as a result. We'd still feature, but we'd go last. There wasn't a lot to be done about it and in the end, that's what happened. By the time Dunstan's team completed, we were left with what amounted to about 18 minutes' screen time as I recall. Nobody's fault, but an unfortunate circumstance that meant my team never had an unrestricted crack at the whip, but that's life.
As a side note, the shows' durations vary between 22 and 25 minutes; in the end, my 18 minutes of screen time was cut to around 14 minutes.
Anyway, back to the shortcut. Tim advised us like he had Alan and the rest of Dunstan's team that we may not get to complete, but that there would be too much time spare to not start another quest. That is as much as they could tell before editing took place. Hence, the short cut was introduced, but discretionary. The sole reason I was keen to take it was because it guaranteed a crack at the Corridor of Blades - my favourite trap of all Knightmare's traps and if I had the chance to have a go at it, I wasn't going to turn it down.
POOKA said:
I've previously said that I would have preferred a longer Dunstan quest as opposed to having Oliver's team start. I now think completely differently; Oliver's team are bright and original (I like the compass points directions, as long as you know where they're going). It's fairly clear that they were never going to win - they didn't have time; they probably could've - but, unlike earlier final-quest teams, they weren't given a task to do in lieu of a win...at least Oliver got through all of Level 1 and into Level 3; that takes some doing!
Thank you for your kind words (and to Kieron, as well). We always knew our compass point system would be different, but it worked for us when it came to practising. In between rooms, Tim and a lady (I forget who) repeatedly advised us of their approximations as to how run times etc. were shaping up, noting they were only able to guess. There was a belief that we had a chance - very small, but still a chance - at completing (an admittedly shorter than usual quest), if we took the shortcut. In that sense, we all got the impression that's what the production team wanted, as well. Perhaps, in hindsight, Pooka's idea of a shorter side quest would've been better but that obviously wasn't our call to make.
A couple more points before I wrap up (promise).
CANADANNE said:
I'm guessing they did the whole spellcasting routine, but then the incident with Oliver running through the side wall happened (as seen in Slow Hand and mentioned in Paul Boland's report), and when they refilmed the Corridor of Blades, they forgot or couldn't be bothered to do the spellcasting again. Although it's equally possible that they forgot all about it in the first place.
We did indeed film the Spellcasting sequence; David (the advisor nearest Treguard) performed the honours (that was his allocated task on the team). I also believe a decision was made to excise it from the show to buy us a little more time. As I said, I think our total screen time was 18 minutes - we 'lost' 4 along the way, on the editor's floor
As for the running through the wall sequence - in spite of the fact the COB is one of the areas I recall best, I don't remember that happening clearly. What I do recall is that after we filmed the scene where the dowsing stick revealed the shortcut, as we were returning to the green room, one of the production crew (can't recall who) whispered to me that the COB was coming next. Now, as a team we'd practised this at home long before we got to Norwich. It was agreed of all advisors, Anthony had the clearest head and instructions, so he'd issue the guidance.
When it came to filming the sequence, I had obviously been told it was coming (not a massive spoiler, given the Spyglass reveal about the shortcut and the quicker blades), and as I'd been practising, I was pretty keen at leaping left and right. I got a bit carried away and knocked the portable wall that served as the right hand wall of the corridor so that it wobbled and shunted sideways (the left wall was the usual, more permanent left wall of the studio, so running through that wouldn't have been possible
).
After that happened, filming was paused briefly and the floor manager (who was my favourite member of the entire crew, Ian Craig) came up to me laughing and with mock incredulity, 'accused' me of knowing in advance the COB was my next room. Fond memories of not having the deceit in me to lie and deny it.
Anyway, that's my experience of filming and some of the behind the scenes explanations for what happened in the end. I've always thought, on the one hand, it is a shame that my team didn't get the chance to have a proper go and either win or die - as we would have had Matthew not been on holiday - but on the other hand, though we didn't win, we didn't die and I do at least get the unique achievement of being able to say I was Knightmare's very final dungeoneer (I am not counting the rather excellent more recent one-off from a few years back).
If anyone has any questions they'd like to ask and think I might be able to help, go ahead, albeit I appreciate it's been some years since activity on this thread and many may have moved on. In any event, a very Happy New Year to one and all.