Only got 1/3 on Golgarach's riddles, so didn't get any information from him about the clues. Took the horn and the key - at least they didn't take the dagger, like several other teams!
Met Mrs Grimwold in the 4-door room, and refused to buy a map of Level 1 from her. Dungeoneer sidestepped into the wall of the blue room (you could hear a bang) when he messed up his left and right!
The Beam Room was used as a Beam Room again this time
with lasers making the floor disappear. Did you notice there seemed to be another Helmet of Justice on the floor, but it disappeared when the laser hit it?
Blew the horn in the kitchen to summon Velda, who killed a knight who was on guard there. I like the sound effect for the horn!
Velda: "Does the bearded one still look over you?"
Velda referred to Treguard as 'Treguard of Dunshelm' - perhaps he's a knight
They took the extreme left door in the kitchen.
In the Corridor of Catacombs, the knight returned so they had to get out fairly quickly! This time using the right hand door.
Unusual way of getting to level 2. They had to wait for a keyhole to move down onto the trapdoor, then kneel down put the key in the keyhole. Notice how an adviser almost asks "Can you see..." when he realises it's obvious that he can't see the trapdoor or the keyhole!
Using the key opened up the trapdoor and they fell onto the spindizzy!
Guided the dungeoneer through the wrong door (not the one with the chalice) so had an additional obstacle - a 9-square puzzle. Almost as soon as they came into the room, they told the dungeoneer to get the food on the floor!
Of the 9 squares, 3 were already cleared, (one had the life force in it at the start), and they could clear only 2 more squares. The dungeoneer had to call out their names, and obviously couldn't see it, so just called out a name at random "Treguard". Then he was told to call out Ian's name, thus clearing the right side of the puzzle - so they could see the way out.
Encountered the Oracle of Confusion in the Level 2 clue room (which didn't have any clues, oddly). I liked the strange ethereal music that was playing in the background while they listened to the Oracle by lifting up the helmet.
Also a Knightmare classic - they tried to exit through the right side of the room where "there's no door there, team!". Gained the 2nd step clue "Cradle" from the Oracle.
The screen glitch in the original ITV broadcast and the Sci-Fi repeat of this episode seems to have been fixed for the Challenge broadcast. As Treguard was telling them to replace the helmet, there's a brief picture glitch and the sound mutes for about 1 second - this doesn't happen in Challenge broadcasts.
"Enough, replace the helmet, you'll learn no... (silence) ...rest here."
I guess Challenge got new tapes made from Anglia's original masters, rather than using the glitched version that was shown on CITV and Sci-Fi. Also explains why the original production logo on Series 1 is shown on Challenge.
In the next room, the raven gave them the 3rd step clue "Ghastly Goblins". Then onto the bridge which was haunted by 2 skulls. The top skull damaged their life force as they went through!
Look carefully and you'll notice that the skull seems to deliberately move down to damage their life force!
In Merlin's room, they missed the 1st step clue so they had to invoke the 2nd and 3rd. Then had to jump the gap for the 1st step. Jumped brilliantly, "pretend it's the long jump at school" but then stepped off the platform and died!
If he hadn't taken that step after jumping, he might have survived!
Next team rolled the dice, the 3 doors appeared - this time there was no indication which door to take. They took the door on the right. Timed out in the next room, the 'snake' room (though the snake hadn't appeared yet).
Was there a screen glitch for everyone else as Treguard was giving his 'farewell' speech to the viewers?
I liked the credits background - the 9-square puzzle digitally dissolving to Owen the dragon. Perhaps I could make an Animated GIF of him