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Knightmare.com • Reward
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Reward

Posted: Sun Aug 04, 2013 5:18 pm
by Mystara
As promised.

DO NOT REDISTRIBUTE LINK.

http://www.youtube.com/watch?v=JbHk5MRA_Wk

[Edit 11/08/13: This link is now publicly available and may be distributed]

Re: Reward

Posted: Sun Aug 04, 2013 5:20 pm
by shadow6162
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW!!! That looks pretty awesome :D

Re: Reward

Posted: Sun Aug 04, 2013 5:32 pm
by fluttermoth
That's fantastic; old school, but new :D

Re: Reward

Posted: Sun Aug 04, 2013 5:33 pm
by pjmlfc05
One day to go!!! Enjoy it peeps! Can't wait to see it.

Re: Reward

Posted: Sun Aug 04, 2013 5:45 pm
by HobGoblin
It's not a pie! First test passed :)

Re: Reward

Posted: Sun Aug 04, 2013 5:47 pm
by fluttermoth
HobGoblin wrote:It's not a pie! First test passed :)
lol, totally!

Re: Reward

Posted: Sun Aug 04, 2013 5:50 pm
by shadow6162
HobGoblin wrote:It's not a pie! First test passed :)
HAHAHA I was thinking the same thing ;D

Re: Reward

Posted: Sun Aug 04, 2013 6:16 pm
by dugeoneerborne
Well barbeque My spuds & call Me borris that was great :),I really hope this show comes back.

Re: Reward

Posted: Sun Aug 04, 2013 7:09 pm
by Mystara
The trailer is now public.

Hope you enjoyed the sneak peak.

Plus now publicly go absolutely mental.

Re: Reward

Posted: Sun Aug 04, 2013 7:33 pm
by wombstar
Cool, although it's going the wrong way :P
Great to see the classic life force but updated.

Re: Reward

Posted: Sun Aug 04, 2013 8:17 pm
by dugeoneerborne
wombstar wrote:Cool, although it's going the wrong way :P
Great to see the classic life force but updated.


Treguard: Warning team life force energy.....recovering.... what in dunshelm's going on ( later end of episode).. well that seems to have passed... warning team temporal disruption, oh dear..... why aren't you frozen... what's running this anyway... what.., error: your dungeon's performed an illegal operation & will be shut down... pickle did you remember to back up the dungeon.

Pickle: ......yeeeah (room goes dark )...., oh no forgot.
Treguard : Damn you windows vista ( room freezes with treguard shaking fist at screen & pickle hiding .
Lord fear: Spying at treguard ...oooh nasty.

Re: Reward

Posted: Sun Aug 04, 2013 8:59 pm
by Malefact
I'll say it again here because I want to and I can...

So awesome!!!!!!!! :-)

Re: Reward

Posted: Sun Aug 04, 2013 9:13 pm
by Malefact
These days I have a large TV with mood lighting and candles. The scene will be set tomorrow. :)

Re: Reward

Posted: Mon Aug 12, 2013 10:51 pm
by UnclePob
I have a feeling the sequence is reversed as a precaution so that it's a little less tempting for a fan to steal the sequence for use in a fan-game, video or elsewhere - after all, it's the whole sequence in high quality, on a black background that could easily be set as a transparent mask.

In regards to the sequence as a whole, it's strange but for some reason I can't quite fathom, I simply don't find the updated life-force half as intense or scary as the original one used to be.

There was a certain digitized look about the original sequence. While the quality could be considered lower, this actually helped the sequence be as intense and scary as it was. The newer sequence, with it's smooth edges and coloring, looks much tamer and cartoony in comparison.

For example the eyeballs - while the classic eyeballs had angular sides and seemed to more closely represent Crystal Maze crystals, the new eyeballs seem to me to appear more like comedy ping-pong balls. For some reason the originals were scarier... unless it's just me :)

Perhaps there was more luck involved when the original sequence was created. Having seen this version, I can't see how the original sequence could really be updated to retain the exact same feel and effect. The resulting sequence would either be far tamer and cartoonish than the original, or veer the other way and become way to violent and graphic for a young audience. The original sequence got it just right, and that sort of perfection is evidently incredibly hard to recreate.

Re: Reward

Posted: Tue Aug 13, 2013 6:03 pm
by Mystara
hehehe

The sequence is reversed because it's the countdown to Knightmare coming back to life. That is, it's Knightmare regenerating. That was the idea.

Regarding the scariness, I have two theories about that:

Firstly, there's the absence of the heartbeat sound effect, which is particularly tension building.
Secondly, the coloured circles from the original life-force sequence made a sort of tunnel effect. With the eyeballs floating away, it left you staring at this never-ending tunnel of nothingness. I think that adds an element of dread.

Add those back in, and I suspect that you'd be a long way to recreating the intensity/scariness of the original.