Re: Reward
Posted: 13 Aug 2013, 19:16
I love this description.Mystara wrote:With the eyeballs floating away, it left you staring at this never-ending tunnel of nothingness. I think that adds an element of dread.
I love this description.Mystara wrote:With the eyeballs floating away, it left you staring at this never-ending tunnel of nothingness. I think that adds an element of dread.
As simple as that? I don't know how that idea completely went completely over my head, but it did. I've been hanging around Doctor Who forums for too long I guess, now I always tend to over-analyze thingsMystara wrote:hehehe
The sequence is reversed because it's the countdown to Knightmare coming back to life. That is, it's Knightmare regenerating. That was the idea.
It's only now that you mention it that I recall the heartbeat sound effect of the original plain as day. Sound effects really do go a long way to setting or enhancing a particular mood. The absence of that effect in the trailer - indeed the episode itself - is incredibly noticeable in hindsight and I definitely think you've nailed the single biggest reason why the sequence didn't quite have the effect on me I'd have expected.Mystara wrote:Regarding the scariness, I have two theories about that:
Firstly, there's the absence of the heartbeat sound effect, which is particularly tension building.
Secondly, the coloured circles from the original life-force sequence made a sort of tunnel effect. With the eyeballs floating away, it left you staring at this never-ending tunnel of nothingness. I think that adds an element of dread.
Add those back in, and I suspect that you'd be a long way to recreating the intensity/scariness of the original.