Knightmare Online Game
Posted: 15 Feb 2014, 22:03
For a while now, I've been toying with the idea of making an Online Multiplayer Knightmare Game.
Many years ago, back in the early days of the internet, we had these things called MUDs (and their variants, MOOS, MORKS, MUUDS, etc etc). Essentially, these were multi-player text adventures whereby you typed in what your character did - "go right", "use spade", etc.
I wondered if the same idea might be extended to a Knightmare Game. However, two difficulties occurred to me:
Firstly - such a game would become boring as soon as you knew the "solution" to the dungeon. The designers could rewrite the dungeon whenever it's solved, but this would be vastly time consuming.
Secondly - Knightmare is inherently a one player (dungeoneer) game. How do you deal with multiple dungeoneers?
Solving these problems would require a slight deviation from the Knightmare theme, but I think it's potentially solvable.
My idea was, what if, as a player, you could take on two roles? You can take on the role of a dungeon builder and build your own puzzles, riddles and traps. But, you can also play as a dungeoneer, and attempt to beat the rooms designed by other people to try and get to the end of the dungeon.
The "dungeon experience" as played by any one player would always be singular. That is, you'd never run into another dungeoneer while you were playing. But it would be multiplayer in that you would be able to design puzzles for other players to try and beat.
You could even have a recursive system whereby every room you build that kills a dungeoneer earns you gold, with which you can build better and more powerful riddles, puzzles, and traps.
Details still very sketchy. I just thought I'd throw the idea out there and see what came back
Many years ago, back in the early days of the internet, we had these things called MUDs (and their variants, MOOS, MORKS, MUUDS, etc etc). Essentially, these were multi-player text adventures whereby you typed in what your character did - "go right", "use spade", etc.
I wondered if the same idea might be extended to a Knightmare Game. However, two difficulties occurred to me:
Firstly - such a game would become boring as soon as you knew the "solution" to the dungeon. The designers could rewrite the dungeon whenever it's solved, but this would be vastly time consuming.
Secondly - Knightmare is inherently a one player (dungeoneer) game. How do you deal with multiple dungeoneers?
Solving these problems would require a slight deviation from the Knightmare theme, but I think it's potentially solvable.
My idea was, what if, as a player, you could take on two roles? You can take on the role of a dungeon builder and build your own puzzles, riddles and traps. But, you can also play as a dungeoneer, and attempt to beat the rooms designed by other people to try and get to the end of the dungeon.
The "dungeon experience" as played by any one player would always be singular. That is, you'd never run into another dungeoneer while you were playing. But it would be multiplayer in that you would be able to design puzzles for other players to try and beat.
You could even have a recursive system whereby every room you build that kills a dungeoneer earns you gold, with which you can build better and more powerful riddles, puzzles, and traps.
Details still very sketchy. I just thought I'd throw the idea out there and see what came back