Knightmare Online Game

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Mystara
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Knightmare Online Game

Post by Mystara » Sat Feb 15, 2014 10:03 pm

For a while now, I've been toying with the idea of making an Online Multiplayer Knightmare Game.

Many years ago, back in the early days of the internet, we had these things called MUDs (and their variants, MOOS, MORKS, MUUDS, etc etc). Essentially, these were multi-player text adventures whereby you typed in what your character did - "go right", "use spade", etc.

I wondered if the same idea might be extended to a Knightmare Game. However, two difficulties occurred to me:

Firstly - such a game would become boring as soon as you knew the "solution" to the dungeon. The designers could rewrite the dungeon whenever it's solved, but this would be vastly time consuming.
Secondly - Knightmare is inherently a one player (dungeoneer) game. How do you deal with multiple dungeoneers?

Solving these problems would require a slight deviation from the Knightmare theme, but I think it's potentially solvable.

My idea was, what if, as a player, you could take on two roles? You can take on the role of a dungeon builder and build your own puzzles, riddles and traps. But, you can also play as a dungeoneer, and attempt to beat the rooms designed by other people to try and get to the end of the dungeon.

The "dungeon experience" as played by any one player would always be singular. That is, you'd never run into another dungeoneer while you were playing. But it would be multiplayer in that you would be able to design puzzles for other players to try and beat.

You could even have a recursive system whereby every room you build that kills a dungeoneer earns you gold, with which you can build better and more powerful riddles, puzzles, and traps.

Details still very sketchy. I just thought I'd throw the idea out there and see what came back :)
Alan Boyd
Website: http://www.twicetwice.co.uk/

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Re: Knightmare Online Game

Post by pjmlfc05 » Sun Feb 16, 2014 8:16 am

Sounds great to me. Any game to do with Knightmare always sounds good! Yeah I understand what you're saying regarding the difficulties but I think they they can both be overcome.

I hope this can happen! I will certainly be playing this if it see's the light of day.
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Re: Knightmare Online Game

Post by Mystara » Sun Feb 16, 2014 8:26 am

Since writing my original post, I've figured out how some things can work. Personally, I like the idea of a recursive system where you get gold for beating other peoples' puzzles and as a result of your puzzles beating other players.

I'm actually just looking into whether there's a graphical based system already in existence that we could use. I could write one using the tools I already have, but I think that would interfere with AegisQuest in the short term.

EDIT: There isn't. But the more I think about it, the more I think that a graphical based system might be better.
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Re: Knightmare Online Game

Post by TimeMaster » Sun Feb 16, 2014 4:15 pm

I'm afraid that I'm pretty useless technologically speaking and my knowledge of computer games ended somewhere around the Amiga 1200! ;D

However, I would really, really, really welcome a Knightmare based game- and would even drag myself into the 21st century to play it! :)
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Re: Knightmare Online Game

Post by wombstar » Sun Feb 16, 2014 4:57 pm

Sounds like a potentially awesome idea, I reckon people would have many hours of fun with that.
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Re: Knightmare Online Game

Post by Skarkill » Sun Feb 16, 2014 8:25 pm

Sounds like a LOVELY idea to me.


I'd definitely play it if it ever saw the light of day. :)

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Re: Knightmare Online Game

Post by Mystara » Mon Feb 17, 2014 4:19 pm

Still some way away I'm afraid.
However, some of the code I write for AQ will be reusable :)
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