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Re: The art of Knightmare

Posted: 20 May 2009, 00:09
by Helvellyn
I've not tried drawing much on a computer for quite a while, but Knightmare-themed smilies sounds like fun, and I generally have more success with small numbers of pixels. Don't hold your breath, though. I'm notoriously bad at getting around to doing things.

Re: The art of Knightmare

Posted: 20 May 2009, 08:18
by Mystara
The difficulty with our smilies is the dark background. Most smilies seem to be designed for use on a white background and are anti-aliased to match. When they get moved to a dark background you end up with annoying white pixels around the edges.

Re: The art of Knightmare

Posted: 20 May 2009, 14:44
by Helvellyn
If they are PNGs then PNG's transparency features should sort that out. Make the edge pixels semi-transparent instead of anti-aliased to a specific colour, and they'll blend in with any background. The only possible issue is browser support. PNG feature support was definitely an issue a few years ago, but I imagine they're mostly OK, if not perfect, these days.

Re: The art of Knightmare

Posted: 20 May 2009, 15:30
by Mystara
Sadly, they're GIFs.

I know, I'd love them to have been PNGs :(

Re: The art of Knightmare

Posted: 20 May 2009, 18:51
by Helvellyn
But do they have to be GIFs? Perhaps I've misunderstood; I thought this was about drawing some new ones (or perhaps the BBS can't handle PNG smilies?)

Re: The art of Knightmare

Posted: 20 May 2009, 21:33
by Mystara
Ah, sorry, I misunderstood.

The current smilies are GIFs.
However, PNG is an acceptable format.