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KM Universe - cartographers needed

Posted: 19 Dec 2007, 16:37
by HStorm
How about we design a map of the entire Knightmare realm; all the castles, forests, villages etc, laid out in a logical order, with Dunshelm presumably at the centre?

All the locations we can think of should be listed here, and then we'd need some good artists to draw it. Any volunteers?

Re:KM Universe - cartographers needed

Posted: 20 Dec 2007, 19:10
by HStorm
Locations I can think of off the top of my head; -

Knightmare Castle (incl. all early Dungeon chambers)
Dunsholm village
Vale of Vanburn
Anwin Wood
The Forest of Dunn (incl. Crazed Heifer)
Castle Doom
Castle Dungarth
Dunkley Wood (incl. Dunswater)
Tower of Time
Wolfenden (incl. Gateway Inn)
Wolfglade
Caverns of Gore
Mines of Malapith
Greenshades
Holmgarth
Winteria
Forest of Freneville
Witchhaven
Amber Forest
Mount Fear
Black Tower of Goth (incl. Sewers of Goth)
Grimdale
Marblehead Palace
Linghorm Palace
The Great Mire (incl. Golden Galleon)
Ambrohame (at a stretch!)
Cloudwalker (if we can figure out which sea it was on, and if it was off a coast near Dunshelm)

Bound to be others we need to add. Can anyone help? For instance, can we get a list of any KMRPG-only locations?

Re:KM Universe - cartographers needed

Posted: 20 Dec 2007, 23:09
by Skarkill
I can think of 3 more with a forth possible


theres

Warlock (the small village mentioned & Visited in Series 7)

The Great Rift of Angar


The Ruins of Dungarth (from series 4)


Might also be an idea to included The Wolfs Howl Inn from Surounds within the Wolfenden Entry.

Re:KM Universe - cartographers needed

Posted: 21 Dec 2007, 16:00
by HStorm
Thanks for those, Ricky (although in fact Dungarth was already on the list). I'm asking around for artists at the moment.

Re:KM Universe - cartographers needed

Posted: 21 Dec 2007, 17:43
by Drassil
Related threads:

http://www.knightmare.com/forum/http:// ... 9;start=15

http://www.knightmare.com/forum/http:// ... eadid=1856

Obviously, Knightmare is not like fantasy worlds such as Middle Earth and Earthsea, which had fixed maps for all adventures. In fact, Knightmare's explicitly shifting geography makes it far from ideal for mapping. (Not just across series, but within: for example, I doubt that there was consistency in the areas Smirkenorff flew over to get from A to B in Series 5.) Having said that, the Star Trek universe didn't have a map from the outset, yet someone managed to produce a book of star charts for it 35 years after its inception, so speculatively mapping the Knightmare realm could be successful.
HStorm wrote:can we get a list of any KMRPG-only locations?
Skarkill wrote: Might also be an idea to included The Wolfs Howl Inn from Surounds within the Wolfenden Entry.
Due to the complexity of the task, I would suggest that locations that weren't strictly seen or mentioned on Knightmare be left out. If the initial task is successful, newer versions could always be produced with fanfictional locations incorporated.

Re:KM Universe - cartographers needed

Posted: 21 Dec 2007, 17:57
by HStorm
Knightmare's explicitly shifting geography makes it far from ideal for mapping. (Not just across series, but within
I do know what you're saying, and it was certainly true of the layout of the Dungeon in the first three seasons, as was explicitly stated both in the series and the novellas.

But overall I've come to view this as a question of interpretation, at least when it comes to the broader geography; the outdoor locations, I suspect, such as forests and villages, all stay where they are, and it's the paths that link them that move around.

(Admittedly, this doesn't account for places like the Crazed Heifer jumping from one forest to the next, but we can always rationalise that; maybe the inn from S4 burned to the ground, and the owner decided to re-found it in a new building somewhere else.)

EDIT: On second thoughts, Drassil, kindly mind your own business and keep your opinions to yourself. They are not wanted.

Re:KM Universe - cartographers needed

Posted: 21 Dec 2007, 19:01
by Mashibinbin
The Rocks of Bruin don't seem to have a mention yet.

Re:KM Universe - cartographers needed

Posted: 21 Dec 2007, 21:31
by sozboz
Whenever a team got beat in series 3 and you see them walk away, there is another castle on the horizon, any theories as to what that castle might be?

Re:KM Universe - cartographers needed

Posted: 22 Dec 2007, 00:11
by HStorm
I call it 'Fortress Continuity-Glitch'... or at a stretch perhaps the remains of one of the 'other' Dunshelm forts mentioned in the first novella.

Re:KM Universe - cartographers needed

Posted: 28 Dec 2007, 14:56
by Fidjit
Won't Dwarf Tunnels (Series Three Only) and the Corridor of Blades going to be a challenge. I must admit I did once try to create a map of the dungeon and I found it near impossible to do Series Three alone...

But then again it does help to put our heads together. Why don't we throw in our own designs? Compare them and plaster the best ideas together?

:)

Re:KM Universe - cartographers needed

Posted: 29 Dec 2007, 17:04
by Drassil
Shouldn't you be keeping quiet about this topic, Glenn? I thought you were a Silent Cartographer. ;)

Re:KM Universe - cartographers needed

Posted: 30 Dec 2007, 12:59
by Fidjit
Watch it old son I didn't change it without a reason y'know ;D

Still, is it a plan? :)

Re:KM Universe - cartographers needed

Posted: 31 Dec 2007, 21:59
by Romana
I love maps of fantasy worlds - the ones in Fighting Fantasy books come to mind - so it'll be great seeing the finished result of the Knightmare one :)

Re:KM Universe - cartographers needed

Posted: 31 Dec 2007, 22:51
by HStorm
The good news is that Modeski has said he'll have a crack at drawing it for the AP site, so expect to see it fairly soon.

Re:KM Universe - cartographers needed

Posted: 03 Jan 2008, 15:14
by Fidjit
Nice one! That'll be a challenge but I'll be glad to see it when it is completed :)