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Adventure game studio

Posted: 07 Apr 2004, 14:46
by Snowcat
http://www.adventuregamestudio.co.uk/

Came across this while messing around with MOTAS ( http://qwaz.proboards22.com/index.cgi?b ... 1077476606 ) , kudos to roxxatherton for finding it!

Seems capable of creating 'Monkey Island' style point and click adventures, almost tailor-made for the much asked for Knightmare video game.

The really great thing about this is that the program is free-ware and bloody powerful to boot! Gonna give it a try after the RPG filming and see what can be got from it...

Anyone else? 'Show me yours, I'll show you mine?' (Quiet at the back!)

Re:Adventure game studio

Posted: 29 Apr 2004, 12:26
by Trial_by_Spikes
Interesting.

Re:Adventure game studio

Posted: 28 Sep 2004, 22:30
by Thequietone
I'm gonna make a knightmare game on AGS when I'm done on my current game. NEone interested?

Re:Adventure game studio

Posted: 01 Mar 2005, 18:40
by DarkComet
Hell yeah! I've got some cool AGS projects on the go, and I'm seriously considering a Knightmare one. I've got all the know how to make a decent game, and I've come up with a format that will conform to Adventure Gaming standards whilst sticking to the Knightmare 'feel'.

For example, there could be five 'chapters' - the first four will be attempted in any order via a quest room, and in the event of death the quest will stop and be closed off, so the player moves onto another one. When the four quests are over (whatever the outcome), the final quest will begin, which will revolve around something like stopping a disaster befalling the dungeon, for example the Red Dragon featured in Series 6.

I would try to feature the best elements from the show's history - the original life force helmet meter, Lord Fear and Lissard, floor puzzles, crazy characters, a mixture of outdoor and indoor locations, etc.

It's all 'maybe/maybe not' at the moment, and I've got another project I wanna finish first, but I'm seriously considering something like this in the near future. That is, unless Tim Child or anyone else kicking around would rather I didn't for legal reasons such as copyright (which I could understand).

Would there be any interest in playing something like this?

Re:A better game than I could produce

Posted: 01 Mar 2005, 20:21
by Thequietone
Wow, could you really make a Knightmare game that good? I'm certainly interested :)

Re:Adventure game studio

Posted: 01 Mar 2005, 20:30
by DarkComet
It'll take a lot of work and time, but potentially it can be done.

I'm working on another game at the moment, and I've got exams coming up but I'll see if I can get around to doing a one room demo. Maybe something simple, like a floor puzzle or something.

Don't hold yer breath though.

Re:Adventure game studio

Posted: 01 Mar 2005, 20:34
by Thequietone
That was quick!!! :o

Ok, I'm sure lots of ppl will be pleasewd to hear this :)

Re:Adventure game studio

Posted: 03 Mar 2005, 10:57
by tomyboy
As soon as you finish a game, I'd be happy to play it.

Re:Adventure game studio

Posted: 03 Mar 2005, 18:50
by dontyoulikemypie
I'd love to build or play a game like that. When I had my Atari ST I made a point and click type game of Knightmare but I can't remember what the template software was called, drew all the artwork myself and everything, and tested it to death to make sure there were no bugs, then I got all paranoid cos it took me months to do and decided to back it up to a 2nd floppy. Somehow between copying, it not only failed to reach the 2nd disc, but it lost the original file too! I was devastated.
I've downloaded this software now but don't think I'll have time to make anything so complex now! Anyone else having a go, I wish them all the best and offer my testing services!

Re:Adventure game studio

Posted: 21 Apr 2005, 20:34
by DarkComet
Ok. Now then now then now then.

I've been giving it a bit of a think, and I've decided. After I've finished The Return of Frank Malone, my Reality-on-the-Norm game, I'm going to start a Knightmare project. Here are my plans.

It's going to (hopefully) feature:

- Four seperate quests, with the standard three levels in each. The first three can be undertaken in any order, and the fourth quest will vary depending on whether the first three were successful or not. Differences will lie in the ending - either just letting the dungeon dissolve in the classic 180 Phase Shift, or a Series 7 style Save Knightmare Castle scenario.

- Treguard and Lord Fear, guarenteed. I haven't decided on which advisor yet, but I'm seriously considering bringing Pickle back as Majida irriates the living hell out of me.

- A 'best of both' format for locations.
First level: Wolfenden Town and Dwarf Tunnels
Second level: Series 8 Dungeons & Tower of Goth
Third level: Linghorn and Marblehead Palace

(This should satisfy both lovers of open AND closed spaces)

- Differences in transport between levels - wellways, Smirky, AND (hopefully) mine carts.

- Old characters and maybe one or two new ones.

- Spyglass sequences.

- Puzzles and action sequences. Yes, action sequences. Play your cards right and the Corridor of Blades certainly.

- The old Life Force animation. Nothing else touches it.

- Possibly, if I can generate enough interest and if AGS can handle it, some 3D sequences for the Eye Shield.

In the event of death, you can either return to the start of the level or the Quest Chamber (with the door to the quest you were on closing off). Since each level will probably be a total of 15-20 minutes in length (meaning each quest will be roughly 45-50 minutes long), this won't be too much of a problem, although I'm sure I can do and autosave for the more arcade orientated sequences.

~

Now. This is a lot. And believe me, it's gonna be bloody difficult and very time consuming to try for everything and pull it off. But I believe in aiming high, and I think I can really do this. If I get enough positive feedback from these ideas, then I'll start work on a technical demo post haste. Once an inventory and system interface is done, I'll be able to release it as a template for others to use.

So then... it's over to you.

Re:Adventure game studio

Posted: 23 Apr 2005, 00:16
by Drassil
That sounds great, particularly the range of elements from across the series that you plan to include. Good luck!

Re:Adventure game studio

Posted: 13 Jul 2005, 18:40
by Thequietone
That sounds completely amazing, I can't wait to see it!!!
;D

Best of luck on creation of this AWESOME project!

Re:Adventure game studio

Posted: 15 Aug 2005, 16:17
by Altairst8te
Ok! whats the score with this game?

is it still on? i will help if it is :D

Re:Adventure game studio

Posted: 16 Aug 2005, 18:38
by DarkComet
Currenty I'm working on the technical script - level layouts, encounters, dialogues, interface design, ya know. The boring thorough stuff ya gotta do if all is to go shipshape.

Plus, I'm honing my skills at another fan project which is due to see the light of day quite shortly.

In terms of help, I've got a couple of dudes helping me with sprite art, backgrounds and all things related to drawing. Having said that, I will need third part feedback on what I'm doing. Plus people in the know about Knightmare to correct any KM related slipups and give advice about characters.

Thanks for the interest. It should be worth the wait.

Re:Adventure game studio

Posted: 16 Aug 2005, 20:15
by Altairst8te
I would defo like to help playtest :D

My son keeps asking if there ever was a proper knightmare game that has the look and feel of the tv series and hes only 5 :D