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Re:KNIGHTMARE VR

Posted: Thu Aug 05, 2004 11:42 am
by Gizensha
Not sure but I can't either. Maybe missing a codec or something...

Re:KNIGHTMARE VR

Posted: Thu Aug 05, 2004 11:50 am
by FrightKnight
That dungeon master looks more than a little familiar...

Had a haircut, too. Looks much more respectable. ;D

Re:KNIGHTMARE VR

Posted: Thu Aug 05, 2004 12:11 pm
by Malefact
I see that the avatar Treguard has been put to good use as a series 1-3-style in-Dungeon appearance. :)

I like the tunnels, too. They seem to be a combination of the series 3 and 6 tunnels.

May I be very insensitive? I strongly believe that a Life Force clock is needed. Concerns have been raised in the past that the clock, when run continuously, would expire in about a minute, when it's supposed to last several. I agree that there is a lack of linearity. However, energy expenditure isn't linear - hence it's appropriate that the clock should only move during times of stress. This is entirely appropriate since the sight of a diminishing clock adds to the tension.

Thanks very much for the prize. I think it's extremely generous.

Re:KNIGHTMARE VR

Posted: Thu Aug 05, 2004 6:07 pm
by 123Pooka
From the clips I've seen this looks really fantastic, the sound effects are more knightmarish than ever!

The great thing about knightmare was the problem solving aspect (and just about everything else of course ;)), and it does make kids think (certainly made me think) much more than other shows directed toward children might.

As for the viewing of this pilot footage I'm not really swayed one way or the other, I'm lucky enough to have a dvd player and internet access for downloading.

Re:KNIGHTMARE VR

Posted: Thu Aug 05, 2004 7:36 pm
by Gizensha
123Pooka wrote:The great thing about knightmare was the problem solving aspect (and just about everything else of course ;)), and it does make kids think (certainly made me think) much more than other shows might.
Only if you just look at kids shows, though (ignoring documentary style things, naturally). I mean, I still say I learnt more physics from Star Trek than from school, and I studied physics up to A2 level, so...

Re:KNIGHTMARE VR

Posted: Thu Aug 05, 2004 8:29 pm
by MoanaLiza
Am I doing something wrong? I'm not getting a download but a page with loads of strange characters. Maybe it's because I'm browsing in Netscape, but I can't see why it'd make much difference but I'll try with Avant.

Edit: With Avant it is working but I'm getting the clip (on WMP) very very slowly, where it's showing about one or two seconds, then buffering then another one or two seconds and so on. So far to watch the clip it has taken me about ten minutes or so and it's still not finished yet. I know my it's a problem my end because the I viewed the other clips with no problems it's just that I reformatted my computer recently and have not installed everything. Maybe it'll play quicker if I download it.

Re:KNIGHTMARE VR

Posted: Mon Aug 09, 2004 10:19 am
by TheBrollachan
Ogre Part 2 has been added

EDIT: Any chance of seeing what the death sequence will be like. I'm just curious to see if it will resemble the original style (with an "Ooo Nasty" comment). ;)

Re:KNIGHTMARE VR

Posted: Mon Aug 09, 2004 1:09 pm
by Gizensha
Very nice part 2. And the sound works for me on both now. Yayness.

Like the ogre's intelligence... May be the stupidest speaking character in KM history, but stupid in a cute, non annoying way. Here's hoping he'll have other rolls than just being a guard :)

Re:KNIGHTMARE VR

Posted: Mon Aug 09, 2004 5:22 pm
by HarveyTowers
See what you miss when you go on holiday!

The music and the tunnel sequence was very jazzy but Treguard sounded different. As for the Ogre - would I be correct in thinking that is bva?

Would love to see the pilot - does this include differtent footage or is it just all of the clips we can access strung together?

Re:KNIGHTMARE VR

Posted: Tue Aug 10, 2004 3:58 pm
by TheBrollachan
Another clip entitled 'Puzzle Room' has been added to site. Also an 'Intro' clip has been added.

Some other clips (Lord Fear) have been removed I think

Re:KNIGHTMARE VR

Posted: Tue Aug 10, 2004 7:14 pm
by HarveyTowers
Seems the combination was Lissard backwards - inspired by one of our number methinks.

Has bva given a name to the character in the intro?

Re:KNIGHTMARE VR

Posted: Tue Aug 10, 2004 9:23 pm
by LordF
Not yet to my knowledge.

The clips look absolutly brillant, the best so far, every single one of them.

Re:KNIGHTMARE VR

Posted: Wed Aug 11, 2004 3:56 pm
by Malefact
Lots and lots of nice, new niceties. :) Thanks again!

Re:KNIGHTMARE VR

Posted: Wed Aug 11, 2004 5:03 pm
by Kieran
These clips look very good indeed, the new KM is coming along excellently.

Re:KNIGHTMARE VR

Posted: Wed Aug 11, 2004 5:25 pm
by TheBrollachan
Additional 'Outro' clip added to Televirtual