KNIGHTMARE VR

A place to discuss Knightmare-VR, a planned revivial of Knightmare
Gizensha
Level 1 Dungeoneer
Level 1 Dungeoneer
Posts: 97
Joined: Tue Jun 29, 2004 10:38 pm
Location: Blackpool

Re:KNIGHTMARE VR

Post by Gizensha » Thu Aug 05, 2004 11:42 am

Not sure but I can't either. Maybe missing a codec or something...

FrightKnight
Knight
Knight
Posts: 600
Joined: Thu Nov 06, 2003 12:22 am
Location: Doom Fortress
Contact:

Re:KNIGHTMARE VR

Post by FrightKnight » Thu Aug 05, 2004 11:50 am

That dungeon master looks more than a little familiar...

Had a haircut, too. Looks much more respectable. ;D
"A rotting pie! Oh no, I'm dead!"

Malefact
Fright Knight
Fright Knight
Posts: 1556
Joined: Tue Nov 19, 2002 11:59 am
Location: Manchester

Re:KNIGHTMARE VR

Post by Malefact » Thu Aug 05, 2004 12:11 pm

I see that the avatar Treguard has been put to good use as a series 1-3-style in-Dungeon appearance. :)

I like the tunnels, too. They seem to be a combination of the series 3 and 6 tunnels.

May I be very insensitive? I strongly believe that a Life Force clock is needed. Concerns have been raised in the past that the clock, when run continuously, would expire in about a minute, when it's supposed to last several. I agree that there is a lack of linearity. However, energy expenditure isn't linear - hence it's appropriate that the clock should only move during times of stress. This is entirely appropriate since the sight of a diminishing clock adds to the tension.

Thanks very much for the prize. I think it's extremely generous.
Subject to change.

123Pooka
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 139
Joined: Sat Aug 09, 2003 7:56 pm
Location: Wolfenden

Re:KNIGHTMARE VR

Post by 123Pooka » Thu Aug 05, 2004 6:07 pm

From the clips I've seen this looks really fantastic, the sound effects are more knightmarish than ever!

The great thing about knightmare was the problem solving aspect (and just about everything else of course ;)), and it does make kids think (certainly made me think) much more than other shows directed toward children might.

As for the viewing of this pilot footage I'm not really swayed one way or the other, I'm lucky enough to have a dvd player and internet access for downloading.
Last edited by 123Pooka on Thu Aug 05, 2004 8:36 pm, edited 1 time in total.
The only way is onward, there is no turning back. Oooh nasty, didn't realise the road ended there!

Gizensha
Level 1 Dungeoneer
Level 1 Dungeoneer
Posts: 97
Joined: Tue Jun 29, 2004 10:38 pm
Location: Blackpool

Re:KNIGHTMARE VR

Post by Gizensha » Thu Aug 05, 2004 7:36 pm

123Pooka wrote:The great thing about knightmare was the problem solving aspect (and just about everything else of course ;)), and it does make kids think (certainly made me think) much more than other shows might.
Only if you just look at kids shows, though (ignoring documentary style things, naturally). I mean, I still say I learnt more physics from Star Trek than from school, and I studied physics up to A2 level, so...

MoanaLiza
Fright Knight
Fright Knight
Posts: 2202
Joined: Wed Apr 09, 2003 9:48 pm
Location: The Hundred Acre Wood near Winnie The Pooh :)
Contact:

Re:KNIGHTMARE VR

Post by MoanaLiza » Thu Aug 05, 2004 8:29 pm

Am I doing something wrong? I'm not getting a download but a page with loads of strange characters. Maybe it's because I'm browsing in Netscape, but I can't see why it'd make much difference but I'll try with Avant.

Edit: With Avant it is working but I'm getting the clip (on WMP) very very slowly, where it's showing about one or two seconds, then buffering then another one or two seconds and so on. So far to watch the clip it has taken me about ten minutes or so and it's still not finished yet. I know my it's a problem my end because the I viewed the other clips with no problems it's just that I reformatted my computer recently and have not installed everything. Maybe it'll play quicker if I download it.
Last edited by Anonymous on Thu Aug 05, 2004 8:49 pm, edited 1 time in total.
The Forum Moana and chief honey pot carrier!
"Come and take a gander at this bit of ugliness"

User avatar
TheBrollachan
Knight
Knight
Posts: 643
Joined: Sat May 08, 2004 8:49 pm
Location: Cambridgeshire
Contact:

Re:KNIGHTMARE VR

Post by TheBrollachan » Mon Aug 09, 2004 10:19 am

Ogre Part 2 has been added

EDIT: Any chance of seeing what the death sequence will be like. I'm just curious to see if it will resemble the original style (with an "Ooo Nasty" comment). ;)
Last edited by TheBrollachan on Mon Aug 09, 2004 10:23 am, edited 1 time in total.
Twitter: https://twitter.com/SmokeHits
Keeper of the original modellers' cast of the Brollachan.

Gizensha
Level 1 Dungeoneer
Level 1 Dungeoneer
Posts: 97
Joined: Tue Jun 29, 2004 10:38 pm
Location: Blackpool

Re:KNIGHTMARE VR

Post by Gizensha » Mon Aug 09, 2004 1:09 pm

Very nice part 2. And the sound works for me on both now. Yayness.

Like the ogre's intelligence... May be the stupidest speaking character in KM history, but stupid in a cute, non annoying way. Here's hoping he'll have other rolls than just being a guard :)

User avatar
HarveyTowers
Level 3 Dungeoneer
Level 3 Dungeoneer
Posts: 419
Joined: Fri May 28, 2004 1:30 pm
Location: Scotland, UK

Re:KNIGHTMARE VR

Post by HarveyTowers » Mon Aug 09, 2004 5:22 pm

See what you miss when you go on holiday!

The music and the tunnel sequence was very jazzy but Treguard sounded different. As for the Ogre - would I be correct in thinking that is bva?

Would love to see the pilot - does this include differtent footage or is it just all of the clips we can access strung together?
Good night out there; whatever you are!

User avatar
TheBrollachan
Knight
Knight
Posts: 643
Joined: Sat May 08, 2004 8:49 pm
Location: Cambridgeshire
Contact:

Re:KNIGHTMARE VR

Post by TheBrollachan » Tue Aug 10, 2004 3:58 pm

Another clip entitled 'Puzzle Room' has been added to site. Also an 'Intro' clip has been added.

Some other clips (Lord Fear) have been removed I think
Last edited by TheBrollachan on Tue Aug 10, 2004 3:59 pm, edited 1 time in total.
Twitter: https://twitter.com/SmokeHits
Keeper of the original modellers' cast of the Brollachan.

User avatar
HarveyTowers
Level 3 Dungeoneer
Level 3 Dungeoneer
Posts: 419
Joined: Fri May 28, 2004 1:30 pm
Location: Scotland, UK

Re:KNIGHTMARE VR

Post by HarveyTowers » Tue Aug 10, 2004 7:14 pm

Seems the combination was Lissard backwards - inspired by one of our number methinks.

Has bva given a name to the character in the intro?
Good night out there; whatever you are!

LordF
Level 3 Dungeoneer
Level 3 Dungeoneer
Posts: 312
Joined: Fri Jan 10, 2003 10:44 pm
Location: The Black Tower Of Goth
Contact:

Re:KNIGHTMARE VR

Post by LordF » Tue Aug 10, 2004 9:23 pm

Not yet to my knowledge.

The clips look absolutly brillant, the best so far, every single one of them.
LordF's DA Account
LordF's LiveJournal
Also known as Lord Fear

Malefact
Fright Knight
Fright Knight
Posts: 1556
Joined: Tue Nov 19, 2002 11:59 am
Location: Manchester

Re:KNIGHTMARE VR

Post by Malefact » Wed Aug 11, 2004 3:56 pm

Lots and lots of nice, new niceties. :) Thanks again!
Subject to change.

Kieran
Fright Knight
Fright Knight
Posts: 1028
Joined: Tue Nov 19, 2002 2:54 am
Location: Blackpool
Contact:

Re:KNIGHTMARE VR

Post by Kieran » Wed Aug 11, 2004 5:03 pm

These clips look very good indeed, the new KM is coming along excellently.
'He's NOT a Dungeoneer, he's a VERY naughty boy!'

User avatar
TheBrollachan
Knight
Knight
Posts: 643
Joined: Sat May 08, 2004 8:49 pm
Location: Cambridgeshire
Contact:

Re:KNIGHTMARE VR

Post by TheBrollachan » Wed Aug 11, 2004 5:25 pm

Additional 'Outro' clip added to Televirtual
Twitter: https://twitter.com/SmokeHits
Keeper of the original modellers' cast of the Brollachan.

Post Reply