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Going Back on New Knightmare

Posted: 18 Dec 2016, 20:21
by s4t8brett
It seems to me that 'going back' could actually benefit the quality of quests, and that it could be managed in a controlled way. Not least by rockfalls, pursuing opposition and other factors that make going back obviously not an option in many scenes. But also by having several transporter pads, and perhaps a token system to use them. I just think this could add something useful to the quests if thought through in a way that permits some revisiting of characters and places without, of course, making the quest repetitive or tedious for the audience.