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Re: Series 9 ideas...

Posted: 27 Nov 2003, 11:05
by Fidjit
I think series 9 should have an under-water section, something different. 8)
What a splendid idea! We could have a more upgraded dwarf tunnel from series three, with the screen rippling so it looks like it is underwater. I would call it HYDROCITY!  ;D (From Sonic 3 Mega Drive)

Re: Series 9 ideas...

Posted: 27 Nov 2003, 13:26
by Cull
I've come up with a couple of ideas, if anyone's interested. I think they could be good to try out.

Use Avatar technology to have snakes, scorpians, goblins, Skeletrons, Catacombites and Ariadne that could intelligently chase the dungeoneer, as opposed to filmed footage.

Have a face life force clock a la series 1-5 but created from the face of the dungeoneer playing. That would help emphasise that it was their own life force and would increase tension.

Have puzzle-locks for doors on the wall, operated manually. For example, a Tower Of Hanoi puzzle - the dungeoneer has to solve it to open the door before a Catacombite gets them, slowly clunking up the corridor!

I also had an idea for a final conflict scenario - for a quest involving rescuing a maid:

The dungeoneer's life force is getting critically low.

The main baddie appears and offers the dungeoneer a portal that leads back to Treguard's antechamber. If they refuse it, and press ahead with the rescue, they will not have sufficient energy to escape the dungeon.

The idea is that the dungeoneer sacrifices himself/herself to rescue the maid. Just as Treguard is about to dismiss the team, something magical happens and the dungeoneer is brought back to life and they win!

This is the kind of morality tale that will appease any critics that would otherwise worry about the horror element in the show.

What does everyone think?
Like the Avatar technology monsters idea! :) Not sure about the "Dungeoneer's face for Life Force"... might look very odd! (Though assumedly it'd always break down the original classic S1-5 skull! :D )

I like the "dungeoneer's hands-on puzzle" idea, although it'd need to be done in a way that the dungeoneer could properly see what they're doing/have to do! ;)

Not too sure about the morlaity tale ending - sounds like a good idea, but it sounds like it could over-outsmart the smart dungeoneers who technically "deserve" to win...


Generally, I'd like to see something returning to the old school S1-3 Knightmare image...

Re: Series 9 ideas...

Posted: 27 Nov 2003, 22:06
by JamesA
Crikey, 9 months without a single post on the Series 9 topic then it bursts back into life!  ;D With regards to the underwater level, it would be a good idea but in order to access the level, the dungeoneers would require some magical gills or other means in order to survive there.  :-*

Re: Series 9 ideas...

Posted: 28 Nov 2003, 14:02
by Malefact
It's great, eh? ;D

Cull: In the new series, Dungeoneers will be able to see anyway so I think the hands-on puzzle could be done. Regarding the morality ending, I think any team would do the right thing and rescue the maid - witness that team in series 2 who used FREE on Gretel instead of themselves, despite Treguard advising them otherwise.

Zagor: Well, Dungeoneers are equiped with the Eye Shield as standard so maybe they could be provided with a magic air bubble for underwater sections.

Re: Series 9 ideas...

Posted: 28 Nov 2003, 14:06
by Fidjit
I reckon Level Three should be a place with snow, fire, or even perhaps a graveyard... A place of the dead so to speak...  ;D

Re: Series 9 ideas...

Posted: 30 Nov 2003, 00:16
by JamesA
Yes, a place of the dead could be a grave warning to all dungeoneers that dare to tread within it

Re: Series 9 ideas...

Posted: 30 Nov 2003, 00:28
by FrightKnight
We'll save that pun for either the knew dungeon master or the dungeon master's assistant. Or the Opposition.

Don't forget to add cryptic clues around...

Re: Series 9 ideas...

Posted: 30 Nov 2003, 00:45
by JamesA
.... but make sure there's no cheating or even coffin going on while you're at it

Re: Series 9 ideas...

Posted: 02 Dec 2003, 16:18
by Cull
Cull: In the new series, Dungeoneers will be able to see anyway so I think the hands-on puzzle could be done. Regarding the morality ending, I think any team would do the right thing and rescue the maid - witness that team in series 2 who used FREE on Gretel instead of themselves, despite Treguard advising them otherwise.

Good point about the team using FREE. :)

But as for your suggestion fo the dungeoneer being able to see... well, sorry for sounding like a skipping 2 Unlimited record, but no, no, no, no, no, no, no, no, no, no, NO! You can't get rid of the whole "Helmet of Justice blindfolding the Dungeoneer" concept  - that's part of what made the team work so vital to the quests success... otherwise, you may as well not bother with the advisors. And then you'd just be watching the dungeoneer wander about the dungeon themself... which sounds to me like Knightmare being dragged down to reality TV levels! :o I never was happy about them bringing in things like Insight potions and spells so the dungeoneer could "see " their way round a room - beforehand, good team would be able to guide their dungeoneer perfectly well without help, and poor teams who couldn't were rightly killed off - letting the dungeoneer see is almost a cheat's way out of this in my eyes.

Re: Series 9 ideas...

Posted: 02 Dec 2003, 19:10
by Malefact
I understand what you're saying. The Helmet was, however, introduced through necessity to make the game possible. Now, with VR headsets etc., the need to blindfold the Dungeoneer has been removed. Also, if the Dungeoneer can see it opens up a huge range of new possibilities for the show. Granted, the show will play very differently but I don't think that the X factor will be lost. The Dungeoneer will still have to rely on his/her team - decisions will have to be discussed, passwords looked up etc.

It basically bottles down to this:-

Problem: A Dungeoneer who is able to see will not be challenged by the Dungeon.

Solution: Change the Dungeon so that it IS a challenge.

Re: Series 9 ideas...

Posted: 08 Dec 2003, 17:27
by Snowcat
Didn't they have something like that on 'Virtually Impossible'??

I could never figure out whether or not the 'dungeoneer' in VI could actually see roughly what was going around them.

It would make sense for the VR theme but the advisors still had to guide them (as well as operate game controls fron their position), The dungeoneer refusing to respond unless told where to go.

Anyone able to educate me further???

AJK

Re: Series 9 ideas...

Posted: 09 Dec 2003, 06:09
by Malefact
Virtually Impossible was indeed a full-VR show in a similar vein to Km. It was a good idea but the technology wasn't ready for it. Now that it is, the format can be developed - and the new Km is among the results.

I think the player could see what was going on but from a purely in-vision perspective. The advisors had others viewpoints and as such were able to offer additional information.

Re: Series 9 ideas...

Posted: 09 Dec 2003, 11:10
by Fidjit
I vaguely remember the animated fish shouting , "WARNING, skulletron alert!!"

Re: Series 9 ideas...

Posted: 09 Dec 2003, 13:01
by Malefact
I remember a prolonged "Ooooooooooh!" whenever the team messed up. :)

*goes off to search for tartar sauce*

Re: Series 9 ideas...

Posted: 09 Dec 2003, 15:23
by Cull
*Racks his brains for memories of Virtually Impossible*
*Mashes his head against desk in attempt to remember*

...wasn't that on CITV at the same sort of time as Knightmare used to be? With games like "Tetris Towers" where they had to find as manay Tetris pieces as possible in the alloted time? If so, I remember that show... and I can see how the whole "Dungeoneer sees their view, dungeoneers see long-shot view" thing could work...