[phpBB Debug] PHP Warning: in file [ROOT]/phpbb/path_helper.php on line 239: str_repeat(): Second argument has to be greater than or equal to 0
Knightmare.com • Bewilder Box: feat Hugo Myatt
Page 1 of 1

Bewilder Box: feat Hugo Myatt

Posted: Mon May 23, 2016 12:07 pm
by JamesA
Hugo Myatt is to star as the host of a brand new immersive live action experience called Bewilder Box, which plans to be staged at a venue in Brighton.

This project is currently seeking funds via Kickstarter and if you wish to help out, then please do so by clicking on the link below:

https://www.kickstarter.com/projects/be ... mares-hugo

Re: Bewilder Box: feat Hugo Myatt

Posted: Mon May 23, 2016 9:53 pm
by Mystara
We're looking into putting together a knightmare.com team to go along, check this out, and report back to the website....the owners have promised to roll out the red carpet for us :)

Anyone interested? PM me. Team of 6.

Re: Bewilder Box: feat Hugo Myatt

Posted: Mon Feb 20, 2017 10:31 am
by DJones
(Another) Dave and I agree that Bewilder Box was absolutely superb and well worth visiting. To put that in context, we had a 7-hour round trip (including congestion on the M25) from Coventry to Brighton. The puzzles were a nice mix of pen-and-paper (codes, hidden messages, etc.) and object interaction (push this, twist that, and so on). The game starts before you get into the room with the hosts getting into character and leading you in. The "Quantum Mechanic", I found out later, goes in and fixes problems with the room if something has been overlooked during the reset process, which is a nice way of handling problems in-character - not that anything went wrong on our visit.

Extra clues are also handled smoothly via D.A.V.E. (ye gods, there's another one) the Artificial Intelligence, which is a much better system than simply having one of the hosts come in. Other places do the latter and it effectively disrupts the setting when the team have supposedly travelled somewhere (or somewhen) a long distance away. Bewilder Box has everything nicely integrated together. Thanks to this game, I plan on making more of an effort to visit other escape rooms, although I will be starting closer to home.

Oh, and we finished with somewhere between 15 and 16 minutes left - the clock didn't get stopped immediately, so it's a little hazy. Ok, so *one* thing went wrong, then; what do you expect with that much Dave in one place? :D