Series 3 - Episode 12
Posted: 26 Jul 2004, 20:00
Treyguard told us 9 teams had challenged and 9 teams had failed.
Opened in Ka's room where Mellisandre appeared. The team decided to trust her and she lead them into the snake's tongue room. The tongue stopped to allow her to start the dungeoneer off.
Into the Brangwen-She's room. Scored 2, were told the sword was their quest but did not earn anymore knowledge - which is a bit harsh considering that they couldn't easily rule out any one item.
The scorpion sting room and bomb room followed - someone dosen't like this team.
Met Mellie who told us her name again and they swapped her an apple for her scarf. The team were dedicating their quest to her by carrying her favour the scarf. She gave them a poem including what the first step was - the hop - and the FLARE spell. She also said they were never to abandon her token.
She was followed by "an ogre-looking man" in the Dwarf Corridor and into the missing floor room (this time haunted) and onto the ledge, where she was followed by Olaf. Gave Olaf the candle who told them the second step was the handshake.
Used FLARE to reveal the wellway room and picked up bananas as a in-fall snack.
The bats were about again in the Mills of Doom. There was also a sword above the door which could have been either the quest item or a haunting. Treguard told us it was not a quest piece but "just a symbol." It may be just a symbol to you but it's life and death to them.
Met Hordriss at his desk in one of his best scenes ever. The attitude and purpose of being (with a riddle that had to be solved) He also told them the third step was strech.
The riddle was fairly easy, Imarked it out on a piece of paper and they should have been able to do it just as quickly. They took door 5 eventually and entered the level 2 clue room from the usual exit door, meaning that they had to exit up the steps which is usually forbidden.
Timed out before they could take steps in Merlin's room.
Opened in Ka's room where Mellisandre appeared. The team decided to trust her and she lead them into the snake's tongue room. The tongue stopped to allow her to start the dungeoneer off.
Into the Brangwen-She's room. Scored 2, were told the sword was their quest but did not earn anymore knowledge - which is a bit harsh considering that they couldn't easily rule out any one item.
The scorpion sting room and bomb room followed - someone dosen't like this team.
Met Mellie who told us her name again and they swapped her an apple for her scarf. The team were dedicating their quest to her by carrying her favour the scarf. She gave them a poem including what the first step was - the hop - and the FLARE spell. She also said they were never to abandon her token.
She was followed by "an ogre-looking man" in the Dwarf Corridor and into the missing floor room (this time haunted) and onto the ledge, where she was followed by Olaf. Gave Olaf the candle who told them the second step was the handshake.
Used FLARE to reveal the wellway room and picked up bananas as a in-fall snack.
The bats were about again in the Mills of Doom. There was also a sword above the door which could have been either the quest item or a haunting. Treguard told us it was not a quest piece but "just a symbol." It may be just a symbol to you but it's life and death to them.
Met Hordriss at his desk in one of his best scenes ever. The attitude and purpose of being (with a riddle that had to be solved) He also told them the third step was strech.
The riddle was fairly easy, Imarked it out on a piece of paper and they should have been able to do it just as quickly. They took door 5 eventually and entered the level 2 clue room from the usual exit door, meaning that they had to exit up the steps which is usually forbidden.
Timed out before they could take steps in Merlin's room.