Series 2 - Episode 15

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wombstar
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Re: Series 2 - Episode 15

Post by wombstar » Sat Oct 12, 2013 4:40 pm

They should have been allowed to enter level 3 and killed off there in some crazy and creative way.
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Re: Series 2 - Episode 15

Post by HobGoblin » Sat Oct 12, 2013 7:49 pm

Yes, a harsh death, especially as they arguably got the riddle correct - if an elephant never forgets its memory then it always remembers its memory which means it never forgets...

But anyway.

I just loved the fact the team seemed to be having so much fun, particularly the middle advisor who had a really infectious, happy enthusiasm. The flip side was their poor, heartbroken faces after they'd been killed :(
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Re: Series 2 - Episode 15

Post by TimeMaster » Sat Oct 12, 2013 8:53 pm

I really enjoyed this episode - but what an unfair death! I had the feeling that the producers decided that they had to kill the team off - perhaps because the next team was waiting in the wings and the series was drawing to an end? Merlin really should have given them two or three riddles. It's such a shame because the dungeoneer did brilliantly with Cedric's riddles.

I also enjoyed seeing inside the well in this episode as well as the comedy value of the dungeoneer landing on Cedric's head!

I can understand the team not following Mildread's advice. Haven't there been episodes where teams have followed Mildread's advice only to be told by Treguard that they have been tricked? (Or am I confusing Mildread with Lilith?!) ???
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Re: Series 2 - Episode 15

Post by pjmlfc05 » Sat Oct 12, 2013 9:56 pm

Yes Steven falling on top of Cedric made me laugh!

It was nice to see a team enjoyed themselves as much as Steven and his team. Did feel sorry for them when they lost.
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Re: Series 2 - Episode 15

Post by Canadanne » Sat Oct 12, 2013 10:09 pm

Cedric & Steven is one of my favourite scenes from early Knightmare. :)

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wombstar
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Re: Series 2 - Episode 15

Post by wombstar » Sun Oct 13, 2013 1:12 am

Mildred says something like take the left door because the right one has a bomb behind it. The team seemed to think that if the left door was the 'right one to take' it would have had the bomb instead. Unless it was indeed a trap and they would have ended up someplace worse.

I also could tell the team had seen series 1 and had a pretty good idea of what they were doing and how to do it. "you're in a bomb room" one says without having to describe exactly where they are.

Real shame really, but they did get a few questions wrong in level 1 didn't they?
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Re: Series 2 - Episode 15

Post by pjmlfc05 » Sun Oct 13, 2013 6:47 am

wombstar wrote:Mildred says something like take the left door because the right one has a bomb behind it. The team seemed to think that if the left door was the 'right one to take' it would have had the bomb instead. Unless it was indeed a trap and they would have ended up someplace worse.

I also could tell the team had seen series 1 and had a pretty good idea of what they were doing and how to do it. "you're in a bomb room" one says without having to describe exactly where they are.

Real shame really, but they did get a few questions wrong in level 1 didn't they?
If that was the case then I guess that's why the producers killed the team off. It's harsh but they should have got Merlin's question right. It wasn't a hard question either.
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Re: Series 2 - Episode 15

Post by Drassil » Sun Oct 13, 2013 11:20 am

It's ironic that the dungeoneer used a gauntlet in two separate rooms, then found himself in a bomb room where he didn't have to use it.

I thought the AVAUNT spell was fun. After being shot at by dual energy beams on Level 1, the team got an opportunity to 'pay it forward'. Lucky they didn't cross the streams. The superfluity of the password and Casper annoyed me. I'm also not certain what happened to Edmund Dehn's voice on the bridge.

Comparing this team's Merlin encounter with Team 7's suggests that they were treated very unfairly indeed. Merlin asked Neil/Team 7 for three truths, was content with two (having helped them towards one answer) and was apparently never going to give them a spell anyway. For this team, it was a case of 'one out of one or the quest is done': one question, one wrong answer, no magic, fate sealed. It wiped the smiles off the advisors' faces and mine. I can only assume that the production team had decided to be harsh after showing leniency over the bomb room. Thank goodness that in Series 3, they decided that Merlin should give all teams the same chance.
Whiteknight wrote:I think though that without knowing what Merlin's spell was and a complete absence of information from Treguard after the light faded other than how good they are at disappearing (referring to earlier in the quest), we will never know for sure the official reason for the quest ending.
The team's death was badly handled. The Life Force clock as we know was added retrospectively, and creates confusion here as to the cause of death. It's ironic that "light source fading" and "Life Force fading" sound so similar, but Treguard only mentions the former. Yet if Steven/Stephen had simply been plunged into darkness, he could in theory have still reached the wellway. Given that Merlin had rambled on about Mogdred, the demise could have been attributed to him via a voiceover after or instead of the light fading.

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