Series 7 - sight spells
-
- Level 1 Dungeoneer
- Posts: 91
- Joined: 30 Jun 2003, 16:32
- Location: Level Three
- Contact:
Series 7 - sight spells
Anyone else feel the were a waste of time? I guess that's why the helmet was changed so as to have a visor - the production team simply raised the visor a little when the spell was cast. But it got really tiring hearing Majita whine so often that 'HE CAN'T EVEN SEE!/IT'S TOO DARK!' etc. especially when the spell barely seemed to work anyway. Given that they managed 6 series without dungeoneers ever being able to see, what difference did those spells even make?
- wombstar
- Level 3 Dungeoneer
- Posts: 494
- Joined: 12 May 2013, 22:25
Re: Series 7 - sight spells
I'm not sure it worked liked that, lifting the visor would just allow the dungeonner to see the blue screens, so i think the helmet had a screen inside so they could see the room or they took a peak on a monitor. I really don't know.
And even though he could see they still had to guide him
It was one of the biggest mistakes to include in the show along with the reach wand i think.
And even though he could see they still had to guide him
It was one of the biggest mistakes to include in the show along with the reach wand i think.
It's always the cracked ones that let the light in
-
- Senior Staff
- Posts: 2579
- Joined: 30 Sep 2003, 16:01
Re: Series 7 - sight spells
If you've read my 'Jumped the Shark' article on the website, you'll know that I am not a fan of sight spells either. Jake/Eyeshield once described me as a 'fellow member of the newly-formed "Seeing Eye spells are pointless" club'.
Who is online
Users browsing this forum: No registered users and 28 guests