Confusion.
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- Level 2 Dungeoneer
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Confusion.
Could characters in the game hear what the advisers actually said? This has always intrigued me as I thought they could guide the dungeoneer and could not be heard themselves. However, I remember Mogdred once laughing as some advisers made poor attempts to dispel "SHROUD" (does no--one else find it odd that the advisers do the spellcasting?) and I'm sure I could find a few other paradigms of when characters seemed to react to the advisers and dungeoneers. It must have been tough for the actors though, waiting for adviser input to a question they had asked the dungeoneer. I hope I'm making sense here - are there any other instances when game characters react to advisers?
Oh look there's J.G. Ballard in a burnt-out fridge with a spitfire pilot.
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- Knight
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Re: Confusion.
hmmmm, well i dont have the boundless episode knowledge of some but i do remember that more often than not, if the advisors were discussing what answer the dungeoneer should give then we watching them discuss rather than the dungeoneer and the actors. so sometimes it would be tough on the actors but a lot of the time they could probably smoke a fag while the advisors went on and on and on
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Re: Confusion.
I wonder what Ridolfo smoked?
Oh look there's J.G. Ballard in a burnt-out fridge with a spitfire pilot.
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Re: Confusion.
lol
I bet Lord Fear was a cuban cigar man
I bet Lord Fear was a cuban cigar man
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Re: Confusion.
Sly Hands - roll ups.
Oh look there's J.G. Ballard in a burnt-out fridge with a spitfire pilot.
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Could 'in-game' characters hear the advisors?
I am wondering if the characters in the actual game (rather than in the antechamber) could actually hear the advisors? Because I don't know of any scene in which they respond to the advisors, but they can hear Treguard. So I was wondering if they could also hear the advisors?
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Re: Could 'in-game' characters hear the advisors?
It's quite a guess but in my opinion. Yes, because the characters seem to get the timings right whenever the dungeoneers talk
If the only way is onward how would you get home for tea??
- HStorm
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Re: Could 'in-game' characters hear the advisors?
I think most of the time in the early seasons they could. Certainly Merlin and the wall mosters seem to respond to advisors answering the occasional riddle rather than the dungeoneer. I think most of the time though, the actors were either told to ignore the advisors, or they just couldn't hear them because they would mutter so.
Last edited by HStorm on 26 Jan 2004, 15:06, edited 1 time in total.
Knightmare Audio Plays from The Dunshelm Players.
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Re: Could 'in-game' characters hear the advisors?
Hmmm. I know that the dungeoneer had an earpiece to be able to hear the advisors through a mike. I presume the characters must have earpieces as well, because they sometimes communicate with Treguard. I don't think that it would be that difficult to make them unable to hear via the advisers' mikes.I think most of the time in the early seasons they could. Certainly Merlin and the wall mosters seem to respond to advisors answering the occasional riddle rather than the dungeoneer. I think most of the time though, the actors were either told to ignore the advisors, or they just couldn't hear them because they would mutter so.
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Re: Could 'in-game' characters hear the advisors?
If the Characters had headsets they would probably been seen. You would notice the lack of ear-hole even if make-up had been used to cover it.
One possibility is that there could have been some kind of monitoring system inside the 'Dungeon' half of the studio (I'm thinking a small PA system here, like backstage in a theatre).
Something similar will have to have been set up in the antechamber to allow the advisors to hear what is going on in the Dungeon. They aren't plugged-in in any way whasoever!
One of the Kelly-vision clips shows a Dungeoneer being 'wired' with a head-set. Presumably, He being able to hear the advisors is more important than most things. However the on stage monitoring should be sufficient for characters.
To add to HStorms early point:- I believe that characters could hear the advisors regardless of which series. There's a Scene in S5, forgotten which quest, where the advisors are discussing whether or not to give a bone to Hordriss. One of them (advisor) remembers the scroll "Give the dog a Bone" at which Hordriss gets highly indignant and gets his hackles up!
AJK
One possibility is that there could have been some kind of monitoring system inside the 'Dungeon' half of the studio (I'm thinking a small PA system here, like backstage in a theatre).
Something similar will have to have been set up in the antechamber to allow the advisors to hear what is going on in the Dungeon. They aren't plugged-in in any way whasoever!
One of the Kelly-vision clips shows a Dungeoneer being 'wired' with a head-set. Presumably, He being able to hear the advisors is more important than most things. However the on stage monitoring should be sufficient for characters.
To add to HStorms early point:- I believe that characters could hear the advisors regardless of which series. There's a Scene in S5, forgotten which quest, where the advisors are discussing whether or not to give a bone to Hordriss. One of them (advisor) remembers the scroll "Give the dog a Bone" at which Hordriss gets highly indignant and gets his hackles up!
AJK
There are but 2 rules in this realm:-
1) He who sees first is the winner...
2) He who is seen first is toast...
1) He who sees first is the winner...
2) He who is seen first is toast...
- HStorm
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Re: Could 'in-game' characters hear the advisors?
It was actually the dungeoneer who offended Hordriss in that scene, not one of the advisors. He was reminding the advisors of the clue, and his high-and-mighty goat-featuredness overheard him.
Knightmare Audio Plays from The Dunshelm Players.
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Re: Could 'in-game' characters hear the advisors?
oops!!
Hokay
AJK
Hokay
AJK
There are but 2 rules in this realm:-
1) He who sees first is the winner...
2) He who is seen first is toast...
1) He who sees first is the winner...
2) He who is seen first is toast...
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Re: Could 'in-game' characters hear the advisors?
HAHAHAHA. ;D
Classic Hordriss scene.
Classic Hordriss scene.
"I was kind of hopeing he was going to blast them with a fire ball for there rudness and disrespectful attitued.""A DOG? Did you just refer to One As A Dog?"
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Re: Could 'in-game' characters hear the advisors?
Has it been resolved yet? Could he hear them?
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Re: Could 'in-game' characters hear the advisors?
Maybe that's another question for Kieran to ask TC .
Last edited by MoanaLiza on 26 Jan 2004, 22:42, edited 1 time in total.
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