Two-Player Knightmare?
Posted: 28 Jul 2013, 19:00
My brother and I were discussing the emerging possibility of KM coming back, and what it would need to keep the attention of today's fickle TV audiences. One of the key requirements is to up the speed of the gameplay a bit, and an idea Ruzl hit on was turning the show into a 2-team game.
The idea is to have two quests in progress at the same time e.g. one searching for the Crown (Ruzl called it the 'Hat Of Glory'... always a committed devotee of the Greater Game, that boy...), the other searching for the Sword. It would be sort of a half-race, and whichever team makes the faster progress gets a bonus spell at the end of each level. If both teams manage to complete the quest, the one who finishes first is the winner, while the one who took longer joins the ranks of those end-of-season teams whose quest couldn't be completed.
We also suggested that the life-force clock should be made more central to the gameplay. That idea is that food can only be obtained in the final chamber of the level, and the clock should have a genuine, fixed time limit from the moment the level begins e.g. fifteen minutes. Therefore, the dungeoneer would have to complete the level within the set time, or their life-force clock would genuinely run out, and their quest would end there.
In a sense, the game would take on a sort of resemblance to The Krypton Factor, with more than one team competing at once, and so the cameras will be switching between the two teams on a frequent basis. How the Dungeon Master would handle this, we haven't figured out yet - maybe he hosts one team, while the assistant advises the other. (This would at least make the assistant in the Great Hall a darn sight more useful than previously.)
The extra competition would motivate faster gameplay, as the teams would have to play against each other as well as the dungeon characters.
Any thoughts?
The idea is to have two quests in progress at the same time e.g. one searching for the Crown (Ruzl called it the 'Hat Of Glory'... always a committed devotee of the Greater Game, that boy...), the other searching for the Sword. It would be sort of a half-race, and whichever team makes the faster progress gets a bonus spell at the end of each level. If both teams manage to complete the quest, the one who finishes first is the winner, while the one who took longer joins the ranks of those end-of-season teams whose quest couldn't be completed.
We also suggested that the life-force clock should be made more central to the gameplay. That idea is that food can only be obtained in the final chamber of the level, and the clock should have a genuine, fixed time limit from the moment the level begins e.g. fifteen minutes. Therefore, the dungeoneer would have to complete the level within the set time, or their life-force clock would genuinely run out, and their quest would end there.
In a sense, the game would take on a sort of resemblance to The Krypton Factor, with more than one team competing at once, and so the cameras will be switching between the two teams on a frequent basis. How the Dungeon Master would handle this, we haven't figured out yet - maybe he hosts one team, while the assistant advises the other. (This would at least make the assistant in the Great Hall a darn sight more useful than previously.)
The extra competition would motivate faster gameplay, as the teams would have to play against each other as well as the dungeon characters.
Any thoughts?