Notice how the 'wall monster appear' sound effect is played again, when they resume from Time Out, even though they were already in the middle of questioning!
I would have got the magic tree riddle right, but only because a very similar riddle was on the Crystal Maze
The team got some information out of Granitas having only answered one riddle right! Other teams who got 1/3 just got the object of the quest, nothing more from the wall monster.
Mildread changed her voice again and imitated one of the advisers. I think they probably had an impressionist doing the voice while the team was playing, then got the adviser to dub his real voice later on.
I think they should have taken the bone for Mildread, since she hinted at it - but they didn't know to take it because they didn't earn the information from the wall monster! Mildread took the potion anyway "It'll come in handy!" and gave them a word "Stalagtite", which might be a password for later on. Might have been the wrong password though, since they gave Mildread the 'wrong' item...
Strange way of dealing with a Cavern Wraith (ghost), by holding up the magic dagger!
Ah, so this is why Granitas didn't tell them their quest - they were able to choose it in the multi-door room! I wonder what would happen if you took the Way Out? Surely they would have had a script for that eventuality...
What appeared to be a clue room next, but with a skeleton on the table instead! The skeleton had a key inside its ribcage, which they took - but I didn't see anything else to take.
Mogdred appeared in the bridge room, and paralyzed Treguard. In addition, he spellcast SHROUD on the dungeoneer to make him invisible! Took the team FOREVER to figure out the correct 'wrong' spelling, after trying everything! Saying the word 'Stalagtite', calling 'Reverse-spell' instead of Disspell! Notice Treguard desperately trying to say 'Letter O' which they forgot in the disspell!
Interesting how there was a Sprite of Energy (tree) on the Combat Chess board, so they had to figure out how to get there with Knight's moves, as well as getting to the door!
A new-look Corridor of Spears in this episode, with the machinery visible! "If we ever say Run, we mean RUN, and when we say Stop, we mean STOP right there" The spears didn't disappear when the dungeoneer had passed, but the camera angle was such that the spikes wouldn't appear behind him when he'd passed.
Did you notice the sound when he collected the Sword piece was the same sound effect as was used for the Status Bar appearing in later series?
I liked Merlin being lost in mid-air and them having to guide him down to his chair! When Merlin was asked to repeat his riddle, he repeated it VERY slowly and clearly. Timed out before they could answer Merlin's 3rd riddle.