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Re: Exploring the world of Knightmare with Oculus Rift
Posted: 05 Sep 2015, 15:12
by jamesuk
Re: Exploring the world of Knightmare with Oculus Rift
Posted: 06 Sep 2015, 12:30
by jamesuk
Basic exterior area of Palace Linghorn (series 8 ) pretty much done. Not much to say here really. Approaching the portcullis makes it open along with the original sound effect.
High resolution images:
http://imgur.com/a/I041r
Video:
https://www.youtube.com/watch?v=K9wm8mvjjK8
Re: Exploring the world of Knightmare with Oculus Rift
Posted: 08 Sep 2015, 19:13
by jamesuk
Re: Exploring the world of Knightmare with Oculus Rift
Posted: 12 Sep 2015, 12:30
by jamesuk
Re: Exploring the world of Knightmare with Oculus Rift
Posted: 13 Sep 2015, 16:42
by jamesuk
Re: Exploring the world of Knightmare with Oculus Rift
Posted: 18 Sep 2015, 19:59
by jamesuk
And now the Brollachan can be fed with knowledge
. Like the original, you walk to a certain point in the room and the Brollachan fades in with the same Gong sound. Once you've finished feeding it knowledge, it'll fade out again
High resolution images:
http://imgur.com/a/o1ZPl
Video:
https://www.youtube.com/watch?v=hQ5SO2c6Rhg
No consequences for lying to it right now. As it was technically robbed of its knowledge, it seems impossible for it to be in a position for it to kill a dungeoneer as it wouldn't know if it was being lied to. Any idea if the people behind Knightmare had any death sequences planned for the Brollachan?
Re: Exploring the world of Knightmare with Oculus Rift
Posted: 24 Sep 2015, 20:36
by jamesuk
Re: Exploring the world of Knightmare with Oculus Rift
Posted: 27 Sep 2015, 20:22
by JamesA
Hi James,
I just wanted to say how much I've been enjoying your Oculus Rift takes on Knightmare. Whilst not being able to officially make a comment until now, I have been watching the vids almost as soon as you've posted them up here on the forum. The Corridor of Blades was particularly eye popping (liked how its possible to turn and watch the blade as it whizzes past) and the Causeway, Play Your Cards Right and moving block rooms are other notable favourites.
Keep them coming. Great work.
Re: Exploring the world of Knightmare with Oculus Rift
Posted: 27 Sep 2015, 21:02
by Canadanne
This thread deserves a Merit medal in my opinion! Amazing work, I've absolutely loved every video.
Re: Exploring the world of Knightmare with Oculus Rift
Posted: 27 Sep 2015, 21:25
by Mystara
Good call.
Re: Exploring the world of Knightmare with Oculus Rift
Posted: 03 Oct 2015, 10:09
by jamesuk
Thank you all so much for your support with this. It really does mean a lot to me
And now we have the Snap Dragon Tunnels from Series 8 complete with animated Snap Dragons! The walls have been made brighter to compensate for the darkness in the Rift. Those Dragons look huge in the Rift
High resolution images:
http://imgur.com/a/lYCd9
Video:
https://www.youtube.com/watch?v=IPXECy_Rk4E
Depending on the way motion capture tech evolves and eventually sees somekind of release, I can envision reanimating these snap dragons with my arms/hands to really give it that authentic "glove puppet" look to it.
Unfortunately capturing images/videos via the mirror screen right now results in trails/blurring which does reduce the image quality. In the rift, it's much sharper (
with the exception of the "Screen Door Effect" which should hopefully be less of an issue once CV1 comes out next year)
With the Dragon Asset that I purchased from the Unity Store, I'm hopeful that this'll eventually pave the way for encounters with Smirkenorf/Bal-Sheba and if I can get my head around the coding, mayby even fully fledged Dragon flights between levels.
Re: Exploring the world of Knightmare with Oculus Rift
Posted: 11 Oct 2015, 08:12
by jamesuk
Re: Exploring the world of Knightmare with Oculus Rift
Posted: 11 Oct 2015, 19:30
by wombstar
it's like having a real tour of the dungeon.
I shall look forward to the gory version of the death by blades
Re: Exploring the world of Knightmare with Oculus Rift
Posted: 11 Oct 2015, 20:07
by Canadanne
wombstar wrote: it's like having a real tour of the dungeon.
It really is! So cool!
Re: Exploring the world of Knightmare with Oculus Rift
Posted: 11 Oct 2015, 21:19
by pjmlfc05
Loving the skull animation and sound effects! Very exciting stuff and looking forward to seeing more of your great work.