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Re: Knightmare VR

Posted: 15 Aug 2003, 14:17
by Galgarach
I got it wrong it was team 11 series 3 that good old Martin Tool, Lee Mac, someone who mutters there name to an extent that you can tunderstand it and the little kid on the end.
Why did the punk cross the road?
Coz he was stapled to the chicken!
:D

The first step is the tree, the tree.

Posted: 15 Aug 2003, 14:26
by Galgarach
" Say the Argur."
" The Argor"
Vote your favourite team!
Mines Team 11, 1989

Re: Knightmare VR

Posted: 15 Aug 2003, 14:53
by Galgarach
Oops I think i wondered away from the main subject.
Knightmare Vr, I think all it needs is to keep the team.
Knightmare was filmed in a blue room, and by the look of those screenshots they are going to need a pretty big blue room!  ::)

Re: Knightmare VR

Posted: 17 Aug 2003, 02:35
by Galgarach
All alone in the forum  :(

Re: Knightmare VR

Posted: 17 Aug 2003, 12:27
by Snowwiewolf
awwww I'm here and I agree with you  :D the team is the best part in Knightmare

Re: Knightmare VR

Posted: 17 Aug 2003, 15:04
by Galgarach
And if you had a corridor of blades type room how, without the team, could you see the blades?

Re: Knightmare VR

Posted: 18 Aug 2003, 00:42
by MoanaLiza
Well you could always cast an INSIGHT spell or use a true sight potion, if of course you had one. But then how would you get around the dungeon?

This may have already been suggested but I think a good idea would be to have the quests interactive. The dungeoneer will be doing a quest live. The advisors could be option 1a or b, anyone by phone or option 2 a team by phone either a, who know each other from the start and are rung up, before their quest. B, the team do not know each other but ring up right before a quest.

Option 1 idea would be the dungeoneer starts off by introducing themself, donning the Knapsack and the helmet, etc. or what ever. It is then about to go into a commercial break or other info. right before the break/other info people are asked to phone in. The quest returns with someone on the line. The quest the starts. The dungeoneer goes into the first room and the person online describes it and what the dungeoneer should do. They direct the dungeoneer and so on and so on. The quest could go something like a. just one single advisor throughout the whole quest or b. one different advisor for each room.

Option 2 idea would when a dungeoneer dies we know whos next, a. so the advising team members who already know each other, are contacted so that they could be online next; or b, so that people could phone in and a team of three advisors could got together to direct the dungeoneer.

I hope that made sense and that I got my point across! ;)

Re: Knightmare VR

Posted: 22 Aug 2003, 18:03
by Galgarach
No, what i mean is how does the dungoneer see computer graphics - he cant, unless they use cardboard blades to represent where they are - or a virtual reality helmet

Re: Knightmare VR

Posted: 31 Aug 2003, 18:18
by Galgarach
IM so upset, by the time vr is made, ill probably be too old to play. Theres always timegate though...