Page 1 of 3

Series 9 ideas...

Posted: 24 Feb 2003, 16:09
by Malefact
I've come up with a couple of ideas, if anyone's interested. I think they could be good to try out.

Use Avatar technology to have snakes, scorpians, goblins, Skeletrons, Catacombites and Ariadne that could intelligently chase the dungeoneer, as opposed to filmed footage.

Have a face life force clock a la series 1-5 but created from the face of the dungeoneer playing. That would help emphasise that it was their own life force and would increase tension.

Have puzzle-locks for doors on the wall, operated manually. For example, a Tower Of Hanoi puzzle - the dungeoneer has to solve it to open the door before a Catacombite gets them, slowly clunking up the corridor!

I also had an idea for a final conflict scenario - for a quest involving rescuing a maid:

The dungeoneer's life force is getting critically low.

The main baddie appears and offers the dungeoneer a portal that leads back to Treguard's antechamber. If they refuse it, and press ahead with the rescue, they will not have sufficient energy to escape the dungeon.

The idea is that the dungeoneer sacrifices himself/herself to rescue the maid. Just as Treguard is about to dismiss the team, something magical happens and the dungeoneer is brought back to life and they win!

This is the kind of morality tale that will appease any critics that would otherwise worry about the horror element in the show.

What does everyone think?

Re: Series 9 ideas...

Posted: 24 Feb 2003, 17:46
by Trebor64
I think those ideas are great, especially the maid rescue finalie. I always liked it when the quest was to free the maid as it seemed much more heroic than having to rescue a sword, shield etc.

Re: Series 9 ideas...

Posted: 24 Feb 2003, 21:13
by Trial_by_Spikes
Reminds me a bit of one of the books where you had to either save Pickle or take a crystal key (your actual mission) - guess which one was the right one to take?

Re: Series 9 ideas...

Posted: 24 Feb 2003, 23:35
by DavidNewton
See, I knew I wouldn't be the only one to remember that. Posted it on a very similar thread, in fact - unless I'm just going mad.

Re: Series 9 ideas...

Posted: 25 Feb 2003, 13:53
by Malefact
I've never read that book. It sounds just like the sort of dilemma Barry and his team from series 7 had.

Re: Series 9 ideas...

Posted: 25 Feb 2003, 15:20
by DavidNewton
That's what you said before as well!

Re: Series 9 ideas...

Posted: 25 Feb 2003, 15:28
by DavidNewton
I remember now - you said it in Chat on Sunday. I told you I would be a bit strange on the 23rd, happens all the time.

I found a "23p" sticker on my door the day after that, and was sent a Flash animation with the number 23 today. Help.

Re: Series 9 ideas...

Posted: 25 Feb 2003, 15:35
by Malefact
Oo-er!  :o

Number 9....number 9....number 9....

Re: Series 9 ideas...

Posted: 25 Feb 2003, 15:45
by Malefact
Another idea:

A winning quest could have a series 4-style final conflict (building up over a few rooms or so with a spectacular showdown!) and a series 5-style life force emergency when redeeming the quest object.

Re: Series 9 ideas...

Posted: 25 Feb 2003, 18:01
by lewis_martin
I think series 9 should have an under-water section, something different. 8)

Re: Series 9 ideas...

Posted: 25 Feb 2003, 18:09
by Malefact
That's a good idea!

Perhaps at some stage in the game the dungeoneer would have to swim underwater to get past some kind of obstacle.

Re: Series 9 ideas...

Posted: 26 Feb 2003, 01:20
by Emii
They could split it into the elements...
Earth - an underground level
Fire - a hell-like level (possibly the last and hardest)
Wind - Flying some sort of creature and having to dodge things? Pick up survivors on the tops of moutains?
Water - Underwater level
Wood - The forest level
Metal - the electricity/robot/machinery level

Comments?

Re: Series 9 ideas...

Posted: 26 Feb 2003, 17:02
by Malefact
That's a good idea.

I had a similar idea a while back; instead of one dungeon, have several different worlds the dungeoneer could enter by chance at the start of the quest. There can be a dungeon quest (like in series 1-3), a forest quest (like series 4-6) that could sometimes also be tropical, maybe some kind of Ancient Egyptian quest, and a quasi-futuristic quest - metal/machinery as you said Emii.

Re: Series 9 ideas...

Posted: 26 Nov 2003, 17:54
by King_Gazz
all those ideas are cool keep them up

Re: Series 9 ideas...

Posted: 26 Nov 2003, 18:19
by Malefact
Hi! Thanks. :)

I'd completely forgotten about this thread. It gives me an opportunity to present another idea. Sorry. ;D

For a series finale, Lord Fear could actually capture and take over Treguard's antechamber, cutting the team off from the Dungeoneer. The Dungeoneer would have to get some powerful magic, plus a way to get back to the antechamber - and since this would be happening in the final episode, there would only be a very limited time in which to do it. The Dungeoneer would make a surprise entry to the antechamber and get rid of Fear and save the day just in time for the end of the series. :)