Series 9 ideas...
Posted: 24 Feb 2003, 16:09
I've come up with a couple of ideas, if anyone's interested. I think they could be good to try out.
Use Avatar technology to have snakes, scorpians, goblins, Skeletrons, Catacombites and Ariadne that could intelligently chase the dungeoneer, as opposed to filmed footage.
Have a face life force clock a la series 1-5 but created from the face of the dungeoneer playing. That would help emphasise that it was their own life force and would increase tension.
Have puzzle-locks for doors on the wall, operated manually. For example, a Tower Of Hanoi puzzle - the dungeoneer has to solve it to open the door before a Catacombite gets them, slowly clunking up the corridor!
I also had an idea for a final conflict scenario - for a quest involving rescuing a maid:
The dungeoneer's life force is getting critically low.
The main baddie appears and offers the dungeoneer a portal that leads back to Treguard's antechamber. If they refuse it, and press ahead with the rescue, they will not have sufficient energy to escape the dungeon.
The idea is that the dungeoneer sacrifices himself/herself to rescue the maid. Just as Treguard is about to dismiss the team, something magical happens and the dungeoneer is brought back to life and they win!
This is the kind of morality tale that will appease any critics that would otherwise worry about the horror element in the show.
What does everyone think?
Use Avatar technology to have snakes, scorpians, goblins, Skeletrons, Catacombites and Ariadne that could intelligently chase the dungeoneer, as opposed to filmed footage.
Have a face life force clock a la series 1-5 but created from the face of the dungeoneer playing. That would help emphasise that it was their own life force and would increase tension.
Have puzzle-locks for doors on the wall, operated manually. For example, a Tower Of Hanoi puzzle - the dungeoneer has to solve it to open the door before a Catacombite gets them, slowly clunking up the corridor!
I also had an idea for a final conflict scenario - for a quest involving rescuing a maid:
The dungeoneer's life force is getting critically low.
The main baddie appears and offers the dungeoneer a portal that leads back to Treguard's antechamber. If they refuse it, and press ahead with the rescue, they will not have sufficient energy to escape the dungeon.
The idea is that the dungeoneer sacrifices himself/herself to rescue the maid. Just as Treguard is about to dismiss the team, something magical happens and the dungeoneer is brought back to life and they win!
This is the kind of morality tale that will appease any critics that would otherwise worry about the horror element in the show.
What does everyone think?