Resumed from time-out with Sylvester Hands 'harrassing' the dungeoneer. They had flowers now, so they let Pixel out of the bottle - and she used her needle several times on Hands! He agreed to give them the password for Level 1 if they told Pixel to stop it - and they did
Got the password SARACEN. Pixel didn't want to go back in the bottle though, so flew away.
Through an eye-shield sequence into a room with a Blocker. Got some food off the barrel, then the Blocker came forward - so had to give it the password they just got from Hands. The blocker went away and they exited through the door on the left.
Next was the entrance to the Descender, with Brother Mace in front of it (who gave a sort of elevator 'this floor' speech
). Mace kept making bad jokes and giggling, and said that wellways are too old-fashioned so now they use modern technology - the Descender opened.
To start the Descender, they had to say "Down Boy!", count 6 floors down, then say "Halt!" to stop it on the 7th. This was the first team to have to stop the descender themselves at a certain point - the previous team had the descender auto-stop at the next level.
The Descender stopped at two doors. One had a FrightKnight above it (notice the advisers ask Pickle what that thing above the door was), so they took the door without the FrightKnight.
Entered the big red hall room, and found Motley trapped in a 'joker' playing card! To free him, they had to name the card game where the joker takes all. Took ages to decide on an answer, and eventually shouted "Snap!" to free him. Motley gave Richard a nickname, 'Dicky' because he apparently wasn't too smart, taking so long to figure out the answer!
Through an eye-shield sequence into a forest clearing. Motley broke a twig that was lying on the ground, causing Gwendolin to burst in with her bow drawn! Gwendolin kicked Motley on the ground (I'm surprised that was allowed!) causing Motley to run off. Gwendolin then said that they need to go to Ariadne's Lair to find some clue objects to bribe your way through to the gate tower. Also said that they need a password for Level 2, but she didn't have it. They needed to find Oakley, wake him and please him to get the password.
Through the portal into Ariadne's Lair - this time in the forest, but there was still a web at the top of the screen. Ariadne suddenly came in, so they hurredly had to take two items and leave! They took the Spy-glass and the horn, leaving the gold. But wait - didn't Gwendolin mention something about bribing?
Next was a clearing with a large oak tree. They now had time to look through the spy-glass and saw Lord Fear talking to Skarkill. Overheard a colour combination for the causeway - Red, Blue, Green and Grey.
Then, they shouted 'Awake, O Great One!' to wake up Oakley. Same face as before, just on a different tree. Oakley wasn't too pleased about oversleeping and missing spring!
Oakley set them one riddle, they got it right so gained the password for Level 2 "Leaf Mould".
Through another eye-shield sequence into a blocker room, where they got food and gave the password they just got to the Blocker.
Next was the causeway. Each hexagon had a FrightKnight symbol on it, but all were different colours. Navigated very well, if a bit slowly (good thing there wasn't a FrightKnight timer). I think they only have to follow the combination on the main area of hexagons with the FrightKnights, but they still tried to follow the combination on the blank ones at the end!
Into a castle, where Skarkill finally caught up with the dungeoneer, and wanted to clap the irons on him! Timed out in these scene though. I won't spoil the next episode, but I think they should have taken the gold to bribe him...
Yet another Smirkenoff flight sequence under the credits.