(merge this with the previous S4E11 thread if it exists)
Team was only 4 minutes into their quest when resumed from time-out! Crossed the drawbridge and entered the eye-shield room, with Hordriss - and also a witch who was manipulating a sweeping broom with magic!
Hordriss gave them a bottle of green liquid, with instructions to give it to Brother Mace, and convince Mace that it contains 50-year-old brandy! Also got the eye-shield. One of the advisers commented that Hordriss looked like "not the sort of man to disagree with".
A lot of teams seem to think that the grass-like thing in the path is an obstruction and instruct the dungeoneer to either stop or step over it.
Arrived outside the Crazed Heffer Inn, and an early Pooka appeared and chased them inside! I like the mix of the Crazed Heffer music and the scary Pooka chord!
Inside the inn, they were given some bread for food, and met Mellisandre for information. Mellisandre didn't know what the Romans called Colchester, and since she didn't know, the team just made up an answer! A sign of things to come (Brollachan) perhaps? =P Mellisandre gave them some information - Oakley's son is called Little Acorn.
Exited the inn down some stairs, with Dickon strangely casting the shadow of a cameraman and camera
and into the woods again - then into Oakley's glen.
There was a strange tapping noise in this area - what from? Also, only two items on the tree stump. But they still had to keep the 'brandy' so could only take one other item!
Fatilla appeared and tried to loot the items on the tablem, but Oakley suddenly appeared and frightened Fatilla away! Then Dickon gave Oakley the information (his son is Little Acorn), to prove he was a friend. Oakley told them that the horn would deafen goblins, so they decided to take it and leave the silver.
In the ruins of Dungarth, used the horn to scare goblins away. The horn sound was a modified version of the original goblin horn sound, and was quite scary! No 'Dickon got the horn' line though
Next, the wellway room. Two assassins (or monks) were going around in the background, but ran away at the sight of Dickon. The wellway appeared unguarded, but as they approached Fatilla came out from behind! They convinced Fatilla that the horn was magic and he took it - allowing Dickon to go down the wellway. Unusually, they were allowed to take the 'brandy' to the next level, because it was a magic object.
Fatilla mentioned 'Old skull-face' - could that be Lord Fear? (even though he didn't appear till next series)
In Level 2, landed on a table with a skull above it. Took one 'DOWNERS' pill (but didn't consume it), then got out of the room. In the next room, Dickon ate the Downer pill to shrink down and get through a small door!
On the other side of the door, ate another pill (UPPERS) to return to normal size. Look closely and you'll see that the Uppers bowl also increases in size
Next room, Motley was in the stocks - but timed out just as they got into the room!
Treguard and Pickle 'stared' at the watchers as the credits started, but then the background cut to a view around a farm.