Not quite a seamless transition between the last episode's time-out and this episode's start!
After escaping from the goblins in the cave, they entered the mine cart room - with a force field (a shimmering spiders web) over the exit. I liked Martin saying 'Stop whispering, I can't hear you' to the advisers!
Called Motley, who gave the mine cart a push to get it through the force field.
One chaotic mine-cart ride later, they arrived in level 3 - in the cavern with bones on the floor. The animal skull seemed to be the only bone-object in this room which was actually in the blue room - the other bones were on the background.
First appearance of the Level 3 dwarf tunnels, orange with a slightly scary sound effect! BTW, the Level 3 dwarf tunnels are simply the Level 1 tunnels with the colors/brightness inverted!
Next, into the room which is usually the Level 3 clue room - except this time it only had two objects on it. Some bread or pie. which they took for food, and a talisman. It was a destructor and caused the colours to go wild for a few seconds until they put it down!
Look closely and you'll see the talisman was actually standing up on its edge, rather than lying flat! Martin tried to exit through the door up the stairs on the other side, but Treguard said "Onwards and downwards".
Next, into the room with Owen the Dragon. This time he set them a riddle, which they took their time deciding on the answer! Got it wrong, so didn't get dragon-magic from him (put them in losing status)
This time there was a platform so Martin could exit through the other door without having to walk on Owen's nose
The next room was the ex-Jericho Wall room from last series. On the table was an M to summon Merlin, but there was a magic sword moving up and down over it, along with evil laughter. They managed to reach the M without getting stabbed - Merlin appeared, destroyed the sword and spellcasted ERG to restore their life force! Also warned them about Morghanna.
Picked up a piece of the Chalice in the room with the pit. The laughter was heard again and the dreaded Kar appeared - they managed to escape though.
Picked up a Sprite of Energy (tree) in a room with a lot of rubble, and just managed to get away from a Hobgoblin!
Fairly easy for them to get past the two cat statues and disappearing floor.
Another piece of the chalice in the stained glass window room, perhaps indicating the right path to take. Would this team be the first to make it past this room in this series? Nope - Morghanna smashed into the window and sent a fireball at Martin, ending the quest. Ooh, nasty!
What was that rustling sound when they first entered the stained glass room though?
Treguard spellcast UNITE to get them away, instead of DISMISS.
Next team is Chris's team, the last team this series. On my high-res TV I could see that the small dice landed with a 5 on the front, but of course the CGI dice that comes in always lands with the 1 at the front
This time there was a shield symbol above the middle door, so they took that. The zoom-in seemed to be a bit late after he went into the door, you could see him walking into the blackness!
Encountered Hordriss on the ledge, who was meditating. Treguard told the team to be polite, and perhaps flatter him! Hordriss is still his earlier self, slightly more 'dark grey' than the helpful Hordriss in later series!
After being impressed by Chris's manners, Hordriss decided to make a pact with the dungeoneer. And timed out before Hordriss could give them any magic!
Knice view of the 'stomach' corridor over the credits - perhaps another Animated GIF is in order?