I decided to post a new topic rather than continuing the old one. The old one carries on to Episode 10 and might contain spoilers!
I missed the beginning of this episode because my videotape was in the wrong place
. Just managed to start it as time-out ended, as the dice was opening up.
I like how they said "Go straight through the door in front of you"! Not only can the dungeoneer not see, there was the dice table in front of them!
In the bomb room, notice how the dungeoneer started moving just before the advisers said each instruction!
The dungeoneer was asked to 'speed up' in the dwarf tunnel, and did so! Just sped up the video
Got food in the lair of the Kar, and just managed to escape before the snake got them! Almost stepped into the pit - in fact I think they did, but were let off.
Unusual happening in the ex-beam room (with the narrow path of tiles), the tiles disappeared after they stepped on them!
Golgarach gave some information about each riddle after they answered! One of the riddles was 'Which is deeper, the ocean or a saucer of water?' They thought it was a trick question, so answered the saucer - which was wrong
Took the rose (from Golgarach's clue) and the gold.
In the Corridor of the Catacombs - did you notice that the goblins appeared to be freeze-framed for a couple of seconds before they started moving!
Met Ariadne on the cliff and just got past her! In the room that used to be Ariadne's Layer, there was a skull (skeleton head) in the right door - and another one chasing them to the door to the valley!
Goblins chased them right up until the waterfall room, where they encountered Velda (an 'indian lady' according to one of the advisers). Velda killed the chasing goblins, and mentioned that Velda was not her 'calling name'. First mention of calling names in Knightmare! Gave her a rose and gained a TRANSFORM spell from her. Oddly, they exited through the nearly-offscreen door to the right!
Next room, all doors has portcullises over them - and encountered Mrs Grimwold (and Festus). After a prompt from Treguard, used the TRANSFORM spell to turn the dungeoneer into an armored knight! Didn't hear the adviser saying 'Spellcasting', but they spelled it out very quickly! (unlike a later series)
Mrs Grimwold appeared again holding a rope, apparently attached to Festus, going offscreen. Festus is heard but never seen - but Kelly in her Knight form scared off both Mrs G and Festus!
As a knight, Kelly was able to walk straight through one of the portcullises on the doors! Notice how the knight briefly stopped before the portcullis disappeared and then started walking again.
In the next room, a skull blocked the door they came in, and there was a piece of paper on the table. They needed the crayon to draw a wellway, but didn't take it from the clue room! Mr Grimwold (ogre) came in and killed them - knice life force death animation, no red background!
Next team's advisers suggested that he tried to get a 6 on the dice - when all he needed to do was throw it
This dungeoneer got stung by the scorpion and the life force was damaged!
Oh dear - a time-out while the dungeoneer is in the middle of the dwarf tunnel! Nice close-up of the bat though when the picture froze. This time the credits had an enlarged view of the Room of Fire underneath them.