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Re: Great Knightmare Mysteries

Posted: 16 Mar 2004, 02:50
by Skarkill
"YOU WOLDN'T DARE."  >:( >:(

"Would You?  :o

Re: Great Knightmare Mysteries

Posted: 16 Mar 2004, 02:52
by Elita
"YOU WOLDN'T DARE."  >:( >:(
Would, can, and indeed have. How's the leg?
;D

Re: Great Knightmare Mysteries

Posted: 16 Mar 2004, 02:54
by Skarkill
"You Little...."

*Makes to strike Elita.*

"A lot better then your mouths goner be in a second."

Re: Great Knightmare Mysteries

Posted: 16 Mar 2004, 02:56
by Willowherb
Has the rod been recharged? You know what these things are like - you've got a Red Death to get rid of and the dratted thing won't fire. Then you give it a shake and shoot yourself in the foot.

Hey, maybe it'd make a good present for Sly Hands (or someone equally stupid).

Re: Great Knightmare Mysteries

Posted: 16 Mar 2004, 03:00
by Elita
Has the rod been recharged? You know what these things are like - you've got a Red Death to get rid of and the dratted thing won't fire. Then you give it a shake and shoot yourself in the foot. .
A very good point my friend! This calls for a change in tactics. *and whacks Skarkill in the head with the rod instead* I call it pre-emptive self-defence.

Re: Great Knightmare Mysteries

Posted: 16 Mar 2004, 03:04
by Skarkill
"OWWW."

"That was very UN-LOVELY."


*Falls unconcius on the floor.*



I'll tell you what always puzzaled me about Knightmare.

How did Ariandne's Lair keep shifting.

I meen if one lair was destroyed in a phase shift then surely Ariadne was as well.

Re: Great Knightmare Mysteries

Posted: 16 Mar 2004, 03:08
by Willowherb
Hmm, perhaps they brought out Ariadne mk. 2,3,4 etc. and just let on that it was the same spider (after all, I'm sure no-one looked too closely at her!)

How on Earth do the Powers That Be afford the ransom to get back defeated dungeoneers when they lose 9 out of 10 of them?

Re: Great Knightmare Mysteries

Posted: 16 Mar 2004, 03:09
by Elita
"OWWW."

"That was very UN-LOVELY."


*Falls unconcius on the floor.*
Right, I believe that's me 3, Skarkers nil. I can see why that scumpot Cedric liked quarterstaffs so much...

And I want to know how the hell I'm supposed to tell a Bloodstone from a Firestone, since they're the same bloody stone! Same goes for an Elfstone and an Arkenstone. Do you need to be a jewller or what?

Re: Great Knightmare Mysteries

Posted: 16 Mar 2004, 03:11
by Skarkill
They only had to pay ransomes for Dungeoneers who were caught NOT killed.

So they would have had to pay for:

Richard S5: (HEHEHEHEHEHEHEHE.........LOVELY.)

January S6: (Good Old Sly gets one at last.)

Re: Great Knightmare Mysteries

Posted: 16 Mar 2004, 03:17
by Willowherb
That's true... So, you personally had a capture rate of one. Can't imagine old Lord F was too happy about that! Better sack Grippa and his chums.  

Re: Great Knightmare Mysteries

Posted: 16 Mar 2004, 03:19
by Skarkill
"I Did better then that wanner Be Raptor that Lissard brought into replace me."

"He didn't even catch one of those medaling dungoneers."

Re: Great Knightmare Mysteries

Posted: 16 Mar 2004, 03:40
by Willowherb
The dungeoneers in the last couple of series were usually younger as well, so you'd think they'd be easier to catch. You just can't get the staff these days, as I believe the evil one himself said.

Ah well - back to the Tree House I suppose. Night-night everyone. :)

Re: Great Knightmare Mysteries

Posted: 16 Mar 2004, 13:56
by Eldarad
I always thought that it was daft that the dungeoneer didn't just use the eye-shield right the way through. It would have made things so much easier...

Re: Great Knightmare Mysteries

Posted: 16 Mar 2004, 17:05
by Fidjit
As for causeways... Why didn't they just run across!!!

Re: Great Knightmare Mysteries

Posted: 16 Mar 2004, 17:15
by HStorm
I imagine there was a destruct key on the computer that allowed BVA to trigger every slab on the causeway the moment they tried it.