Re:Here's a mad idea...

Knightmare inspired creations from the community.
Pipmuk
Level 1 Dungeoneer
Level 1 Dungeoneer
Posts: 68
Joined: Thu May 06, 2004 4:43 pm
Location: England

Re:Here's a mad idea...

Post by Pipmuk » Tue Jun 28, 2005 2:31 am

Apologies for the threadbump, but I haven't logged in here for quite some time.

Has it really been 14 months since this started? I feel old, heh.

The sooner this gets done, the better :-)
Last edited by Pipmuk on Tue Jun 28, 2005 2:31 am, edited 1 time in total.

SkipTheDreadnort
Level 1 Dungeoneer
Level 1 Dungeoneer
Posts: 85
Joined: Sun Apr 11, 2004 6:34 pm
Location: Belfast, NI
Contact:

Re:Here's a mad idea...

Post by SkipTheDreadnort » Wed Jun 29, 2005 4:06 pm

Still working, still working... just think of the Grolsch. I'm not trying to wind anyone up or anything. It's just taking forever.

Skip
Knightmare: The Deeper Dungeons (working title) - Coming Soon

FrightKnight
Knight
Knight
Posts: 600
Joined: Thu Nov 06, 2003 12:22 am
Location: Doom Fortress
Contact:

Re:Here's a mad idea...

Post by FrightKnight » Sat Jul 16, 2005 8:33 pm

Still eager for it! ;)
"A rotting pie! Oh no, I'm dead!"

keke
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 127
Joined: Wed May 12, 2004 3:38 pm

Re:Here's a mad idea...

Post by keke » Thu Dec 29, 2005 1:37 am

SkipTheDreadnort wrote: It's just taking forever.
need any help? i know flash now just incase you do. lol
Knightmare game completion:
Level 1: 100%
Level 2: 8%
Level 3: 1%

SkipTheDreadnort
Level 1 Dungeoneer
Level 1 Dungeoneer
Posts: 85
Joined: Sun Apr 11, 2004 6:34 pm
Location: Belfast, NI
Contact:

Re:Here's a mad idea...

Post by SkipTheDreadnort » Fri Dec 30, 2005 5:12 pm

Help? How about you take a big gun and exterminate all the other people who are taking up my time, it would make me feel so much better. No, wait - they're paying me, so I'd better keep 'em sweet. ;)

Keke, if you would like to help, you can have a go at drawing some dungeoneer graphics. This is the one part I haven't got started yet, simply because it's a mammoth task. Think about it: I need animations for walking, turning, running, jumping, ducking, picking up, sidestepping, shuffling, 'using' and death animations - in eight different directions! If you would like to at least do some rough designs, I'm sure I can use them. Make them vector-based (Flash FLA or Fireworks EPS) and knock yourself out.

Anyway, here's a new screenshot.

http://www.skiponline.co.uk/clients/km/kmtest2.html

Oh, and Happy New Year!

Regards
Skip
Knightmare: The Deeper Dungeons (working title) - Coming Soon

keke
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 127
Joined: Wed May 12, 2004 3:38 pm

Re:Here's a mad idea...

Post by keke » Thu Jan 26, 2006 4:53 pm

sorry. only just checked this. thought i'd try anyways, heres the dude sidestepping from behind

swf file:
http://img54.imageshack.us/my.php?image ... re15dk.swf

fla file:
http://rapidshare.de/files/11881514/kni ... 1.fla.html

basically you scroll down and click the download that says free. then next screen scroll down and wait how long it says (bout 20 seconds) then it shud download.
if you can actually use that then i'll do some more but its not v.good really
Knightmare game completion:
Level 1: 100%
Level 2: 8%
Level 3: 1%

nin_ken_dog
Dungeoneer
Dungeoneer
Posts: 25
Joined: Thu Mar 31, 2005 4:55 pm

Re:Here's a mad idea...

Post by nin_ken_dog » Thu Jan 26, 2006 6:12 pm

I've got come Causeway ideas.

Before each would be a clue given.

Follow Soot:
Images of card suits (hearts, diamonds, clubs, and spades). The idea is to only step on BLACK suits (therefore, spades and clubs)

It's All Language To Me:
Only stepping on Greek letters is permitted.

Capture the King:
Chess pieces on the farthest row, from Rook to King.

Even Stevens:
Shapes are on the tiles, but stepping on one with an odd number of sides silences you.

I also have ideas for quest items if anyone is interested.
Say hello to the goblins and ask them if they would like a good present.

Thequietone
Dungeoneer
Dungeoneer
Posts: 33
Joined: Mon Mar 15, 2004 10:26 pm
Location: Wouldn't you like 2 know

Re:Here's a mad idea...

Post by Thequietone » Mon Jan 30, 2006 7:24 pm

Woah, this looks like the game of the year .... decade ... century?

This game looks so cool, by the looks of it, easily beating the 'official' knightmare games hands down! I hope it succeeds! I'd like to see an offline version tho... and an awesome rendition of the knightmare theme of course ... i love that theme!

I'm gonna go see what happened to that AGS game someone was planning last year....
Latecomer to every interesting thread and hardly ever here, not really a forum person and not a good writer either, often misphrases or says totally the wrong thing..... forgive me people, I'm u

SkipTheDreadnort
Level 1 Dungeoneer
Level 1 Dungeoneer
Posts: 85
Joined: Sun Apr 11, 2004 6:34 pm
Location: Belfast, NI
Contact:

Re:Here's a mad idea...

Post by SkipTheDreadnort » Wed Feb 01, 2006 7:08 pm

Actually, Keke, this rocks pretty damn hard. I can definitely use it. Inspiring stuff.

I know I'm hardly ever on the forum, but I still pay attention to this thread often, so please keep those ideas coming, as I really do plan to get some more work done on this soon.

Cheers
Skip
Knightmare: The Deeper Dungeons (working title) - Coming Soon

keke
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 127
Joined: Wed May 12, 2004 3:38 pm

Re:Here's a mad idea...

Post by keke » Fri Feb 10, 2006 9:42 pm

cool. i'll see if i can do some more sidesteps but in different angles. and perhaps a larger sidestep
Knightmare game completion:
Level 1: 100%
Level 2: 8%
Level 3: 1%

Brendy
Dungeoneer
Dungeoneer
Posts: 32
Joined: Fri Nov 22, 2002 1:40 pm
Location: Derry, N. Ireland

Re:Here's a mad idea...

Post by Brendy » Sat Apr 01, 2006 12:44 am

Hey was wondering how this project was getting on. Im sure your busy doing other things but would love to know if there was an update. Cheers

nin_ken_dog
Dungeoneer
Dungeoneer
Posts: 25
Joined: Thu Mar 31, 2005 4:55 pm

Re:Here's a mad idea...

Post by nin_ken_dog » Wed Apr 12, 2006 6:25 pm

Yeah, I want to know how you're doing on this (i.e. percentage-wise)? Good luck and thanks for giving to the fans bud.
Say hello to the goblins and ask them if they would like a good present.

37Herbie
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 115
Joined: Tue Sep 26, 2006 1:07 pm
Location: Sutton, Surrey
Contact:

Re:Here's a mad idea...

Post by 37Herbie » Tue Sep 26, 2006 2:32 pm

This does look quality :D

If you need any beta testers to try out any of the levels then I'd love to do it ;)

Knice to see an actual tv knightmare brought to a game! With the editor being made should allow for a whole variety of quests!

For game deaths how about having the wrong item in a clue room being part of the death. For example, drinking a potion actually causes them to explode or something. Could be a level 3 one where they need to select the right 2 potions. Taking the worng wrong means drinking to their death literally!
"Oh Dear, What a Pity, Never Mind"

Post Reply