Began on the Spindizzy this episode. I wonder how they get the dungeoneer set up for the spindizzy - place him on the centre and then start it rotating? Also, the spindizzy is clearly not blue, so why don't they ask the dungeoneer if they could see the edge of the disc before making him jump off?
Encountered the raven thing again, and he gave the 3rd 'step' clue. Only gave it once though, so had to listen carefully at all times!
Two skulls usually haunt the Corridor of Spears in this series, but rarely harm the dungeoneer. I wonder if they added the skulls in this room to give more of a challenge?
Nearly stepped off the edge in Merlin's room before invoking the 2nd step! Got a bit stuck on the 3rd step though, having to figure out how to invoke 'crown' - eventually had to mime putting it on!
I liked Merlin sleeping when he appeared, and having to be awakened by treguard!
Merlin used a VIM spell to restore the life force. Probably good to use such a short spell, given how long it takes him to spellcast!
Almost went left in the goblin-infested Corridor of Catacombs, but managed to take the right door in the end. Then used the TWIST spell to turn some upside-down doors the correct way round. Notice that only the 3 end doors twist, not the whole room.
Then encountered McGrew who tried to attack them, but a bit of swift-talking saved them and McGrew came with the dungeoneer.
Small glitch in the videotape on the bridge scene. They encountered Mogdred (who was dressed as a hooded monk), and he put a TOAD spell on McGrew! The team had to disspell it, and McGrew became their friend after that.
Is it just me, or did McGrew nearly walk off the edge of the cave (where a dungeoneer fell once) when fighting off the bats? In the next bit of cave, collected a food item and a letter F, while McGrew fought off a magic sword
Next part of the cavern, the magic sword returned as well as a goblin hunting party! McGrew fought off the sword then guided them out fairly quickly!
Unusually, a force field was visible over the door of the mine cart room. I liked how they tried to ask McGrew to push him, and McGrew thought he just wanted a push by himself (not the mine cart). Finally managed to get in the mine cart and through the force field, and after a bumpy ride, into Level 3!
They decided to take the left door because there was a trail of bones leading to the right door! However, that might have been their downfall - they got into a room which seemed almost impossible to get across, especially with a magic axe!
Might have been okay in the French or Spanish episodes, where the dungeoneer could just be 'replaced' in the next room, but here they walked off the bridge and died!
I still think they could have got across by lining him up properly before going forward.
Oh no, timed out just as the next team was rolling the dice!