Original life force

Series, Teams, History, Behind the scenes etc. - all discussed here.
rachelesque
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 120
Joined: Mon Nov 18, 2002 4:13 pm

Original life force

Post by rachelesque » Fri May 16, 2014 12:16 pm

Rewatched s1e1 today and noticed things that I've never really noticed before about the life force.

Two things: Firstly, how did I only just notice that it pulsed green/amber/red depending on how full it was!

Secondly, was that a plume on top of the helmet or was it fire to show that the dungeoneer was burning with energy? On phone, but will try and post a picture later (unless someone wants to oblige :)) so you can see what I mean.

rachelesque
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 120
Joined: Mon Nov 18, 2002 4:13 pm

Re: Original life force

Post by rachelesque » Fri May 16, 2014 4:12 pm

Image

HStorm
Fright Knight
Fright Knight
Posts: 2769
Joined: Sun Nov 30, 2003 1:12 pm
Location: Salford, UK
Contact:

Re: Original life force

Post by HStorm » Fri May 16, 2014 10:45 pm

Definitely always seen it as a plume. Otherwise, it's a bit of a coincidence that it disappears at the exact moment that the central remnant of the helmet falls away.
Knightmare Audio Plays from The Dunshelm Players.

Snowcat
Level 3 Dungeoneer
Level 3 Dungeoneer
Posts: 442
Joined: Thu Apr 17, 2003 2:55 pm
Location: Central Scotland

Re: Original life force

Post by Snowcat » Sat May 17, 2014 12:36 am

Yes it IS a feather plume.

One of the original merchandise jumpers (sadly not the ones that were at the convention) shows the full image. The plume itself easily doubles the height of the head so it's no surprise it was largely cut from the animation and the centre section of the helmet pulls away in an upward direction.

I've had a look round for an image of the old jumper but sadly haven't found anything... :'(

https://www.youtube.com/watch?v=nyOE00E5K40

rachelesque
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 120
Joined: Mon Nov 18, 2002 4:13 pm

Re: Original life force

Post by rachelesque » Sat May 17, 2014 5:54 am

HStorm wrote:Definitely always seen it as a plume. Otherwise, it's a bit of a coincidence that it disappears at the exact moment that the central remnant of the helmet falls away.
I could see an argument for that being the moment life force went from green to amber as well.

However, I will gratefully accept Snowcat's proof and am only a little sad that the dungeoneer's head is definitely not on fire >:-]

User avatar
Gundrada
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 103
Joined: Mon Aug 31, 2009 12:12 am
Location: Essex

Re: Original life force

Post by Gundrada » Sat May 17, 2014 7:57 am

rachelesque wrote:
HStorm wrote:Definitely always seen it as a plume. Otherwise, it's a bit of a coincidence that it disappears at the exact moment that the central remnant of the helmet falls away.
I could see an argument for that being the moment life force went from green to amber as well.

However, I will gratefully accept Snowcat's proof and am only a little sad that the dungeoneer's head is definitely not on fire >:-]
WHOOOOOOOOOOOOOOOOOOOOA.... HIS HEAD IS ON FIIIIIIIRE!

No, seriously, I saw a plume too, otherwise dungeoneers would never last more than a couple of minutes with a burning helmet (though some didn't) ;D

User avatar
HobGoblin
Staff
Staff
Posts: 387
Joined: Wed Oct 31, 2012 1:20 pm

Re: Original life force

Post by HobGoblin » Sat May 17, 2014 8:46 am

I don't have it to hand as I write but initial prints of the first KM book (Can You Beat the Challenge?) had an advert in the middle for that original life force jumper - probably had a picture of the whole thing.

I eventually persuaded my mother to buy me one but by that time they'd moved on to 'phase 2' jumpers which just had a small Fright Knight logo on the breast. I still thought it was the bees knees though!
Extreme warning team, a Hobgoblin in the level!

User avatar
HobGoblin
Staff
Staff
Posts: 387
Joined: Wed Oct 31, 2012 1:20 pm

Re: Original life force

Post by HobGoblin » Sat May 17, 2014 10:30 am

Here - full plumage :)
image.jpg
Sweatshirt ad
image.jpg (234.34 KiB) Viewed 10831 times
Extreme warning team, a Hobgoblin in the level!

User avatar
HobGoblin
Staff
Staff
Posts: 387
Joined: Wed Oct 31, 2012 1:20 pm

Re: Original life force

Post by HobGoblin » Sat May 17, 2014 10:31 am

Ooh, can people drag that image around to see it all?
Extreme warning team, a Hobgoblin in the level!

HStorm
Fright Knight
Fright Knight
Posts: 2769
Joined: Sun Nov 30, 2003 1:12 pm
Location: Salford, UK
Contact:

Re: Original life force

Post by HStorm » Sat May 17, 2014 10:47 am

rachelesque wrote:I could see an argument for that being the moment life force went from green to amber as well.
Maybe, but I'd have expected a flame to get smaller at that point rather than disappear completely.

This has given me an idea though; wouldn't a season 8 life-force clock that took the form of a fire instead of a pie have been a lot more exciting?
Knightmare Audio Plays from The Dunshelm Players.

Canadanne
Fright Knight
Fright Knight
Posts: 1877
Joined: Tue Oct 12, 2010 5:53 pm
Location: Poole, Dorset
Contact:

Re: Original life force

Post by Canadanne » Sun May 18, 2014 12:17 am

HobGoblin wrote:Here - full plumage :)
LOL, that really is one heck of a plume - it makes the adventurer look more like a showgirl!

User avatar
FoxyLF
Dungeoneer
Dungeoneer
Posts: 44
Joined: Wed Apr 16, 2014 12:50 pm
Location: Lincolnshire
Contact:

Re: Original life force

Post by FoxyLF » Sun May 18, 2014 11:22 am

Canadanne wrote: LOL, that really is one heck of a plume - it makes the adventurer look more like a showgirl!
Some spangly pants and there's a Las Vegas show right there! (I never noticed it was a plume either)

User avatar
Gundrada
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 103
Joined: Mon Aug 31, 2009 12:12 am
Location: Essex

Re: Original life force

Post by Gundrada » Sun May 18, 2014 12:23 pm

Canadanne wrote:
HobGoblin wrote:Here - full plumage :)
LOL, that really is one heck of a plume - it makes the adventurer look more like a showgirl!
Ever seen Miss Congeniality 2? FBI Agent in feathers and sequins ;D

rachelesque
Level 2 Dungeoneer
Level 2 Dungeoneer
Posts: 120
Joined: Mon Nov 18, 2002 4:13 pm

Re: Original life force

Post by rachelesque » Sun May 18, 2014 6:23 pm

HStorm wrote:
rachelesque wrote:I could see an argument for that being the moment life force went from green to amber as well.
Maybe, but I'd have expected a flame to get smaller at that point rather than disappear completely.

This has given me an idea though; wouldn't a season 8 life-force clock that took the form of a fire instead of a pie have been a lot more exciting?
Most things that I can think of would be more exciting than that pie!

IIRC, one of the knightmare games used a candle for life force (and possibly time).

User avatar
Pooka
Fright Knight
Fright Knight
Posts: 1032
Joined: Sun Nov 17, 2002 10:55 pm
Location: London
Contact:

Re: Original life force

Post by Pooka » Sun May 18, 2014 7:54 pm

I think the main problem with the life force in Series 8 wasn't the fact that it was a pie, as such... just that life force wasn't referenced at all. Food was still there to pick up and put in the knapsack, but now that you could carry items in the knapsack (including Reach), food just seemed redundant.

Even a perfunctory "you're wasting life force / time" comment from Treguard would have been nice, but I don't think that was needed, as there were red dragons to chase Dungeoneers out of rooms handy to make them get a move on. I don't think we'd have had an occasion with a Dungeoneer getting stuck in a room and their life force running out (as in S2, for example) - Richard's death in Episode 1 had that scenario and he was finished off by Bhal-Shebah.

If they'd have made a life force death animation (like they did with the first or second incarnations of the life force), then it would have probably been an empty plate - hardly dangerous, unless you happen to be incredibly hungry!
Pooka - teacher, writer, comedian, musician, geek, and full-time Knightmarian.

Post Reply