The third level of the Series 3 dungeon saw a number of familiar handpainted rooms, with the addition of an Egyptian room and a ledge for Morghanna.
Skeleton Room
Morghanna's Causeway
More about Morghanna's Causeway
More about Morghanna's Causeway
This complex room was sometimes obscured by a large wall in the foreground. Once beyond this, dungeoneers were able to summon Merlin.
Clue rooms allowed teams to choose objects that would help them survive the level. The Level 1 rooms were guarded by wall monsters.
Lillith's Domain was a stone chasm. Teams needed her causeway to escape through a serpent's mouth.