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Series Guides

In total, 112 episodes of Knightmare were made (of 23-25 minutes in length). The budget for each episode was £50,000, making it very expensive for a game show but cheap for a drama. See more about each series of Knightmare (and Children's ITV) in the following guides:

Series 1 (1987)Series 2 (1988)Series 3 (1989)Series 4 (1990)

Series 5 (1991)Series 6 (1992)Series 7 (1993)Series 8 (1994)

Audio and video clips can be found amongst the individual Series Guides, or within the Clips section.

Winners

There were eight winning teams over the eight series as follows (thanks to Billy Hicks for compiling this):

Series

A Brief Timeline of Knightmare (1985-2014)

1985

The idea for Knightmare was established and the format went into development. See The History of Knightmare.

1986

Chromakey tests are conducted in Anglia TV's Studio A. The first pilot episode was filmed, entitled Dungeon Doom. Later, a second pilot is filmed with improved opening titles and additional life force graphics. The name is changed to Knightmare. The finished pilot is viewed by the ITV Children's Committee, who decide to commission 8 half-hour episodes.

1987

Series 1 goes into production and is transmitted from Monday 7th September 1987 at 4.45pm - the year that Children's ITV introduces live presentation. A second series of 16 episodes is commissioned.

1988

Series 2 is transmitted from Monday 5th September 1988. A Children's ITV competition invites viewers to design a dungeon chamber. Presenter Mark Granger also speaks to dungeoneer Mark Wickson after their winning episode. Knightmare wins a bronze medal from the Youth Programmes category of the New York International Film & TV Awards 1988. Another series of 16 episodes is commissioned by ITV.

1989

Series 3 is transmitted from Friday 8th September 1989. Another series of 16 episodes is commissioned.

1990

Broadsword produces The Satellite Game for The Children's Channel on BSB Satellite, starring David Learner, who became Treguard's first assistant in Knightmare Series 4.

A French version of Knightmare, Le Chevalier du Labyrinthe, and a Spanish version, El Rescate du Talisman, are commissioned and go into production in their respective countries.

Series 4 introduces new outdoor scenes, which contrast against the painted rooms of the earlier series. A new 'Eye Shield' enables players to view the path the dungeoneer is taking. Series 4 is transmitted from Friday 7th September 1990. Another series of 16 episodes commissioned.

1991

A German production of Knightmare is agreed with RTL. Broadsword Television will make an initial series of 50 episodes in Norwich, and then export the production to Cologne. However, this is later cancelled.

Knightmare Series 5 is transmitted from Friday 6th September 1991. We see the introduction of Smirkenorff the dragon and a new Leader of the Opposition, Lord Fear. Another series of 15 episodes commissioned.

1992

Series 6 is transmitted from Friday 11th September 1992. Another series of 15 episodes is commissioned. Knightmare narrowly fails to win the Royal Television Society award for best children's programme - a decision allegedly described as a 'travesty' by a broadsheet critic.

1993

Broadsword produces TimeBusters for Children's BBC, starring many Knightmare actors. Majida is introduced as the new assistant to Treguard, replacing Pickle. Series 7 transmitted from Friday 10th September 1993.

At the end of filming for Series 7, the production team is kept for two extra days to film a pilot episode for the US market, titled Lords of the Game. The British cast is retained except for Hugo Myatt, who is replaced by an American actor. Players are supplied from the US air base in Mildenhall, Suffolk. American production companies remain unsure about the technical complexity of chroma-key production and there is no commission.

A new controller of children's programming, Dawn Airey, decides to re-commission Knightmare for a shorter series of 10 episodes. Figures suggest that the average age of child viewers has fallen below that of Knightmare's target audience. A potential successor to Knightmare, Virtually Impossible, aimed at a younger audience, was also commissioned.

1994

Series 8 goes into production with a return to textured dungeon environments. It is transmitted from Friday 9th September 1994 followed by a short series of Broadsword's new show, Virtually Impossible.

Knightmare continues to attract good viewing figures - in excess of five million. Virtually Impossible doesn't prove popular. After much discussion between Broadsword, Anglia Television and ITV, neither programme is re-commissioned.

1995

ITV controller of Children's Programmes, Vanessa Chapman, replies to letters blaming the demise of Knightmare on a fall in ratings. Broadsword explains that Knightmare should ideally be rested until the technology is better developed for Knightmare to go into full VR.

Broadsword meets with Children's BBC to discuss a possible transfer of Knightmare from ITV, but negotiations fail due to copyright reasons and other factors. As a result, Broadsword develops a new adventure game show, The Sword of the Sorcerer, for Children's BBC. Despite much interest, it is not commissioned.

Knightmare repeats begin on the Sci-Fi channel in the UK and Europe.

1996

Knightmare repeats continue on the Sci-Fi channel.

1997

The Eye Shield launches a Bring Back Knightmare campaign, though it struggles to gain momentum as a print-based magazine with limited readership.

1998

The Sci-Fi Channel begins repeating Knightmare again to UK cable viewers until October. The 3-year rights package expires mid-way through Series 4.

1999

Launch of Knightmare.com. The Bring Back Knightmare campaign is re-launched with further letters and petitions sent to TV companies, though without much success.

In response to the speculation over the reasons behind the demise of Knightmare, Tim Child writes The History of Knightmare, revealing the true story for the first time.

2000

More people re-discover Knightmare on the web and join in the campaign. Televirtual (formerly Broadsword) announces that it has new adventure game formats in development.

2001

The website continues to grow with contributions from production staff, former contestants, fans, actors and Anglia TV. The ongoing popularity of Knightmare is confirmed through a ranking of 16th place in Channel 4's 100 Greatest Kid's TV Shows.

2002

Challenge purchases the rights to show Knightmare Series 3 as part of the Cult Selection feature from 24 December at Christmas and beyond. A short documentary is filmed with Tim Child and Hugo Myatt.

The format rights to Knightmare revert back from Anglia to Televirtual, and subsequently Televirtual announce details of a reformat, Knightmare VR, in development with Lottery funding. An adult format named TimeGate is also announced.

2003

Granada Media is rumoured to be interested in DVD releases of the original Knightmare episodes. Challenge purchases Series 4 and broadcasts the episodes from 2 June in prime time. It later purchases the rights for Series 5 and broadcasts from 20 October.

Televirtual wins Lottery funding for the development of a demonstrator for Knightmare VR.

2004

Five years of Knightmare.com. Challenge buys the rights for Series 6, 7 and 8. Series 6 commences in mid-April, followed by re-runs of all Knightmare episodes, starting from Series 1!

Knightmare Series 5 and 6 are believed to have aired on New York 55 TV station for a brief period, and also on the US Sci-Fi Channel for about a year. Exact details of these broadcasts are unknown.

Televirtual hosts a launch event in London to showcase the Knightmare VR demonstrator to industry bodies. A pilot episode for Knightmare VR is recorded, and clips are made available online. The pilot receives mixed reviews, and no commission is made.

2007

Knightmare appears on 'Children's TV on Trial' (BBC Four). Knightmare is included to demonstrate a more modern, darker theme that was emerging through children’s television of the 80s.

2013

Knightmare rises like a Phoenix. On 5 January, CiTV celebrates 30 years with an Old Skool Weekend schedule packed full of classic shows. The final two episodes of Series 7 are included. Challenge also begins repeats of Series 1 and 2 from May.

A group of actors and comedians led by Paul Flannery form a commemorative stage show called Knightmare Live. After several successful trials, the show goes on to feature at the Edinburgh Fringe.

Remarkably, after almost 20 years of waiting, Knightmare returns for a special one-off episode as part of YouTube's 'Geek Week'.

2014

Knightmare is voted best ever kids' TV show following a 'Kids TV Champ' competition by Radio Times. Artist David Rowe announces his 'Art of Knightmare' project, including a book of his compositions.

The first ever Knightmare Convention is held at Epic Studios in Norwich, where the show was originally filmed. Guests included Hugo Myatt (Treguard), Mark Knight (Lord Fear), Clifford Barry (Lissard), Iona Kennedy (Sidriss), and David Rowe.

Series 2: 1988

Summary

 

Transmission: Monday 5th September - Monday 19th December 1988 - 16 episodes

Teams: 13 (more than any other series of Knightmare)

Quests: Sword: 3; Shield: 3; Chalice: 3;Crown: 2; Free the Maid: 1; Retrieve the Talisman: 1

Winning Quests: Team 4: Mark, Daniel, Matthew and Jonathan from Witney who completed their quest to Free the Maid.
Team 10: Julian, Vaughan, Becca and Mary from Banbury who completed their quest to Retrieve the Talisman. Winners Page

Longest Quests: Team 4 and Team 5 at 40 mins

Shortest Quest: Team 1 at 9 mins 40 [officially the shortest quest]

New Characters: Gretel; Oracle of Confusion; Olaf; Bumptious (Dwarf); Mogdred; Mildread; Troll; Igneous (wall monster); Automatum.

Old Characters: Treguard; Merlin; Folly; Lillith; Cedric; Olgarth & Granitas (wall monsters); Gumboil; Casper the key.

Other Additions: New graphics for the progress reports.

Overview

 

Treguard: "Welcome, Watchers of illusion, to the castle of confusion. I, Treguard, challenge you to the ultimate adventure. The next phase of the dungeon is now complete, the door to your world is open, so enter, stranger..."

Treguard: "Ahh, the first challenger of this stage... Your reward is Squiredom - the first stage to knighthood, but only if you survive this quest. Now, take this knapsack for food, but place only food in it, you'll need it to sustain your sprite of energy. This is its manifestation, it is your own life force. This is condition green, the next stage is amber and on condition red you are in grave peril, for this is no game of numerous lives. Here, you have only one."

Treguard: "Now, in your quest for truth, you must don the Helmet of Justice which will blind you to the way ahead, but still allow you to see objects directly beneath you. For the rest, your advisors must be your eyes, and their voices will reach you through the helmet. I, of course will be with you, and yet not with you, use logic to find the right path, but remember: 'The only way is onward, there is no turning back'. Now, your life force is green, and your cause is just, so face the Dungeon door and step boldly forwards."

 

Life Force Images

Treguard: "Watch now, you curious lot, as Treguard turns back the dungeon clock."

 

Teams saw what was going on through a small 'Magic Mirror' in the chest here:

 

Treguard continued to communicate with characters; though Mogdred could overpower him.

 

In this series, all teams were given scrolls as proof of their quest when they die.

 
 

Treguard: "Join us again for Knightmare... And just keep telling yourself, it can't be real, can it?"

Quests varied (see above). The team would usually be told early in level 1 what their quest is for by a character, as in Series 1.

Series 2 saw the introduction of the bells to signal 'time out', whereas in Series 1 the fire would stop burning. Two 'bongs' would signify the end of a quest. There was also a "Mindless Mechanical Warrior", credited as the Automatum, which chased dungeoneers.

Thanks to John Burkhart for these other Treguard quotations:

Treguard: "Greetings, watchers, please be seated. Rejoice, the dungeon's been defeated! Yes, to Treguard's delight, a second team has trounced our catacombs. Heroes to their immortal credit, so let's recall just how they did it."

Treguard: "So let's review in the usual manner... here's a dungeon ditty."

The combined Anglia/Broadsword logo used this year:

 

Series Credits

Treguard was played by Hugo Myatt
Folly was played by Alec Westwood
Gretel and the Oracle were played by Audrey Jenkinson
Bumptious and Olaf were played by Tom Karol
Lillith and Mildread were played by Mary Miller
Merlin and Mogdred were played by John Woodnutt
Cedric and Casper were played by Lawrence Werber
Gumboil, Igneous and the Automatum were played by Edmund Dehn
Olgarth, Granitas and The Troll were played by Guy Standeven

Thanks to Peter Lee and Danny Reeves for providing additional Series 2 material.

Series 3: 1989

"By the powers of truth and light,

By the sword of justice bright,

Make and mend, shift and blend,

'til Knightmare once more stands aright."

 

Summary

Transmission: Friday 8th September - Friday 22nd December 1989 - 16 episodes

Teams: 12

Quests: Sword: 2; Shield: 4; Chalice: 3;Crown: 2; Free the Maid: 1

Winning Quests: None

Longest Quest: Team 11 at 47 mins

Shortest Quest: Team 1 at 11 mins

New Characters:  McGrew, Mellisandre, Hordriss, Motley, Velda, Morghanna, Grimwold (ogre), Behemoth (armoured warrior), Mrs. Grimwold, Festus, Golgarach & Brangwen (wall monsters). Also, goblins, hauntings and hobgoblins introduced.

Old Characters: Treguard, Merlin, the Oracle (of Confusion), Mogdred, Olaf.

Other Additions: The mine cart ride from Level 2 to 3 replacing the wellway. Dungeoneers travel along "dwarf tunnels" between rooms.

 

Overview

The progress report at the start of each episode:

Many fans say that this series of Knightmare was the best ever, and I have to say that I agree. Many fantastic rooms from Series 2 were incorporated into this series, along with great additions such as the mine cart ride into Level 3. The excellent Life Force clock sequence was also retained.

Quests were to redeem the Chalice, Sword, Shield or Crown by picking up pieces of the object scattered over the Dungeon. Teams would be told which object they had to redeem by the talking wall monster in the Level 1 clue room, or by a symbol above one of the doors in the opening dice room. Only one quest this season did not involve retrieving a quest object: this was Team 6, whose task was to Free the Maid (Mellisandre) by collecting letters of the word FREE, as Team 4 of Series 2 did in their quest to free the maid Gretel.

Episode 7 had different letters appearing in every room. Thanks to Nick Gates and Phil Colvin who remember that this was a Children's ITV competition that had been announced by studio guest Hordriss. He told viewers to look out for letters in every room, which would eventually form a word connected with fantasy. The word was 'EXCALIBUR'. The prize was a Sinclair and a copy of the original Knightmare computer game. They showed all the competition entries, and there were hundreds! The winner was drawn on 8th December 1989 by CITV presenter Jerry Foulkes, just before Knightmare.

Treguard's chamber (left) and a now darker setting for teams going home (right).

 

Series Credits

Treguard was played by Hugo Myatt
Motley was played by Paul Valentine
Hordriss was played by Clifford Norgate
Mrs. Grimwold and Olaf were played by Tom Karol
Merlin and Mogdred were played by John Woodnutt
Golgarach and McGrew were played by David Verrey
Mellisandre and the Oracle were played by Zoe Loftin
Velda, Morghanna, and Brangwen were played by Natasha Pope
Behemoth (unconfirmed) and Grimwold were played by Bryan McNerney

Devised and Written by Tim Child
Illustrations by David Rowe
Computer Animation Design by The Traveling Matte Company
Produced by Tim Child
Directed by Sally Freeman

Please note: Not every single room used in series 3 are shown the Level 1/2/3 description pages, as some unusual/rare/team specific scenes have been included on the Teams pages instead.

With Series 3 came the first animated Broadsword logo!

Series 4: 1990

 

Treguard: "So, you've come! I just hope you've come prepared.

Looking for adventure are you? Well, you've certainly come to the right place."

 

Summary

Transmission: Friday 7th September - Friday 21st December 1990 - 16 episodes

Teams: 8

Quests: Sword: 1; Shield: 3; Cup: 2; Crown: 2.

Winning Quests: Team 6: Dickon, Dominic, Tim and Praveen from Torquay (Quest for the Crown). Winners Page

Longest Quest: Team 6 at 54 mins

Shortest Quest: Team 7 at 25 mins

New Characters: Pickle, Brother Mace, the Boatman, Gundrada, Malice, Fatilla, Mistress Goody, Weeping Doors (Dooris, Doorkis, Dooreen), Ogre. Assassins and redesigned skull hauntings also introduced.

Old Characters: Hordriss, Motley, Mellisandre, Merlin, Mogdred, Ariadne, goblins

Other Additions: An assistant for Treguard: Pickle the elf. the eyeshield to enable pre-recorded links between scenes so the advisors would no longer need to sepnd time guiding their dungeoneer to a specific exit point. All quests revolve around four set quest objects (Sword, Cup, Crown and Shield). New theme music, slightly modified titles and many real outside locations combined with computer graphics to produce new scenes.

 

History

"The Knightmare adventures demanded movement, danger, atmosphere and a complex variety of scenes in which to stage the game. The Greater Game was becoming ever more hungry - ever more demanding of scenic complexity, and Harris and Rowe were at the limit of what could be achieved either with computer or paintbrush...

So - if Virtual Reality wouldn’t do the trick, how about plain reality? Britain was rich in real castles with real crumbling dungeons. Harris’s relighting techniques could be used with any images, real or painted, so why not acquire a huge dungeon database by looting history?"

 

(taken from 'The History of Knightmare' - Part 2)

 

Overview

The castles that were used in this series can be seen in 'Castles on the Air' - an article in Issue 1.2 of The Quest.

The Life Force remained the same as that used in series 1-3.

During this series, Hordriss and Gundrada both made appearances on Children's ITV with presenters Jeanne Downs and Scally the Dog. See the 1990 Children's ITV page for more information

 

Treguard: "Welcome, watchers! Doesn't it seem an age since the last time? Well, not for me, perhaps, but you all look distinctly older."

 

"Oh dear, oh dear! Not at all promising, but then appearances can be so deceptive... Take Pickle here, for example. Not exactly one of them, but not exactly one of us either."

 

Pickle put a banana into the knapsack! Treguard was none too happy when he found out!

 

Treguard: "The food you need, you must find and place in this knapsack to feed your own sprite of energy. Its image will follow you through the dungeon and must be sustained, or your life in our game is over. Otherwise, you may carry two objects at a time.

 

"And now your greatest handicap: from this moment on, your friends must be your eyes. You may only see where your feet have taken you and no longer where the path may lead. The rest of you, guide her well, or your challenge is doomed."

 

The new status bar on the top or bottom of the screen was produced using the Commodore Amiga 2000, and usually appeared throughout the quests after clue objects were picked up or magic received. Also shown when Pickle did the progress report at the start of episodes.

 

Some scenes used in the closing titles:

 

This room below was used for the closing titles in Episode 1. It shows a large, sharp axe swinging across the room in a circular motion. This room did not appear in the dungeon at all, possibly because it looks pretty tough and unworkable. It was, however, used in the French version of Knightmare, Le Chevalier du Labyrinthe.
 

 

 

Series Credits

 Treguard was played by Hugo Myatt
Pickle was played by David Learner 
Mistress Goody was played by Erin Geraghty
Merlin and Mogdred were played by John Woodnutt
Hordriss and Oakley were played by Clifford Norgate
Brother Mace, Fatilla and Doorkis were played by Michael Cule
Gundrada and Malice were played by Samantha Perkins
Motley and the Boatman were played by Paul Valentine
Mellisandre, Dooris and Dooreen were played by Zoe Loftin

 

Devised and Written by Tim Child
Production Co-ordinator, Sue Child
Illustrations by David John Rowe
Computer Animation Design by The Travelling Matte Company

 

Produced by Tim Child

 

Series 5: 1991

 

Treguard: "I hope you've brought your bravest and your best, for they are going to be sorely tested.

In fact, they just won't believe what's waiting for them.

But why wait? Please, step inside,

If you dare..."

 

Summary

Transmission: Friday 6th September - Friday 20th December 1991 - 16 episodes

Teams: 9

Quests: Sword: 1; Shield: 2; Cup: 3; Crown: 3

Winning Quests: Team 4: Ben, John, Ray and Jonathan from Exeter. Winners Page

The Quest for the Shield (also the Longest Quest : 62mins)

Longest Quest: Team 4 at 62 mins

Shortest Quest: Team 5 at 19 mins

New Characters:

  • Powers That Be: Sir Hugh de Wittless, Gwendoline (the Greenwarden), Elita, Pixel (the pixie).
  • Opposition/Neutral: Lord Fear, Aesandre, Skarkill (with goblins Grippa & Rhark), Sylvester Hands, Elita, Julius Scaramonger, the Gatemaster.

 

Old Characters:

  • Powers that Be: Treguard, Pickle, Brother Mace, Hordriss, Motley, Oakley.
  • Opposition/Neutral: the Boatman.

 

Other Additions: The Blockers on each level (replacing the Weeping Doors); the spyglass (to see what the Opposition was up to); the Descender (a lift replacing the wellways); the various puzzle causeways; and Smirkenorff to transport dungeoneers across and between levels.

Overview

Series 5 was transmitted at 4.30pm from 6th September 1991 for 16 weeks until 20th December. On the 4th and 11th October, it went out at 4.40pm because of ITV's rugby coverage. On both of these Fridays, Children's ITV also started later and Knightmare was the first programme of the afternoon.

In this series there was a major change of characters which gave the show a better distinction between the Powers That Be and the Opposition. A main 'baddie', Lord Fear, was introduced as the leader of the Opposition. Characters who were not clearly aligned are known as Neutral.

 

The old format of having to answer 3 riddles or questions for passage or information was removed, which helped speed up quests a little. The Blockers were the main obstacle to completing a level, and teams would need to earn a password before reaching one. Clue scrolls were introduced, and the status bar and magic mirror remained.

 

Treguard started asking dungeoneers if they had second thoughts before he placed the helmet. There was no 'Place of Choice' room; instead, Treguard asked the team which object they wanted to retrieve before the quest started. Also, the eyeshield was presented to the dungeoneer in the antechamber, and not in the early stages of the quest as in the previous series. There was no longer any need for Treguard to keep telling dungeoneers to hold up the eyeshield.

Did you know?: The first 40 seconds of Episode 3 (mostly the opening titles) were never broadcast on ITV because of technical problems. Children's ITV presenter Tommy Boyd filled in for that time. Visit the Children's ITV 1991 page for more details. Also, the end credits to Episode 6 and a bit of Episode 7 were cut because the broadcasters were running short on time.

 

The Children's ITV competition was featured during Episode 10, where the question 'Another name for Hordriss?' appeared as a scroll during a quest (but was unnoticed by the team in progress). The answer was Harris.

The Life Force sequence was the same as used in Series 1-4, although it wasn't used for all deaths.

Summary of the start of the series:

 

Treguard: "Dragon's breath! But someone's let the fire burn low, and if it should burn out, you wouldn't believe what would crawl in here and make itself comfortable. Pickle! Where are you, you pesky elf?"

 

Treguard: "This is a strange land, and getting stranger than you can ever imagine. To conquer it, you must pledge to redeem one of four objects."

Treguard: "You can, of course, refuse the quest now if you wish."

"Step forward now, and into your adventure."

 

Pickle continued to be the keeper of the Book of Quests, and read out the team's progress at the start of each episode.

 

Treguard cleaning a shield (left), and some clue objects (right).

 

Some pictures used in the end titles here. The one on the right was shown at the end of the last episode, but never appeared in an actual quest.

 

Series Credits

Treguard was played by Hugo Myatt
Pickle was played by David Learner
Elita and Pixel were played by Stephanie Hesp
Motley and Sylvester Hands were played by Paul Valentine
Brother Mace and the Gatemaster were played by Michael Cule
Gwendoline and Aesandre were played by Juliet Henry-Massey
Lord Fear and Sir Hugh de Wittless were played by Mark Knight
Skarkill and Julius Scaramonger were played by Rayner Bourton
Hordriss and Oakley were played by Clifford Norgate

Production Co-ordinator: Sue Child
Illustrations by David Rowe
Puppetry by TALISMEN
Computer Animation Design by The Travelling Matte Company
Directed by Jimmy McKinney

Produced by Tim Child

A new Broadsword logo animation was introduced this year:

 

Series 6: 1992

 

Lord Fear: "So, you like to play games, do you? And you think you're rather clever? And you're not afraid? Well, not very afraid...Very well, Dungeon Master. Bring on your brightest and your boldest. But remember: I play only the end game. And I always win, in the end..."

Summary

Transmission: Friday 11th September - Friday 18th December 1992 - 15 episodes

Teams: 7

Quests: Crown: 4; Shield: 1; Sword: 2; Cup: 0

Winning Quests: Team 5: Ben, James, Alan and Nathan from Salisbury: quest for the Crown. Winners Page

Longest Quest: Team 5 at 55 mins

Shortest Quest: Team 4 at 35 mins

New Characters:

  • Powers that Be: Ah Wok, Ridolfo, Sidriss.
  • Opposition/Neutral: Samurai, Captain Nemanor, Heggatty, Peggatty, Greystagg, Young Grimwold.

 

Old Characters:

  • Powers that Be: Treguard, Pickle, Hordriss, Motley, Smirkenorff (now speaking!).
  • Opposition/Neutral: Lord Fear, Skarkill (with goblins Grippa & Rhark), Sylvester Hands and Julius Scaramonger.

Other Additions: New music, titles, logo and a new life force clock. A quest choice room reintroduced. Smirkenorff given a voice! Frightknight timers on causeways. Dreadnort, pookas and stormgeists introduced.

Overview

The structure remained the same as the previous series. However, a large overhaul of characters took place, with over 8 new ones (mostly for the Opposition). The Life Force indicator was changed into a walking knight with armour falling off. A quest selection room, the Hall of Choice (left), was reintroduced as the opening room. Isn't it strange that no team chose the Cup this series?

Timers were introduced on most causeways (right) to give teams an indication of how fast they should move. Brand new titles, theme music and logo were also introduced. New life force introduced, but it was more referred to as 'energy levels'. No Children's ITV competition this year, but Treguard did make an appearance just before Series 6 began to announce the new series. New Titles

 
 

The start of the series:

Treguard: "Well, I must say, you took your time..."

 

Pickle reading the Book of Quests.

 

TIME OUT!

 

Treguard: "Lord Fear, until time turns again, you may not harass them. Play fair, or Fear play foul. We begin again at the allotted hour."

Series Credits

Treguard was played by Hugo Myatt
Pickle was played by David Learner
Elita and Heggatty were played by Stephanie Hesp
Sidriss and Greystagg were played by Iona Kennedy
Motley and Sylvester Hands were played by Paul Valentine
Ridolfo and Captain Nemanor were played by Adrian Neil
Lord Fear and Ah Wok were played by Mark Knight
Skarkill and Julius Scaramonger were played by Rayner Bourton
Hordriss, Smirkenorff and The Dreadnort were played by Clifford Norgate

 

Production Manager: Sue Child
Illustrations by David Rowe
Puppetry by TALISMEN
Computer Animation Design by The Travelling Matte Company
Design by Carole Richmond

Series 7: 1993

Lissard: "Lordness, Lordness, they are coming..."

Lord Fear: "I knew it. The hunt is on, the season has begun..."

 

Summary

Transmission: Friday 10th September - Friday 17th December 1993 - 15 episodes

Teams: 7

Quests: Crown: 2; Shield: 2; Sword: 2; Cup: 1

Winning Quests:

Team 6: Julie, Helen, Samantha and Helen from Staffordshire (Quest for the Sword); Team 7: Barry, Simon, Derek and Daniel from Worcestershire (Quest for the Shield). Winners Page

Longest Quest: Team 7 at 63mins

Shortest Quest: Team 4 at 32mins

New Characters:  

  • Powers That Be: Majida, Rothberry, Fidjit, Grimaldine, Marta, Brother Strange, Romahna
  • Opposition: Lissard, Raptor and the Brollachan

 

Old Characters:

  • Powers that Be: Treguard, Hordriss, Sidriss, Smirkenorff
  • Opposition: Lord Fear, Sylvester Hands, Greystagg

 

Other Additions: Majida the genie as Treguard's new assistant (replacing Pickle). Use of sand timer images at 'Time Out' and 'Game On'. Lord Fear's knowledge-hungry Brollachan wall monster introduced. A lot of new completely computer-generated animated scenes introduced, including a new environment for Lord Fear called The Black Tower of Goth which could only be reached by the Sewers of Goth. A new Helmet of Justice was introduced to accommodate the latest sound and visual developments (enabling the dungeoneer to 'see' their environment during the use of a SIGHT spell etc).

Overview

Eight new characters introduced, with Majida replacing Pickle and Rothberry the Apothecary replacing Ah Wok. Romahna replaced Elita as Smirkenorff's guardian and Raptor replaced Skarkill as Goblin Master. Motley did not appear in this series, although he did return for the next.

The status bars and Life Force remained the same as the previous series, with the original Life Force clock not being used at all. There was no quest choice room: teams are told their quest object by Treguard. This, along with the quicker start and endings to each episode gave more time for gameplay. Also, dungeoneers were no longer shown still alive at the end of their quest. I suppose by now people realised that it wasn't a real death!

CITV went out of vision from this year, resulting in no guest appearances or competitions. However, you can see some trailers/idents from this period on the CITV 1993 page.

 

The series began with Lord Fear's new henchman Lissard panicking on the sounds of an alarm through the Black Tower of Goth and alerting Lord Fear that the "kidsies" are coming!

 

Treguard wonders where Pickle has got to. He finds a bottle on the table and opens it...

 

Majida explains that she had been stuck in the bottle for 'six and one-half' days, and that the elf had had enough of the castle and had returned to the forest to be happy.

 

Majida says that she is Treguard's new assistant! Treguard rejects the thought but Majida goes for the magic staff to reveal the first dungeoneer of this series.

 

Treguard: "We changed the design because the old one was getting too well known."

Majida introduces the new Helmet of Justice with a visor to Treguard's disappointment. As usual Treguard confirms with the dungeoneer that they are sure that they want to continue.

 

Series Credits

Treguard was played by Hugo Myatt
Majida was played by Jackie Sawiris
Sidriss and Greystagg were played by Iona Kennedy
Romahna and Marta were played by Jacquelin Joyce
Lord Fear and Rothberry were played by Mark Knight
Fidjit and Sylvester Hands were played by Paul Valentine
Hordriss and Smirkenorff were played by Clifford Norgate
Lissard, Brother Strange and Raptor were played by Cliff Barry
Grimaldine and the Brollachan were played by Anthony Donovan

See the 1993 Gallery page to see scans of signed cast photographs etc. from this series.

 

Production Manager: Sue Child
Illustrations by David Rowe
Flight Simulations by Silicon Graphics
Computer Graphics by The Travelling Matte Company
Assistant Producer: Claire Whittenbury
Locations Director: Mark Wells
Directed by Jimmy McKinney
Produced by Tim Child

 

The sand timers used for 'Game On' (left) and 'Time Out' (right)

 

Series 8: 1994

 

Lord Fear: "SILENCE, YOU LOT!"

 

"Can't you see we've got company?

"Well, come in, come in my little friends. You have no idea how much I've been looking forward to these Friday sessions."

"Did I say Friday?

"I meant FRIGHTDAY!"

"In fact, I can promise you that when the great game begins, we're all going to have a ball."

"A FIREBALL!"

 

Summary

Transmission: Friday 9th September to Friday 11th November 1994 - 10 episodes

Teams: 7

Quests: Sword: 2; Cup: 1; Shield: 2; Crown: 2

Winning Quests: Team 6: Dunstan, Alex, Oliver and Alan from St Albans (Quest for the Crown). Winners Page

 

Longest Quest: Team 2 at 49 mins

Shortest Quest: Team 7 at 14 mins (cut short for end of season)

New Characters:  

  • Powers That Be: Stiletta, Motley (not seen since Series 6).
  • Opposition: Maldame, Snapper-Jack, Bhal-Shebah, Honesty Bartram.

 

Old Characters:

  • Powers that Be: Treguard, Majida, Hordriss, Sidriss, Brother Strange, Rothberry, Smirkenorff.
  • Opposition: Lord Fear, Lissard, Raptor, Sylvester Hands.

 

Other Additions: Treguard's antechamber changed (new magic pool and gate). Team entrance / introduction procedure changed. Reach Wand for dungeoneer. Dungeoneer can now place clue objects in his/herknapsack. New Life Force / energy status clock - an animated pie? (There has been much debate over whether it was a cake, pie or even a quiche(!), but it was confirmed as a pie by Tim Child in 2004).

All scenes now back in the dark gloom of the Dungeon. All scenes now computer generated with animated eyeshield paths. Animated on-screen spell book for spell casting. Trapdoors now the main way to reach the next level, with stairs sometimes used. Smirkenorff now 'grounded' in his own chamber, only flying once in this series.

The environment for Level 3 is now the Great Mire, Linghorm Palace (Maldame's stronghold) and Marblehead, a new techno-environment for Lord Fear and Lissard. Quest objects now held in Marblehead. Snapdragons, skeletrons, miremen and miretrogs oppose dungeoneers!

Overview

After much consideration, the controller of children's programmes at ITV eventually decided to give Knightmare its eighth series, with the majority of viewers at the time totally unaware that it almost didn't happen, and that it was to be only 10 episodes instead of the usual 15 or 16. See The History of Knightmare (Part 4) for more information. Nevertheless, there were a lot of changes this series as always, mostly taking advantage of improving technology.

 

Treguard's antechamber was updated to include a magic pool (replacing the magic mirror) in which teams watch the adventure, and a portcullis-type gate replacing the portal where dungeoneers begin their quests.

No seating either: everyone, including Treguard, stood throughout the quest.

The team entrance / introduction procedure was also changed, as described below. Most noticeable is the way the whole team enters the chamber quickly in one go, instead of the traditional calling.

Dungeoneers could also now place objects in their Knapsack rather than having to carry them, though the two objects at a time maximum remained. There was a new dungeoneering accessory: the Reach Wand, which could be used to touch or open things at a distance.

The Life Force / energy status was changed again, to a pie. When food was picked up, a semi-pie would be shown on screen animating into a full pie (with a cherry on the top!). It was never really referred to by Treguard, and never really affected the teams' quests or death sequences.

The majority of the scenes were now computer-generated, and in the darker, gloomier setting of the Dungeon rather than outside - a sort of return to the style of the first three series of Knightmare. This change was because many fans requested a return to this style of adventure - if you read the numerous letters in The Quest (newsletter) from fans, you will see.

Trapdoors were now the principal method of transferring between levels. Smirkenorff was given his own chamber, where he remained to interact with dungeoneers on some later quests, and only made a flight at the end of the series to fetch the final dungeoneer from Level 3.

Six new characters were introduced. The Powers That Be had one new character, Stiletta, but also Motley was brought back (last seen in Series 6). The Opposition had four new characters: Maldame, Snapper-Jack, Bhal-Shebah and Honesty Bartram, though he was more of a Neutral.

Lord Fear was given a new environment. Level 3 was now made up of two parts: Linghorm Palace (held by Maldame) and the fortress of Marblehead where the quest objects were stored. The Sewers of Goth from Level 3 of Series 7 were now featured in Level 2.

CITV trailers/idents from this period on the CITV 1994 page.

Start of this series:

 

Treguard: "I've just been trying to get us a warning of what he's up to... I keep getting pictures but no sound."

Majida: "Ahh, this technomagic. What did I tell you, you use this you're as bad as him."

Treguard: "Hmm, you may be right but we've got to fight fire with fire. And by the look of things, he's amassed an awesome amount of fire power."

 

"Enter, Stranger..." and the team run through the door. Treguard asks them to introduce themselves, and sometimes even asks how old the dungeoneer is, followed by the presenting of quest objects to the dungeoneer: the knapsack, the eyeshield... and the Reach Wand?

Treguard: "And now a new gift of magic. This is the wand called Reach. With it you can push, touch and open things from a distance. Use it, but don't lose it. I should put it in your knapsack."

 

Alan Boyd (Team 6 advisor and latterly webmaster of this here website) has revealed that the wand was powered by 2 AA sized batteries, and the switch would have to be pressed to keep the LED on. On one occasion the batteries ran out so they had to replace them! Didn't you always wonder?

Treguard: "And on to the helmet, to prevent you from being destroyed from illusion. Only from magic can you see your own path... and that magic must be earned."

 

Treguard: "I can tell you that your mission is to recover the Crown."

"The gate opens..."

"The visor closes..."

['Clunk' of the visor closing]

"Good luck..."

 

Treguard: "Now concentrate on the pool, you three. Game on!"

 

To see what happens next for the first team, visit the Teams page.

Below, a view from the eyeshield, and a shot of the advisors peering into the magic pool. If you were wondering, the pool didn't actually look like that in real life. It contained a TV monitor which the advisors watched, and also in the pool were a few pencils which previous advisors had dropped in!

 

Alan Boyd has also revealed that the aerial shots (as in the picture) were created by covering the inside of the pool with blue sheeting, and asking the advisors to look into the pool for a few minutes while they filmed the shot. Then the adventure scenes were added afterwards!

The progress report at the start of episodes. This one is from Episode 9:

 

Treguard: "Four from St. Albans tread the path, through dungeons deep and caverns dark."

Majida: "Oliver, Alan, Alex too, guide Dunstan on his search below."

Treguard: "The Crown they seek, and Fear's their foe. Can they succeed? Watch now and know..."

At "Time out" for each episode, the sand timer would appear and an animated gate would lower.

 

Episodes finished with banter between Treguard and Majida. Here's some more from Episode 9:

Majida: "No no no! We can't stop now! I must see if they win."

Treguard: "Sorry! Rules of magic, you know. Everything stops for time out."

Majida: "Well, if everything stops for time out, why don't I stop for time out?"

Treguard: "I'm working on it, madam. Believe me, I'm working on it!"

Series Credits

Treguard was played by Hugo Myatt
Majida was played by Jackie Sawiris
Lissard was played by Cliff Barry
Stiletta was played by Joanne Heywood
Sidriss and Maldame were played by Iona Kennedy
Lord Fear and Rothberry were played by Mark Knight
Hordriss and Smirkenorff were played by Clifford Norgate
Motley and Sylvester Hands were played by Paul Valentine
Lissard, Brother Strange and Raptor were played by Cliff Barry
Snapper-Jack, Bhal-Shebah (Firestorm of Marblehead) and Honesty Bartram were played by Bill Cashmore

Visit the 1994 Gallery page to see scans of cast photographs for Series 8.

 

Production Manager: Sue Child
Production Assistant: Susan Peters
Lighting by Chris Brown
Computer Graphics by The Travelling Matte Company
Assistant Producer: Claire Whittenbury
Directed by Martin Cairns
Produced by Tim Child

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