THE OFFICIAL WEBSITE

On 10th May 2005, Tim Child gave an update on Knightmare VR in the forum.

The Knightmare VR Development page in the Televirtual website has now been removed, along with all the trial clips. This is because Televirtual is concentrating on getting its RAP system into production.

After giving it much thought, I have decided that any new version of Knightmare would be best as a mixture of VR and live action (i.e. a real dungeonner, a helmet, blindfolding, and [once again] a blue studio). There are a number of reasons for this, but principally I believe and accept that whilst a much wider gaming pattern is available via full virtual reality, the essential dynamics of the exercise may not match the original.

Tim continued to say that the threshold of HDTV, with higher resolution and fidelity levels, would make errors in clipping and keying more critical than they have been previously.

In any case it may all be academic. To date there has been no real interest expressed from any UK broadcaster. No one is clamouring to schedule a revised Knightmare in either form. I do have interest from abroad, but without a UK budget, we could not service it.

We look forward to developments in the future, but for now the project is on hold.

Is this finally the end for Knightmare? I really couldn't say. Somehow it keeps coming back. Maybe it's just sleeping?

 

Related Items:

  • Read all about the KMVR pilot on 'Something New'.
  • See the archive of Televirtual's VR Development page in 2003 and 2004.

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