Series 1 - Episode 6

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Re: Series 1 - Episode 6

Post by Canadanne » Tue Jun 25, 2013 8:15 pm

wombstar wrote:ratings are slipping :(
It's 30,000 more viewers than the last time an episode made the top 10!

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Re: Series 1 - Episode 6

Post by pjmlfc05 » Tue Jun 25, 2013 8:39 pm

Still good figures! When series 2 starts I think they will be higher. To get 100k plus for a programme that first aired back in 1987 is an amazing feat and shows how popular Knightmare still is today.
The only way is onward, there is no turning back.

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Re: Series 1 - Episode 6

Post by wombstar » Wed Jun 26, 2013 6:27 pm

But who on earth is turning into Bullseye ?? lol
It's always the cracked ones that let the light in

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Re: Series 1 - Episode 6

Post by Billy » Wed Jun 26, 2013 7:58 pm

To put the recent ratings into perspective, Knightmare only appeared in the top 10 four times during its entire original Challenge run:

18/06/2003 (#9, 80,000)
12/07/2003 (#8, 80,000)
22/10/2003 (#6, 100,000)
26/05/2004 (#10, 60,000)

From September 2004 it moved to an early morning slot so obviously not many watching after that, until the run ended in March 2007. So many of these recent ratings have been the highest in the channel's history.

Nothing to worry about, methinks :D

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Re: Series 1 - Episode 6

Post by wombstar » Thu Jun 27, 2013 5:08 pm

Not worried about 'chart' positions.. as long as its getting good/solid ratings. If it had an average of 40,000 I think that's pretty decent considering the age of the show and the channel it's on.

But still, who is tuning into Bullseye LOL
It's always the cracked ones that let the light in

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Re: Series 1 - Episode 6

Post by Canadanne » Sat Jul 06, 2013 5:33 pm

I hadn't noticed before, but when Helen's in the bomb room trying to unlock the door, someone can twice be heard blowing out the bomb fuse after it's been lit. Quite cool and interesting - perhaps Mogdred is lighting it and Merlin is blowing it out, to give her the time she needs to escape?

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Re: Series 1 - Episode 6

Post by Canadanne » Thu Mar 19, 2015 11:15 pm

Tom41 wrote:Current team dies almost straight away because they turned left, not right - even though Folly's riddle indicated they should go right!
In David Rowe's book, the quest diagram for Level 2 appears to be Danny's? (He visited the Monk Room, Combat Room, Clue Room, Key Puzzle Room, Merlin Room and Spear Room in that order.) It's a little hard to make sense of it, but the '8' and '9' squares could refer to the Bland Room (where Folly gave them the riddle about which door to choose) and the Exploding Bomb Room where they died. Presumably if they'd gone the right way, the next room would have been the wellway, which has the label 'guard'. Merlin had given them FLARE and FREEZER spells, so I'm guessing they would have faced a similar situation to Simon's team - having to illuminate the dark room and then neutralise a hostile Gibbet.

(I don't quite understand the note attached to the Combat Room, 'FIRE EXIT | OR B.F.'? I'd guess they were planning to have one deadly exit from that room - 'B.F.' might have stood for 'Big Foot' as seen on the Level 1 diagram.)
Tom41 wrote:First team to encounter the Scorpion!
This wasn't included on the original plan for Helen's quest; instead it mentions something about a "small door, locked" in the second room (after finding a key in the first room). If it means one of those tiny doors, I'm not sure how they would have got through it without having acquired any shrinking magic!
Arcengal wrote:Oh, and the items from Granitas were unusual. Note the key AND the gauntlet. Taking the gauntlet and the roses would have been interesting. Imagine Treguard:

"Well, team, you've stopped the bomb, but you're now stuck in a room with no exit. Flowers can't unlock doors."
Weirdly, the quest plan lists both the glove and the key as being useful in the bomb room! As you say, it's hard to imagine what use the glove would be if they couldn't leave the room afterwards!

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