Knightmare Werewolf - Weremare?

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pjmlfc05
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Re: Knightmare Werewolf - Weremare?

Post by pjmlfc05 » Thu Nov 03, 2016 7:13 pm

Cool, should be a great addition to the game!
The only way is onward, there is no turning back.

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Mystara
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Re: Knightmare Werewolf - Weremare?

Post by Mystara » Fri Nov 04, 2016 3:05 pm

- Added "Cavernwight". A member of the opposition that does not wake up. Other goblins and the skeletron know who the cavernwight is, but the cavernwight does not know anything.

- Made various code cleanups. Probably broke some stuff.

- Added the ability to replay a round to see what happened.

- Added restart code for the game to be restarted.
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Re: Knightmare Werewolf - Weremare?

Post by Greystagg » Sun Nov 06, 2016 9:35 am

The changes sound good, look forward to trying them out! I wonder if Folly would work for the Drunk card? He often appears around playing cards for the early series teams, and causes general confusion with riddles.

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Re: Knightmare Werewolf - Weremare?

Post by Picklemyfav » Sun Nov 06, 2016 5:59 pm

The new changes sound really cool...... hope it behaves better then last time....... I remember last sunday we had to restart it a few times as it kept crashing..... I had to tell you alan at one point.... "calm down its only a programme".... I was quite shocked that I won a couple of games as I can't lie to save my life..... I am just that type of person....... It can be hard for me to tell if people are lying or not...... I was following the one rule I was given the whole way...... if you find out that you are a goblin don't tell them.....
I've got my Robert Burns poem book ready just in case I need it for anything......lol.
Had a nice chat with Zoe on Friday...... was surprised that anyone else turned up if i'm honest...... its very quiet on Fridays and Saturdays..... I learned that from Zoe.
Cedric kneed down close to my helmet so i could see him and told me.
"You're not witless. You're just nice. Too nice really for your own good. That's your main problem."

pjmlfc05
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Re: Knightmare Werewolf - Weremare?

Post by pjmlfc05 » Sun Nov 06, 2016 7:18 pm

Yeah the changes sounds good! Yeah it's on Sundays that people really visit the chat room.

See you in a bit!
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Re: Knightmare Werewolf - Weremare?

Post by Canadanne » Sun Nov 06, 2016 9:38 pm

Picklemyfav wrote:Had a nice chat with Zoe on Friday...... was surprised that anyone else turned up if i'm honest...... its very quiet on Fridays and Saturdays..... I learned that from Zoe.
I didn't know anyone visited the chat room on Fridays or Saturdays. Might pop in sometime if I remember!

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Re: Knightmare Werewolf - Weremare?

Post by Picklemyfav » Sun Nov 06, 2016 11:42 pm

It was a great chat with zoe on the Friday.....

That was a great round of the werewolf game....... Told the truth the whole time and only got firebombed once.......... Maybe I should just tell them what I am straight away..... Maybe that's the best tactic? What do you think?

Would be great to see you in the chat room on a Saturday or a Friday canadanne.......... who knows I might have a funny story to tell you...... lol.
Cedric kneed down close to my helmet so i could see him and told me.
"You're not witless. You're just nice. Too nice really for your own good. That's your main problem."

pjmlfc05
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Re: Knightmare Werewolf - Weremare?

Post by pjmlfc05 » Mon Nov 07, 2016 7:41 am

Yes Weremere is great to play and it's nice to see a good turnout for it.

I try a bit of both and hope for the best!! I just enjoy playing it. :)
The only way is onward, there is no turning back.

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Re: Knightmare Werewolf - Weremare?

Post by Picklemyfav » Wed Nov 09, 2016 10:59 am

OOOPPPPS!........ I think the_mart thinks i'm male on the chat........Awkward...... EERRR..... no i'm not male...... I'm female............ I'm a woman...........
That reminds me of a old joke that my dad once told me......... When is a man not a man? When he's a woman....
In fact just to clear up any misunderstandings I will tell you my first name........ My first name is Elizabeth....and I have aspergers........ I love arts and crafts and I really love watching game shows.... I was born with no eyebrows, no eyelashes and no fingernails and I didn't need help to breathe when I was born.....I like the werewolf game and I am a chatterbox.
I am really looking forward to chatting on Friday, saturday and sunday....... Please come if you can....... so I can tell you about the weird dream on Halloween night............. that seems to have been a prediction that has now to my horror come true............ i'm not joking......
Cedric kneed down close to my helmet so i could see him and told me.
"You're not witless. You're just nice. Too nice really for your own good. That's your main problem."

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Mystara
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Re: Knightmare Werewolf - Weremare?

Post by Mystara » Thu Dec 29, 2016 9:43 pm

Just to let you know I've made a couple of changes to the way that the script runs.

- From now on, the night sequence always lasts 90 seconds, no matter which roles are selected.
- If your role has a night action, you will be asked what to do at the same time as everyone else. Hence, you now have 90 seconds (up from 60) to specify what you want to do.
- Having specified what you would like to do, actions are resolved in the same order as before.

As a consequence, the game now runs about 2 minutes faster, yet everyone has a further 30 seconds to act at night. This also eliminates the slightly naughty tactic of being able to deduce which roles are selected by how long the night sequence lasts.

Doubtless I'll have broken the script while updating it, so there's possibly some bugs that need fixing.
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Re: Knightmare Werewolf - Weremare?

Post by Mystara » Sun Jan 01, 2017 2:07 pm

- Specifying player names is no longer cAsE sEnSiTiVe
- Added brother mace, a member of the powers-that-be, who swaps his card with one of the centre cards.
Alan Boyd
Website: http://www.twicetwice.co.uk/

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